Return of Lucky Star

This past Sunday was filled with lots of card games, both in the tournament and outside it. This report will only be fairly short though.

I met up in the afternoon with a couple of other players and was able to get in lots of games with a variety of decks. We even started getting a new player up to speed on his Madoka deck.

I’d brought my Alien, Evangelion, Lucky Star and Traitless decks with me that day, and they all got at least one outing. Although from what I can recall Evangelion completely fell apart and wasn’t able to do anything useful in the one game it played.

For the tournament I decided to use my Lucky Star deck, which hasn’t seen a tournament outing in a while. I’d recently managed to obtain the official Lucky Star sleeves, so wanted to get some use out of them. This week I neglected to get the deck distributions and winning deck, so all I can say is that it was the lowest turn out we’ve had in a while.


Round 1 was against Nisekoi, and there really isn’t much to say about this match. By the start of my first turn I think I had 2 Climax in the Waiting Room and another 3 in hand, with my only playable cards being the Patricia supports.

The deck never really did anything useful and I was behind pretty much the whole time. At least I made Marika a 9 Soul before losing to her 2nd burn for 1.

Stand upvsMarika

Round 2 was Nisekoi again, and I don’t actually recall much about this game. I tried to push for game with the Restander, but it failed and I lost next turn to Marika. If I’d not done that then my +6 Soul counter might have saved me.


Round 3 was against a gimmicky Zero no Tsukaima deck full of top deck checkers, brainstorms and cards that looked for Climax triggers. Most turns involved plays like, top deck check, brainstorm, draw / salvage 2, top deck check, ram guys in. This repeated for most of the game, with free deck refresh and change to the Level 3 Louise involved. Outside of the Level 3 Louise, his cards were generally just too small to beat any of mine.

As the game drew closer to the end, he started to make use of Kirche cards that allowed him to stack the top of my deck. In the first instance I was down to 3-5 with Deck Refresh fast approaching, he then stacked 1 card and hit me for 1 damage. I had the +6 Soul counter to survive this though, and I survived the following attack too.

I refreshed to 3-6 and followed it up with the healer and 3 copies of Stand Up! Konata. This got me back my +6 Soul counter, and I think yet another healer. I had a lot of stock at this point. On the next turn he stacked 2 whilst hitting for 2 damage and 100M Shock saved the day again. I somehow eked out a win on the next turn.


The last round was against Milky Holmes and a player who’d never encountered Lucky Star before. This was a fun game and he was quite surprised by how much Power Lucky Star was able to put on the Stage. Even his 3000 counters weren’t enough in many cases.

I couldn’t get Kung Fu during Level 0, which meant he could take out things like the Otaku trio, but I was able to field a nearly full power Stage from Level 1, getting out double Battlefield Konata, and Sunday’s Best Konata. Those cards managed to stay there for pretty much most of the game.

Eventually I upgraded into the even stronger 2/2 Konata, which he just couldn’t deal with. When he finally got a card above their 11,500 Power, I had the Kuroi-sensei counter to push one to 15,000.

At the very end he was down to 2 in hand and the PR Shalo on the Stage, and I knew one of them was the 1/0 counter since he hit a Gate trigger last turn. I went for the Restand combo anyway and beat him with Stand Up! Konata anyway, even though she got reversed by the counter.

A final result of 2-2 wasn’t terrible, but it wasn’t a good outing for what used to be one of my best decks.

I had a few more friendlies afterwards, including a very close game with the Traitless deck, and then Alien and Lucky Star running over an Execution deck.


“…” Report

I’m back after a week’s break where I didn’t feel like writing anything. The tournaments 2 weeks ago weren’t particularly good for me, with a 1-4 followed by a 2-1 for my Alien deck. I went a bit overboard with the Mikuru plays, and this made things pretty bad for me in some games. For example in my first game I nearly won despite only ever playing 1 character above Level 0.

After a run of bad to middling results with Haruhi I decided I wanted to just mess about, so went in with Tabitha this past weekend. It’s a gimmicky deck where the idea is to get out a Level 2 during Level 0, then sit on it and Soul Rush the opponent to defeat. Sometimes this works, but usually it’ll splutter out or fail spectacularly.

