Archive | Weiβ Schwarz RSS feed for this section

Evangelion 3.33: You Can(not) Brainstorm

16 Nov

I’ve had a bit of a break from tournament play since my last Index post, either opting to just hang with friends and play cards, or skipping tournaments to rest after a day of work. Apart from testing with Index I’ve been pulling out a bunch of my old decks, giving people a chance to play against decks they’d normally never see. For the past week or so I’ve felt like playing Evangelion again, at least partly because of the reaction I get out of people who’ve never seen [Finishing Blow Asuka] before. Read on to find out how I did in the most recent Nakano tournament.

Continue reading

Advertisements

Visiting Akihabara

4 Nov

Akihabara is the nerd/geek Mecca of the world, but it’s not always the easiest place to find what you’re looking for. Last year I covered the Osakan equivalent, Nipponbashi, so it’s about time I tackled Tokyo. TCG players, especially those into Weiβ Schwarz, can read on to find out about some of the places worth visiting.

Continue reading

Tournament Report: A Certain Untested Index

19 Oct

I put together a new deck over the course of Sunday, so decided this warranted my first tournament report in ages. Read on to find out how I did with a completely untested Index deck! Continue reading

Log Horizon Overview: Living in the Database

7 Oct

Log Horizon was a much hyped Extra Booster when it originally appeared in Japan, partly thanks to unique cards like the Level 3 Shiroe and the relatively high density of good cards. However, this hype died down fairly quickly, with the deck disappearing from the competitive scene within a few weeks. The set is about to make an appearance in the English game, so I think it’s about time to revisit the set.

Continue reading

The Shiyoko of Fighters

25 May

One of the nice things about Weiß Schwarz is that it’s pretty difficult to come up with a deck where winning is impossible. There are clearly decks that are better than others, but there’s also a lot of space for gimmicky decks. Even if they’ll lose most of their games, you can usually get fun games out of them, and it’s pretty rare to get complete wash outs. You’re not going to get one turned killed, or left staring down an insurmountable field from the get go like in other games.

With these ideas in mind, I’m going to be presenting a couple of my recent Neo Standard decks which are pretty high up on the scale for gimmicks. If you plan on actually winning often, and doing well these aren’t the decks for you. They’re good for having a laugh.

First up we’ve a deck which can be very loosely categorised as being a ‘King of Fighters’ deck, by virtue of 8 cards in the deck. In Weiß Schwarz there are a handful of PR cards which can be played in any deck. These usually feature Bushiroad’s mascot Shiyoko, or characters and people from their other properties.

The aim had originally been to build a fully PR deck, making it a Neo Standard deck which didn’t actually belong to a single title in the game. Unfortunately there are only 2 Climax cards, one of which is very hard to obtain. This left me resorting to my backup plan of combining it with King of Fighters and one of the more unusual Level 3 cards in the game.

For convenience I will link to Heart Of The Cards for translations, so you can look up the cards yourself.

Level 0

4x Assisting Shiyoko

2x Loves Card Games! Shiyoko

2x Full of Smiles, Emitsun

3x Suzuka, Childhood Friend Full of Pleasantry

4x Shizuru, Heisei Big-Breasted Girl

3x Emi Nitta as Tokoha Anjou

Chosen Warrior Takeshi

Michi, Idol of the Academy

Given the nature of the deck there isn’t much room for variety, especially since 5 of them are vanillas, and the rest are barely above vanilla in terms of usability. This makes traits and colours important in deciding exactly how many of each card to use.

Takeshi is the only Green PR card, which means he’s needed to help pull off the King of Fighters cards later on. Unfortunately I currently only have one, otherwise I’d play more to make colour fixing easier. He also comes with the very rare Hetare (approx. well meaning, but inept) trait, which is only shared with another 2 cards, from the rarely played Visual Arts and Wooser sets. It is very rare that he won’t add a trait to the stage.

Your Blue cards are all Shiyoko, with the vanilla as filler and the support a key part of the deck. They both have Card Game, which is important for your Level 1 game, and is a trait shared by most other cards in the deck. Since Loves Card Games! Shiyoko only has Card Game, she won’t be any help powering up Ash.

Assisting Shiyoko is key to powering up Ash, and having a laugh, because she can add Genki trait to a character by resting herself. This is mostly pointless, but it’s a +1000 buff to Ash once you reach Level 3. Her 2nd trait is Headband, which pretty much only exists in King of Fighters and Sengoku Basara, so you rarely need to worry about overlap.

There are a variety of Red cards on offer, adding a bunch of different traits to the deck, making them useful for Ash later on. Michi has Otaku, Emitsun has the very rare Seiyuu trait and Music, Suzuka has Swimsuit and Card Game and finally Emi Nitta has Vanguard and Card Game. All the 3000s are vanilla cards, so it doesn’t really matter which ones you use. You can just ignore the effect on Emi Nitta since you’ll never have a Neo Nectar Vanguard, since you’re playing the wrong game. Emitsun has Hand Encore, so you can keep her around easily if you need to. However, with 20 Level 0s you’ll never be short on playable cards.

Finally we have Shizuru our only Yellow card, who gains 1000 in your turn. She is probably your best Level 0, since she can actually beat cards in battle. Her Love trait can be useful, you just need to wary of this trait appearing in series like Madoka and IdolM@ster to name but a few.

Level 1

4x Shiro-Kuro Fes Shiyoko

4x Shiro-Kuro Fes Shiyoko 2014

There are only two Level 1 PRs, so you have to play both of them at max. Both are Card Game / Music, so it helps get you another trait on the stage. The 2014 version can wall up during your opponent’s turn, whilst the first Shiro-Kuro Fes Shiyoko has Clock Encore to help keep herself alive.