Milky Holmes was back on top this week with 5 players, but most of the other popular decks were the usual suspects. Love Live (4), Nisekoi (4), Kancolle (3), SAO (2), IdolM@ster, Illya, Shin-chan, Girlfriend, Terra Formars, Zero no Tsukaima (me), Fairy Tail, Psycho Pass, Rewrite, Nanoha and Project Diva.


The first round was against Nisekoi piloted by one of the regulars at the tournament. I’m never really a fan of these games, because he usually seems to be in a bad mood when he plays against me. This really wasn’t his game, because he couldn’t get his Pendants going until far too late in the game. I either pulled off the Change in Level 0, or as soon as I hit Level 1, which meant his 1/0s couldn’t do anything about the 2/2 Tabitha, and I was able to build up more of them on the Stage.

My set up had gotten pretty ridiculous by the end, with one of the 2/2 Tabitha, the Level 3 Tabitha who gains 2000 if you Trigger a Climax, and 3 of the Tabitha & Illococoo card that gives someone +1 Soul if you trigger a Climax. On top of this I also had the Alarm Tabitha active, giving all my yellow cards an extra Soul. My first attack hit a Wind Trigger, and I added an extra Soul to all of my attacking characters. In the heat of the moment I forgot to actually bounce anything, and my opponent was very forceful about not letting me use that effect. I decided I didn’t care, because it would reduce the chance of my follow up attacks being cancelled. I think I sided for 3 and game.


The second round was against IdolM@ster, and things got pretty silly during this game. This was the first round where my opponent seemed pretty confused by what I discarded turn 1, because he needed to have a serious think about what he was going to do. I went first with a vanilla, which got defeated by one of his 4000 Level 0s. Fortunately the second one ended up in Stock. Next turn Louise hit two Climaxes, netting me two copies of Tabitha & Illococoo, which were able to get over his card with help from her familiar.

The middle of the game was mostly back and forth between the 2/2 Tabitha and whatever he could throw at it. During Level 1 he really couldn’t do much, and his Level 2s only had high Power in his turn, meaning I could Encore her and go again. There was a lot of Soul damage going around from hitting +2 Soul Triggers, the Tabitha Alarm and Tabitha & Illococoo. A lot of this was getting cancelled though, which meant he was stuck in Level 2 for a long time. It also meant he nearly Refreshed 3 times.

At the very end I was at 3/6, whilst he was still in Level 2. I think he must have been at 2-5 given how much damage I caused, since there’s no way he could have been at 2-1 and cancelled nothing. I was pretty sure the game was done at this point, but I was going to try my best to go out all guns blazing. My Stage had the 2/2 Tabitha, the really bad Encore Bodyguard (I think), and Tabitha & Illococoo. I attacked for 2 and hit a +2 Soul Trigger, giving another Soul to my Level 3. The 4 stuck, pushing him to Level 3. Next my Level 3 hit a Wind Trigger, making her another 4 Soul hit, and giving Tabitha & Illococoo an extra Soul. This time the damage was cancelled. Next I attacked directly with Tabitha & Illococoo, hitting a Soul Trigger, making it another attack for 4. This stuck, leaving him at 3-6 with 2 cards left in deck.

I figured it was all over unless he had a heal, but what I had forgotten was that the Level 3 Miki can burn with her effect before you get to Trigger check, potentially winning him the game just before Refresh. My opponent used a card to check the final card in his deck before conceding. He had 3 Miki, but his last card was a Climax, which wouldn’t have caused any burn damage.


The third game was against Kantai Collection. I pulled off the 0 to 2 Change at 0-6 and just sat on my big 2/2s for the rest of the game. They were big enough that my opponent couldn’t deal with them properly until Level 3, by which point I could just keep Encoring them and ramming them into things again.

My lucky streak continued as I managed to win the game before running out of cards.


The Tabitha deck was on a roll, but it would come crashing down against my second Kantai Collection opponent. I think I did the usual revive Cost 0 plays and lots of Soul boosts, but it was finally a game where the massive bursts didn’t stick, or at least not often enough. There was a good start, pushing him close to Level 2 whilst I was still in 0, but things were able to soon turn around. The deck eventually petered out, and some big hits were cancelled, meaning I couldn’t end the game.


The last round was against Love Live. I got the 2/2 out early which meant Eli wasn’t a problem and over the course of the game was able to grind him down to practically no resources. The Tabitha support who gives someone 2000 Power if you hit a Climax during Brainstorm was very useful in this game, allowing my 1/0s to beat things in battle they otherwise wouldn’t have been able to.