Level 2

Ren Suzugamori

Izumi Kitta as Misaki Tokura

2x Nanana Pal Child Actor Sora Tokui

2x Evil Army! Don-sama

4x Aichi Sendou

Both Ren and Izumi Kitta act as top checks, so you can try to avoid stocking a Climax with your Stock boost. I’m mainly just using them so I have one of each card in the deck. You can ignore Izumi Kitta’s other effect, because you’ll never have an Oracle Think Tank Vanguard.

Sora Tokui gives your deck access to a very expensive burn effect, but also let’s you see their hand. When you play her, you say a Level between 0 and 3 and if your opponent has a card of that Level in their hand they take 1 burn damage. 4 Stock overall is a pretty steep cost for this though. At least she has the Buddyfight trait to power up Ash.

Don-sama is your main attacker, as the biggest PR card in the game, and the only one with 2 Soul. Unfortunately he can’t direct attack, so your opponent can just ram cards into yours to stop him from being able to do anything. Having the Alien trait also helps with powering up Ash, unless you happen to be playing against Haruhi, or there’s a Kyubey hanging around.

The final and best Level 2 is Aichi, who has a Climax combo with Stand Up!, letting you draw a card when he attacks. He can also power himself up by resting other characters, so you might be able to beat things without spending too much stock. You’ll just have to forego giving cards Genki for a turn or two.

In the Level 2 lineup there’s quite a bit of space for changes, because aside from Aichi there aren’t really any cards you’d definitely want to play 4 of. If you want more deck manipulation you can use more Ren and Izumi Kitta, but if you want more Soul damage you can use more Don-Sama

Level 3

4x Plunderer Ash

There are no Level 3 PR cards, so instead I opted to combine the deck with King of Fighters, letting me put Ash and his +2 Soul Climax into the deck. Ash is one of the more fun Level 3s in the game, despite the underwhelming looking 3000 Power. As gains every single trait on the Stage, including your opponent’s, and for every trait he has his Power goes up by 1000. This is why Assisting Shiyoko is so useful, because adding Genki to the Stage will give him extra Power.

You can usually expect to have Card Game, Headband, Genki and Vanguard at the very least, which can often be supplemented by traits like Music, Seiyuu, Swimsuit, Buddyfight and Hetare. Unless your opponent’s deck is very mono-trait you can usually gain a good 3-4000 from their Stage too. Ash can get up to the regular 10,000 base for Level 3s and often exceed that.

Ash has a very strong Climax combo with Germinal, letting you heal from Clock to Stock, and stopping your opponent’s Backups and Events. The healing gets around anti-heal cards and gives you extra Stock for the next turn, or to just help Encore Ash during your opponent’s turn. The anti-counter effect makes sure you can defeat your opponent’s card, but also prevents annoying cards like Sayaka’s Wish or anti-damage events.

Finally he also sends his defeated opponents to Memory, so they won’t be bothering him again. Be careful with effect though, since if you have multiple copies of Ash you might be cutting their Power down by removing Traits from the Stage.

Climaxes

4x Stand Up!

4x Germinal

Stand Up! is the old fashioned Stock boost Climax, which combos with Aichi. You need to be wary that you may sometimes blind Stock a Climax when using this.

Germinal is a +2 Soul, and the combo card with Ash. You can use this to push for damage if you see an opening or fall behind in damage.

General Play

This deck is very straightforward, so there’s not really anything that needs to be explained with it. You’ll spend most of the early game playing costless cards and hoping to be able to beat something it battle. When you can’t you can use your Climaxes to help Side Attack over your opponent’s cards. You’ll want to try and hold Ash and Aichi for later in the game so you can pull off their respective Climax combos. Aichi is very useful for making sure you have enough cards in your hand to be able to make future plays, whilst Ash will surprise your opponent with his unusual healing mechanic.

All the Stock you build can be used for 3 Cost Encoring characters when you start running low on playable ones, or just as a means of Deck compression. I’ve had 17 clean Stock with this deck before, although I did then keep on drawing Climaxes.

Don’t expect to win many games, but you’ll have a good laugh with the deck. It would be better if there were more King of Fighters cards and less PRs, but that’s not really the point of the deck. You’ll see Assisting Shiyoko turn up in normal King of Fighters decks all the time, for her ability to power up Ash.

Going Full PR

The ultimate aim for the deck was to play it with just PR cards, unfortunately the “Love” Aimi Climax is expensive and hard to find, so I currently don’t have any of it. It’s a +2 Soul, just like Germinal, but it’s Red and doesn’t have a Climax combo.

Aimi is another 2/1 8000 for the deck, but she’s potentially the strongest card in the deck, since she can pump herself to 11,000. This happens if you cancel damage during a battle involving her. Your opponent will need to be wary attacking her, and may need to account for the extra 3000 boost. It may encourage your opponent to only attack her with 1 Soul characters since the damage is less likely to be cancelled. If your opponent can get their 2 Soul cards above 11-12,000 it won’t matter anyway. Her effect is too inconsistent to rely on working much.

(This article originally incorrectly stated that Aimi got Power when her damage was cancelled)

Hope you’ve enjoyed this look at one of the more gimmicky decks in the game. I’ll be back soon with another one, looking at a Blue / Yellow Girlfriend (Beta) deck.

Return of Lucky Star

20 Apr

This past Sunday was filled with lots of card games, both in the tournament and outside it. This report will only be fairly short though.

I met up in the afternoon with a couple of other players and was able to get in lots of games with a variety of decks. We even started getting a new player up to speed on his Madoka deck.

I’d brought my Alien, Evangelion, Lucky Star and Traitless decks with me that day, and they all got at least one outing. Although from what I can recall Evangelion completely fell apart and wasn’t able to do anything useful in the one game it played.

For the tournament I decided to use my Lucky Star deck, which hasn’t seen a tournament outing in a while. I’d recently managed to obtain the official Lucky Star sleeves, so wanted to get some use out of them. This week I neglected to get the deck distributions and winning deck, so all I can say is that it was the lowest turn out we’ve had in a while.

shockvsMarika

Round 1 was against Nisekoi, and there really isn’t much to say about this match. By the start of my first turn I think I had 2 Climax in the Waiting Room and another 3 in hand, with my only playable cards being the Patricia supports.

The deck never really did anything useful and I was behind pretty much the whole time. At least I made Marika a 9 Soul before losing to her 2nd burn for 1.

Stand upvsMarika

Round 2 was Nisekoi again, and I don’t actually recall much about this game. I tried to push for game with the Restander, but it failed and I lost next turn to Marika. If I’d not done that then my +6 Soul counter might have saved me.

shockvsKerche

Round 3 was against a gimmicky Zero no Tsukaima deck full of top deck checkers, brainstorms and cards that looked for Climax triggers. Most turns involved plays like, top deck check, brainstorm, draw / salvage 2, top deck check, ram guys in. This repeated for most of the game, with free deck refresh and change to the Level 3 Louise involved. Outside of the Level 3 Louise, his cards were generally just too small to beat any of mine.

As the game drew closer to the end, he started to make use of Kirche cards that allowed him to stack the top of my deck. In the first instance I was down to 3-5 with Deck Refresh fast approaching, he then stacked 1 card and hit me for 1 damage. I had the +6 Soul counter to survive this though, and I survived the following attack too.

I refreshed to 3-6 and followed it up with the healer and 3 copies of Stand Up! Konata. This got me back my +6 Soul counter, and I think yet another healer. I had a lot of stock at this point. On the next turn he stacked 2 whilst hitting for 2 damage and 100M Shock saved the day again. I somehow eked out a win on the next turn.

KonatavsChristmas

The last round was against Milky Holmes and a player who’d never encountered Lucky Star before. This was a fun game and he was quite surprised by how much Power Lucky Star was able to put on the Stage. Even his 3000 counters weren’t enough in many cases.

I couldn’t get Kung Fu during Level 0, which meant he could take out things like the Otaku trio, but I was able to field a nearly full power Stage from Level 1, getting out double Battlefield Konata, and Sunday’s Best Konata. Those cards managed to stay there for pretty much most of the game.

Eventually I upgraded into the even stronger 2/2 Konata, which he just couldn’t deal with. When he finally got a card above their 11,500 Power, I had the Kuroi-sensei counter to push one to 15,000.

At the very end he was down to 2 in hand and the PR Shalo on the Stage, and I knew one of them was the 1/0 counter since he hit a Gate trigger last turn. I went for the Restand combo anyway and beat him with Stand Up! Konata anyway, even though she got reversed by the counter.

A final result of 2-2 wasn’t terrible, but it wasn’t a good outing for what used to be one of my best decks.

I had a few more friendlies afterwards, including a very close game with the Traitless deck, and then Alien and Lucky Star running over an Execution deck.

“…” Report

14 Apr

I’m back after a week’s break where I didn’t feel like writing anything. The tournaments 2 weeks ago weren’t particularly good for me, with a 1-4 followed by a 2-1 for my Alien deck. I went a bit overboard with the Mikuru plays, and this made things pretty bad for me in some games. For example in my first game I nearly won despite only ever playing 1 character above Level 0.

After a run of bad to middling results with Haruhi I decided I wanted to just mess about, so went in with Tabitha this past weekend. It’s a gimmicky deck where the idea is to get out a Level 2 during Level 0, then sit on it and Soul Rush the opponent to defeat. Sometimes this works, but usually it’ll splutter out or fail spectacularly.

Milky Holmes was back on top this week with 5 players, but most of the other popular decks were the usual suspects. Love Live (4), Nisekoi (4), Kancolle (3), SAO (2), IdolM@ster, Illya, Shin-chan, Girlfriend, Terra Formars, Zero no Tsukaima (me), Fairy Tail, Psycho Pass, Rewrite, Nanoha and Project Diva.

Tabitha_AlarmvsChitoge3

The first round was against Nisekoi piloted by one of the regulars at the tournament. I’m never really a fan of these games, because he usually seems to be in a bad mood when he plays against me. This really wasn’t his game, because he couldn’t get his Pendants going until far too late in the game. I either pulled off the Change in Level 0, or as soon as I hit Level 1, which meant his 1/0s couldn’t do anything about the 2/2 Tabitha, and I was able to build up more of them on the Stage.

My set up had gotten pretty ridiculous by the end, with one of the 2/2 Tabitha, the Level 3 Tabitha who gains 2000 if you Trigger a Climax, and 3 of the Tabitha & Illococoo card that gives someone +1 Soul if you trigger a Climax. On top of this I also had the Alarm Tabitha active, giving all my yellow cards an extra Soul. My first attack hit a Wind Trigger, and I added an extra Soul to all of my attacking characters. In the heat of the moment I forgot to actually bounce anything, and my opponent was very forceful about not letting me use that effect. I decided I didn’t care, because it would reduce the chance of my follow up attacks being cancelled. I think I sided for 3 and game.

Tabitha+sisvsMiki3

The second round was against IdolM@ster, and things got pretty silly during this game. This was the first round where my opponent seemed pretty confused by what I discarded turn 1, because he needed to have a serious think about what he was going to do. I went first with a vanilla, which got defeated by one of his 4000 Level 0s. Fortunately the second one ended up in Stock. Next turn Louise hit two Climaxes, netting me two copies of Tabitha & Illococoo, which were able to get over his card with help from her familiar.

The middle of the game was mostly back and forth between the 2/2 Tabitha and whatever he could throw at it. During Level 1 he really couldn’t do much, and his Level 2s only had high Power in his turn, meaning I could Encore her and go again. There was a lot of Soul damage going around from hitting +2 Soul Triggers, the Tabitha Alarm and Tabitha & Illococoo. A lot of this was getting cancelled though, which meant he was stuck in Level 2 for a long time. It also meant he nearly Refreshed 3 times.

At the very end I was at 3/6, whilst he was still in Level 2. I think he must have been at 2-5 given how much damage I caused, since there’s no way he could have been at 2-1 and cancelled nothing. I was pretty sure the game was done at this point, but I was going to try my best to go out all guns blazing. My Stage had the 2/2 Tabitha, the really bad Encore Bodyguard (I think), and Tabitha & Illococoo. I attacked for 2 and hit a +2 Soul Trigger, giving another Soul to my Level 3. The 4 stuck, pushing him to Level 3. Next my Level 3 hit a Wind Trigger, making her another 4 Soul hit, and giving Tabitha & Illococoo an extra Soul. This time the damage was cancelled. Next I attacked directly with Tabitha & Illococoo, hitting a Soul Trigger, making it another attack for 4. This stuck, leaving him at 3-6 with 2 cards left in deck.

I figured it was all over unless he had a heal, but what I had forgotten was that the Level 3 Miki can burn with her effect before you get to Trigger check, potentially winning him the game just before Refresh. My opponent used a card to check the final card in his deck before conceding. He had 3 Miki, but his last card was a Climax, which wouldn’t have caused any burn damage.

TabithavsHaruna

The third game was against Kantai Collection. I pulled off the 0 to 2 Change at 0-6 and just sat on my big 2/2s for the rest of the game. They were big enough that my opponent couldn’t deal with them properly until Level 3, by which point I could just keep Encoring them and ramming them into things again.

My lucky streak continued as I managed to win the game before running out of cards.

TabithavsNot_3Aliens

The Tabitha deck was on a roll, but it would come crashing down against my second Kantai Collection opponent. I think I did the usual revive Cost 0 plays and lots of Soul boosts, but it was finally a game where the massive bursts didn’t stick, or at least not often enough. There was a good start, pushing him close to Level 2 whilst I was still in 0, but things were able to soon turn around. The deck eventually petered out, and some big hits were cancelled, meaning I couldn’t end the game.

Louise_brainstormvsNico

The last round was against Love Live. I got the 2/2 out early which meant Eli wasn’t a problem and over the course of the game was able to grind him down to practically no resources. The Tabitha support who gives someone 2000 Power if you hit a Climax during Brainstorm was very useful in this game, allowing my 1/0s to beat things in battle they otherwise wouldn’t have been able to.

The final turns were very tense, with my opponent getting me to 3/5, with his last attack from Nico, but only 1 card in hand. He refrained from doing the Clock kick, letting me clock my Alarm next turn and try one last push. I Brainstormed a lot with Louise, including doing moves like reviving a new Louise over a rested copy to get a 3rd Brainstorm off. I couldn’t end it, and was finished off on the next turn.

I was pretty happy with the 3-2 result especially since it wasn’t a serious deck by any stretch of the imagination. Most of the game were fun, just because of the gimmicky stuff that happened. My Kantai opponent from Round 4 went on to win the event.

For those interested, the full deck list is as follows:

Sensible_deck2

 

I decided to skip over the Monday event this time, so no report from that.

This also seems to be my 300th post. So happy 300th post I suppose.

If you want to keep up to date on the TCG and other stuff I get up to, you can follow me on Twitter @Xagor1

 

The Yolo of Mikuru Asahina

2 Apr

My double tournament report is a little late coming out this week, so you’ll have to bear with me on not recalling all the details.

I’d had a busy weekend, visiting Asagaya Anime Street, and the Shirobako exhibit in Akiba on Saturday, and then Comiket Special 6 on Sunday. The latter finished early enough that I was still able to make it over to Nakano.

Numbers were a bit lower than usual for whatever reason, and the number of Milky players had dropped off a bit, bringing it level with Kantai. I’m still the only Haruhi player there after the slight bump in the first week.

decks

This time we had Milky Holmes (6), Kancolle (6), Girlfriend (Beta) (3), Nisekoi (3), Terra Formars (3), Love Live (3), Nanoha, Project Diva, Madoka, iM@s, Little Busters! and Haruhi.

Mikuru_asahinavsHibiki_KC

Round one was against Kantai, and I ended up going all in with Mikuru. I opened with Mikuru Asahina, Onsen Haruhi and Nagato Yuki, which is pretty close to an ideal start for the deck. What I wasn’t expecting was that all my damage would stick, and my opponent would go into Level 1 right away. At least Mikuru stopped me from losing too many cards at the start. I cancelled hits and stayed in Level 0, meaning I just had to ram cards in with a Climax and run to Memory again. I think I got stuck in Level 0 for another turn after this as well. I eventually stopped with all the Mikuru stuff once I had some Level 1s out, and noting that I was just about out of Climaxes by this point.

Most of the rest of the game was I think me ramming more cards in, so I was really low on cards by the end, and ended up losing. I think his Hibiki stayed on Stage all game. Something that annoyed me in this game was my opponent complaining that I wasn’t shuffling his deck in the overhand Japanese way. Which I’m sure doesn’t sufficiently randomise things compared to other methods. Especially since I know lots of players deliberately separate Climaxes before shuffling.

Mikuru_asahinavsLen

The second round was against Project Diva, which was once again Y/G with the Rin/Len combo. I’m sure I’ve played 3 different guys with this deck now, so I’m not sure what’s going on here. I got the Mikuru and Onsen Haruhi combo right away, and was able to chip away at his cards. He wasn’t able to get his combos working, so I spent most of Level 0 and 1 ramming those two cards into his. At one point Mikuru even took out the 1/1 Len, and would have also suicided with a 1/0 Rin, if I hadn’t set off Flower Bouquet. When I finally reached Level 2 I played 1 Summer Festival on turn 1, then another 2 the next turn, allowing me to heal lots. From here they basically shut down the game.

Mikuru_asahinavsMarika

Round 3 was against Nisekoi, with Mikuru coming to the rescue once again. Mikuru and Onsen Haruhi made short work of all his Level 0s, including the running suicider and the 3500 yellow one. Mikuru also helped to keep me from getting wrecked by the Marika Climax combo at Level 1, since there was only 1 card he could actually go after. Mikuru put in more work at Level 1, dealing with cards like the lv 1 Reverser, and generally just being a nuisance for my opponent.

Once my stage finally began to stabilise into characters that actually stayed in play, I was able to protect them with the Magician counter, locking him out of all bar one of his Marika combos. Level 2 and beyond was Summer Festival and Trouble Girl as usual, and I was lucky enough to survive a Marika and go on to win.

Mikuru_asahinavsNot_3Aliens

The fourth round was Kantai again, this time R/B with utility 0s like Akatsuki and Hatsukaze. Once again Mikuru appeared early on to mess with my opponent, but I think it was a little while before I could get a third character and actually start building Stock. Our 1/0s fought it out during Level 1, with his having the slight power edge, but he seemed to struggle filling the stage, and I had my 1/0 counters. He was able to constantly keep up his card numbers with the 3 Aliens clone though.

Once I was in Level 2, it was Summer Festival as usual, and I was able to start dwindling his resources. The Ryoko counter saved me from a bunch of damage at one point. As we went into the final turn, I was on 3-0, with a bunch of cards still in hand, whilst he’d finally exhausted all his resources, leaving himself with pretty much his Stage and maybe 1 in hand. Unfortunately though, I took a bunch of damage, since I think I’d triggered some Climaxes on the previous turn. He hit for 2, hits, 2+2 Soul Trigger, hits, leaving me on 3-6 with 2 cards in deck. The final card was of course my last Climax, but it didn’t matter by that point. If only it had been somewhere else.

bouquetvsMichelle

The last round was against Terra Formars, which was just a terrible game for me. I had no playable cards at the start, and dumped 5 to draw into 4 unplayable cards and Flower Bouquet. My opponent had a runner, which either hit me or got cancelled, I can’t remember. On my first turn after clocking and drawing I still only had Flower Bouquet, so I had to pass. Of course after that he knocked 2 Nagato Yuki right off the top. This set the tone for the whole game, and I could never really recover, although Summer Festival and Trouble Girl tried to put up a good fight, but were just overpowered by Michelle.

So pretty disappointing tournament overall, but Mikuru put in lots of work in 4 out of 5 of the games. Only really the Terra Formars game was a complete blow out against me, and the other two could have really gone either way at the end. I believe that the Madoka deck won the tournament.

Next up on Monday, I was feeling pretty grim at first, and the first round really didn’t help things.

My first opponent had new sleeves, but he hadn’t let the air out of them yet, so he had a very slippery and unstable deck. So of course whilst shuffling and trying to help with this, I managed to spill his deck all over the deck / floor. This understandably put him in a bad mood, and worsened things for myself. This game was against SAO, which seems very popular in Tsukuba, running a Y/B mix with Asuna and Sinon.

Data_linkvsStatistics

There was no Mikuru this time, so I just had to fight things out normally. I don’t really remember much of note for the majority of the game. The Sinon designed for taking down Level 3s was a big problem for me, because the deck doesn’t have Level 2 attackers, and my Level 1 game caps out at a 1/1 vanilla. At the very end I was able to survive double Level 3 Sinon thanks to my Ryoko counter. The first one hit got cancelled twice on both hits for 4, then in order to have enough Stock, he had to attack over my 1 remaining character, which let me drop the Ryoko counter. Without the extra hit the final Sinon couldn’t finish me off, and I won next turn.

Let's play 'Protect Summer Festival Nagato'!vsStatistics

Round 2 was SAO once again, with a YGB mix. No Mikuru again, but at least my vanillas could keep pace with his cards, with help from Swimsuit Haruhi & Nagato. Self sacrifice did make it a little difficult to get over some of his cards though. We had a lot of back and forth until we both reached our Level 3 games. My opponent had out the restander Kirito, who I wanted to make sure went down. He was on 3/3 and fairly close to deck Refresh, so I figured I’d probably have him. My first hit for 3, and second for 2 were cancelled, meaning only the last one went in, leaving him on 3/5, just right for Kirito. He even beat Summer Festival Nagato thanks to Self Sacrifice. If I’d left her until last, he might just have reach 3/6, and I’d be able to win via Refresh.

The restanding Kirito ended up smacking me for 4 or 5 and ending the game before he even needed to attack twice. After the deck Refresh, I was 15 cards away from a Climax, so would have pretty much lost whatever anyway.

Kyon_sistervsLeo

The final round was an odd one against Dog Days, where we both spent most of it building a massive pile of Stock. I went through about 5 Climaxes in just my opening hand and discard, but Kyon’s Sister was there to save the day. The first two turns were basically, attack with Nagato Yuki, Brainstorm with Kyon’s Sister, pray. At Level 1 we threw a bunch of zero costs at each other, and used Encore / Pseudo-encore to keep all our cards alive. I did play my 1/1 at some point, but hit a Gate Trigger, and decided it was better to give it up than lose out on the salvage.

I think I refreshed twice during the game, but I can’t recall the exact timings. At least one of the times the Climax count was pretty bad, but the size of my hand / stock / clock made up for that.

I had hoped to use my Stock to play some Summer Festivals during Level 2, especially since I already had 3 in my hand, along with the Climax. However I didn’t actually have 4 Aliens at the time, because my Stage was Flower Bouquet and Kyon’s Sister, and all Clocking did was get my another Summer Festival. So I just continued with ramming cards in. On the final turn I was able to hit for 3 with Kyon’s sister, thanks to her Brainstorm, then 2 from my two other characters, finishing him off. Throughout the game I think I only spent 5 stock, 3 times for Kyon’s sister, once for a 1/1 and once on the last turn for Flower Bouquet.

4/4 overall for the two tournaments isn’t great, but as said earlier for the Sunday event, it wasn’t like most of them were particularly bad match ups, it’s just that it’s Weiss. Somehow Evangelion still has my best single event performance.

The Disappointment of Yuki Nagato

24 Mar

This weekend I decided to try out Mikuru Asahina in my Alien deck to see if she would be much use. Results for that card specifically have been pretty positive, even if my overall results have been pretty poor.

Prior to the Nakano tournament I was able to get in a handful of friendlies to test things out. I started off with Traitless vs Angel Beats, completely demolishing him. I managed to win during Level 2 with Saten and Touma running everything over. After that I switched to Alien for 2 games against Angel Beats and 2 games against Nisekoi. The first 2 went pretty badly, with a string of bad luck concerning Climaxes.

In the first game I drew 3 in the opening hand, then another 2 after discarding. Kyon’s sister brainstormed another 1 on each of the 2nd and 3rd turns. It just generally didn’t get any better. In the 2nd game bad luck pre-refresh did me in. I had 2 Climax in a 7 card deck, when I was hit for 3, then 2 and them both sticking. This meant I cancelled on the 3rd and then drew the last Climax. I couldn’t really recover after that.

The games against Nisekoi went far better, with Mikuru putting in a lot of work early game wiping out his Level 0 cards. By the end of one of the games he even had zero cards. The successes with Mikuru were encouraging, but things wouldn’t last in the tournament.

22nd

We had the smallest tournament in a while, with only 29 players, but there was a surprise guest from the US community there. Thanks to the new booster pack the tournament was filled with Milky Holmes decks, which had somehow unseated Kancolle as the most played deck. There were a variety of decks on offer, from Police to Detective (with and without Feathers) and I think there was a Phantom Thief floating around too. I was the only Haruhi player there that day, and I ended up winning the free pack lottery.

Overall composition this week was: Milky Holmes (7), Kancolle (4), Girlfriend (Beta) (3), Nisekoi (2), SAO (2), Little Busters! (2), Fate, Da Capo, Terra Formars, iM@S, Shin-chan, Nanoha, Project Diva, Haruhi, Love Live. I expect the number of Milky may drop next week.

TroublevsKokoro

For the first round I was up against a Milky Holmes Police deck. I remember the Kokoro Reverser dealing with my Nagato Yuki a lot, and then getting to Level 1 the turn after he got out the new 0 to 1 Change. This meant I didn’t have to worry too much about it messing up my Stage. There was trading back and forth of low cost cards in the middle of the game until I could get my Summer Festivals out. As the game was closing out he was able to get 3 of the Level 3 Kokoro and burn me for 3. The first attack left me on 3-5, meaning I’d pretty much given up, knowing only 2 Climaxes were left. I got lucky and cancelled both attacks, leaving me in the game and letting me hit him with Trouble Girl next turn for game.

Let's play 'Protect Summer Festival Nagato'!vsKazumi

The second round was Milky Holmes again, but this time it was Detectives featuring Feathers. I don’t recall anything particularly notable in the early to mid game, with us just mostly trading off low cost cards and me just being relieved to not have to deal with the clock swap and 1/0 3k counter shenanigans. Just before Level 2 he got out 2 copies of the card with the Climax combo than could reduce one of my cards by 2000 Power letting him kill both of my 3 Aliens. I decided to 3 cost Encore one so I’d have enough Aliens for later. Eventually I closed things out with Trouble Girl and Summer Festival. I never saw much of his late game, except for the top checking Feathers card.

Let's play 'Protect Summer Festival Nagato'!vsKyosuke

The third round was against Little Busters, which was probably the most fun game that day. My opponent was quite surprised that I knew what lots of the Little Busters cards do, and we both enjoyed the twists and turns of the game. He seemed to be in pretty horrible shape Stage wise most of the game, needing to 3 Cost Encore quite often. Mikuru and Onsen Haruhi made short work of things early game, and his Rikis kept on ending up in Clock. He was never able to pull off the Level 1 Climax combo either. Once Summer Festival was out he just couldn’t deal with my Stage at all, the only problem for me was that he kept on cancelling all my damage, because I was overswinging to heal myself.

The last couple of turns pretty much went, double Summer Festival combo, lots of cancels, Trouble Girl, lots of cancels, double Summer Festival, lots of cancels. Eventually I just lost. My opponent even apologised for winning at the end.

Let's play 'Protect Summer Festival Nagato'!vsMarika

It would be downhill from here, with a pretty terrible game against Nisekoi. There was nothing too notable during Level 0, but was losing more cards than I’d normally hope to be. It was pretty much the same in Level 2. I was finally able to fight back with Summer Festival  and try to win, but Marika and Chitoge were able to wipe me out. I think at one point I killed Marika, but he deck Refresh next turn and had a Pendant to search her back to hand.

Let's play 'Protect Summer Festival Nagato'!vsEllie

The final round was Milky Holmes again, this time it was Detectives again, but with less Feathers. All I can really remember about the game was that he kept on hitting Bar Triggers all throughout the game, and that he had the support that looks for Bar Triggers. Things were going well for me until the final turn when he dropped 3 of the new Clock Kick and I went straight  from late Level 2 to dead taking 9 damage in the process. If only I’d had Ryoko.

The final of the tournament was between Terra Formars and Milky Holmes with the former taking the win. I think from a brief look over that it was a RBY deck using the 2 Soul Akari combo in Blue along with the Akari Level 3 and one of the Yellow Level 3s.

After the tournament I got in 2 friendlies with my Traitless deck. Firstly against my 3rd round opponent who had switched over to his Girlfriend (Beta) deck. Kunikida put in a lot of work here, helping me thin my deck a lot. I even made use of the Saten support for once. Cards like Touma and the Saten Climax combo allowed me to keep pace with his bigger cards, even if I was spending most of my Stock on Kunikida. I eventually won with direct attacks from Taniguchi. The second game was against another player, with I think Milky. It was mostly unremarkable with my deck struggling to do anything particularly interesting for most of the game.

Yesterday had mixed results again.

Let's play 'Protect Summer Festival Nagato'!vsRin

Things started off against Little Busters, which was running the +2 Soul version of the 1/0 Climax combo. Thankfully he only got this combo off once in the entire game, but the +2 Souls were still scary. It seemed to me like most of the game he was unable to get his end game cards, because the end of the game mostly involved him ramming his lower cost / power guys into Summer Festival / Trouble Girl. Stage presence was never an issue for me, it was just a matter of whether or not I took damage. I got lucky at the end of the game when he decided to try and win with his +2 Soul Climax. I was on 3-4, with at least 3 Climax left, but can’t recall how many more. He hit for 3, cancel, 5, cancel, 3 cancel, and it was over next turn.

Mikuru_asahinavsOnodera

The 2nd round was against Nisekoi, which was going well right up until my last turn. At the start of the game he couldn’t match up to Nagato Yuki backed by the 3 Aliens, and I was able to follow up with Mikuru and Onsen Haruhi on the next turn, leaving me in control of the Level 0 game. 1/0s and the Magician Counters kept me on top during Level 1, especially since his Reversers were having to go after my Level 0 Nagato Yuki.

It all went downhill at Refresh though. My opponent had recently added the 2/1 Onodera Change to his hand, and given how the rest of the game was going, he seemed like he’d have a pretty poor Level 2 game if he couldn’t pull that off. I hit him to Refresh with the last 2 cards of his deck being the Green Level 3 Onodera, so I was hopeful that this would mess up his Level 2 plans. Unfortunately he cancelled on the 3rd card, dumping the change targets to the Waiting Room. He also drew the Climax for the combo next turn. This dramatically turned around his position in the game, even if it didn’t particularly impact my current Stage. What did me in was the next turn, where I triggered a book, drew a book, then on the third attack triggered a 2nd book and drew a gate. Marika killed me next turn.

Let's play 'Protect Summer Festival Nagato'!vsChihaya3

The 3rd Round was against Rewrite, which I’ll admit isn’t my favourite match up for the deck. I managed to dodge a bullet though, because he wasn’t able to play the 2/2 Chihaya until it was too late. None ended up in the Waiting Room in most of the early game, and by the time he finally brought one out I could take it down with Summer Festival Nagato. Things seemed so poor for him at one point that he even attack with his anti-heal. The Red and Yellow Level 3s weren’t enough to bring me down, so I was able to win on the following turn.

Mikuru_asahinavsShimakaze

The last round was against Yellow / Blue Kantai collection, and it would be just my luck that I would keep on Triggering my Gates throughout the game. At the start of the game Mikuru and Onsen Haruhi put in a lot of work, taking out multiple cards and making sure Shimakaze would at best only have 1 target to go after. I even managed to cause a suicide between Mikuru and Shimakaze on the turn I finally let her be defeated.

I made some mistakes in the Level 2 game because I made some bad choices with regards to the anti-early play counter. I was stupid enough to forget that it was a Level 2 Counter at first, so I wasted an attack trying to play around it, when I could have just run something over. I’d eventually get hit by it on my 3rd attack. On the next turn I used my anti-Climax counter to mitigate some damage, but it might have been better kept to stop a late game Climax combo. It did help me only take one damage that turn though, and I would probably have taken more otherwise.

The final turn came down to me on 3-5, and him on 3-1. His Stage was had 2 empty slots and a Level 3, whilst I only had 4 cards in deck. I knew the bottom two were Summer Festival and Trouble Girl, and that there was one Climax left in my deck. I clocked to draw my Climax and search out Summer Festival, so that I knew there’d only be one trigger, since I wanted to keep my damage to 3 if at all possible. I could only bring him to 3-4 rather than game though, with only my first attack for 3 sticking. Mikuru once again put in work here, letting me have an empty Stage, despite only having 1 card to ram into. I lost anyway, but it helped increase my chances.

After the tournament I got in 2 friendlies with my Deck Out deck. The first was against my Nisekoi opponent from earlier, and I opened with 3 Riki, 2 Scythe Master, Suginami and Yellow-chan. I very quickly had everything I needed to set up for Level 1 and put down the triple Suginami stage as soon as I reached it. The rest of the game was drawing lots off Suginami, sending his Climaxes to Memory and ramming into things whilst playing Climaxes. I wasn’t able to win by deck out, but I did win properly, after making him Refresh with 4 in deck.

A second game against Fate saw me quickly assemble the Suginami stage, thanks to double Laharl & Mao. I wasn’t able to get rid of many of his Climaxes to Memory, but at least the Stock Swap card put 3 of his Climaxes as the first 3 cards of his 9 card Stock, so there was a lot of digging. I got him to 3-5, before finally being defeated on his 3rd attack.

I have no interest in ordinary results!

19 Mar

I’m quite late on getting these reports out, so they likely won’t be as detailed as usual. I’m still sticking at it with my Alien deck, but I’m contemplating some changes for next week.

Deck ratio

Up first was Nakano, where it looks like things might be starting to settle a bit in terms of deck choices. Kantai is still far out in the lead, and Nisekoi is another popular choice, but decks like Terra Formars have already nearly vanished. The decks present this week were Kantai (10), Nisekoi (6), IM@S (4), Love Live (4), Nanoha (2), Project Diva (2), Haruhi (2), SAO (2), GFB (2), Madoka, Gigant Shooter, Terra Formars, Prisma Illya, Da Capo, Fairy Tail, Shana and Little Busters.

My overall results this week were pretty poor, only managing to go 2-3.

LenOnoderasinonNanoha_fate

The first round was against Project Diva using the Rin / Len combo at Level 1 again. Like before Swimsuit Haruhi & Nagato helped me weather this storm. I think he triggered or Brainstormed lots of his Climaxes, so Summer Festival dealt a lot of damage and finished him off pretty quickly.

Up next was Nisekoi, where I had a pretty decent start, managing to keep the stage more or less under control and starting to dwindle his resources. Unfortunately for me, he had 2 early play Onodera, which I just couldn’t keep up the pace against, and was pretty much shut down from this point.

The next round was SAO, where things were going pretty well for me, at least until Level 3 Sinon game out and I was completely wiped out cancelling no damage, despite having 7 Climaxes left. As it turned out there were 4 in a row down in about the last 10 or so cards in my deck.

I don’t remember the 4th round at this point, but I lost.

The final round was against Nanoha, which for once was actually a Nanoha deck and not a Fate one. Main thing I recall was my opponent repeatedly using the Nanoha & Fate that send themselves to Memory to look at 4 cards. The 1/1 Nanoha that could top-deck my cards was also helped her get in some damage against me mid game. Eventually though, repeated Climax combos from Summer Festival were able to wear her down.

Things went a little better for me on Monday evening at the Tsukuba tournament, where I managed to get a 2-1 record.

sinonChihaya_yellowYou'll be no match for my sword!

I lost my first round game against SAO, at least partly because I double Gate triggered on my final turn. Sinon and Asuna were able to finish me off, with Asuna siding for 1 over Trouble Girl.

The second round was a very close game against Rewrite, where the final turns came right down to the wire. The early game had gone fairly well for me, getting him stuck at 0-5 at one point, and him fortunately not having the searcher that could clock himself. During Level 1 he was also never able to pull off the Change into the massive 2/2, so that saved me a lot of pain.

Everything was looking good for me, until my second to last turn, where I triggered a Book, drew a Gate, then drew another Gate from Guitarist. At that point I’d decided I’d lost and just resigned myself to defeat on the next turn. Somehow I cancelled the bigger attacks, leaving me on 3-6.

By this point my opponent had no hand and only a single Level 0 character on Stage. My first 2 attacks pushed him to 3-6, before my final one was cancelled. This left him with 2 cards left in deck, and the whole game would come down to whether or not that 2nd to last card was a healer. Thankfully for me, it wasn’t so I won.

The last round was against SAO, which just turned into a Summer Festival beat down. I played 1 copy when I was at 2/0 to overpower his cards, and was able to follow this up with a double and then a triple Climax combo on the following 2 turns.

At one point he used the Sinon support to stop me protecting one of my Summer Festival from his Asuna, but I was able to boost her anyway thanks to my split counter. She unfortunately got bounced by a wind trigger anyway. In the end I won at 3-0.

The deck is doing okay so far, but after seeing that one of the players back in Osaka was having success with the deck, I’ve decided it might be worth making some edits to the list. My main thoughts at the moment are with the Level 0 Mikuru Asahina, and whether she would be a better choice than Usual Nagato.

usual_nagatovsMikuru_asahina

Yuki gains 500 per Alien on play, meaning she can easily become a formidable card at Level 0, and maybe even threaten a few Level 1 cards. However, she’s a terrible first turn play, and becomes a sitting duck after her initial turn. At 2500 the best you can hope for is that she gets hit by a Reverser, so it’s at least an even trade, but she can usually be run over in battle anyway. She is an Alien though.

Mikuru on the other hand has a much more interesting effect, whereby for 2 Stock you can send herself and another character to Memory during the Encore step, bringing them both back next turn with an extra 1000 Power. Essentially she gives you double Encore for 2 Stock, rather than 6 and doesn’t leave the cards vulnerable next turn. In exchange you’ll be taking more direct hits. However, during Level 0, where she’ll put in most of the legwork, this is pretty much a non-issue. You have empty slots anyway during that point in the game.

She’s stock neutral overall, but she lets you get in free hits against the opponent without fear of losing cards afterwards. You can get off 3 attacks on the second turn of the game and still only leave 1 card open to your opponent. From your point of view you still have 1 card and 1 Stock like if you’d played a single card like normal, but your opponent might be 2 steps closer to defeat.

She’s also a useful workaround against Reversers and Runners. She can take out Reversers without you losing any cards, and she’ll let you field a full stage against a Runner, without any of the draw backs from doing so next turn.

The Power boost is a minor bonus, which I suspect will only occasionally help. I can see myself teaming her up with supports a lot of the time anyway, who will just get moved Back Stage next turn.

I’m definitely going to be trying her out at the next couple of tournaments, and seeing how this all goes.