The final turns were very tense, with my opponent getting me to 3/5, with his last attack from Nico, but only 1 card in hand. He refrained from doing the Clock kick, letting me clock my Alarm next turn and try one last push. I Brainstormed a lot with Louise, including doing moves like reviving a new Louise over a rested copy to get a 3rd Brainstorm off. I couldn’t end it, and was finished off on the next turn.

I was pretty happy with the 3-2 result especially since it wasn’t a serious deck by any stretch of the imagination. Most of the game were fun, just because of the gimmicky stuff that happened. My Kantai opponent from Round 4 went on to win the event.

For those interested, the full deck list is as follows:



I decided to skip over the Monday event this time, so no report from that.

This also seems to be my 300th post. So happy 300th post I suppose.

If you want to keep up to date on the TCG and other stuff I get up to, you can follow me on Twitter @Xagor1


The Yolo of Mikuru Asahina

My double tournament report is a little late coming out this week, so you’ll have to bear with me on not recalling all the details.

I’d had a busy weekend, visiting Asagaya Anime Street, and the Shirobako exhibit in Akiba on Saturday, and then Comiket Special 6 on Sunday. The latter finished early enough that I was still able to make it over to Nakano.

Numbers were a bit lower than usual for whatever reason, and the number of Milky players had dropped off a bit, bringing it level with Kantai. I’m still the only Haruhi player there after the slight bump in the first week.


This time we had Milky Holmes (6), Kancolle (6), Girlfriend (Beta) (3), Nisekoi (3), Terra Formars (3), Love Live (3), Nanoha, Project Diva, Madoka, iM@s, Little Busters! and Haruhi.


Round one was against Kantai, and I ended up going all in with Mikuru. I opened with Mikuru Asahina, Onsen Haruhi and Nagato Yuki, which is pretty close to an ideal start for the deck. What I wasn’t expecting was that all my damage would stick, and my opponent would go into Level 1 right away. At least Mikuru stopped me from losing too many cards at the start. I cancelled hits and stayed in Level 0, meaning I just had to ram cards in with a Climax and run to Memory again. I think I got stuck in Level 0 for another turn after this as well. I eventually stopped with all the Mikuru stuff once I had some Level 1s out, and noting that I was just about out of Climaxes by this point.

Most of the rest of the game was I think me ramming more cards in, so I was really low on cards by the end, and ended up losing. I think his Hibiki stayed on Stage all game. Something that annoyed me in this game was my opponent complaining that I wasn’t shuffling his deck in the overhand Japanese way. Which I’m sure doesn’t sufficiently randomise things compared to other methods. Especially since I know lots of players deliberately separate Climaxes before shuffling.


The second round was against Project Diva, which was once again Y/G with the Rin/Len combo. I’m sure I’ve played 3 different guys with this deck now, so I’m not sure what’s going on here. I got the Mikuru and Onsen Haruhi combo right away, and was able to chip away at his cards. He wasn’t able to get his combos working, so I spent most of Level 0 and 1 ramming those two cards into his. At one point Mikuru even took out the 1/1 Len, and would have also suicided with a 1/0 Rin, if I hadn’t set off Flower Bouquet. When I finally reached Level 2 I played 1 Summer Festival on turn 1, then another 2 the next turn, allowing me to heal lots. From here they basically shut down the game.


Round 3 was against Nisekoi, with Mikuru coming to the rescue once again. Mikuru and Onsen Haruhi made short work of all his Level 0s, including the running suicider and the 3500 yellow one. Mikuru also helped to keep me from getting wrecked by the Marika Climax combo at Level 1, since there was only 1 card he could actually go after. Mikuru put in more work at Level 1, dealing with cards like the lv 1 Reverser, and generally just being a nuisance for my opponent.

Once my stage finally began to stabilise into characters that actually stayed in play, I was able to protect them with the Magician counter, locking him out of all bar one of his Marika combos. Level 2 and beyond was Summer Festival and Trouble Girl as usual, and I was lucky enough to survive a Marika and go on to win.


The fourth round was Kantai again, this time R/B with utility 0s like Akatsuki and Hatsukaze. Once again Mikuru appeared early on to mess with my opponent, but I think it was a little while before I could get a third character and actually start building Stock. Our 1/0s fought it out during Level 1, with his having the slight power edge, but he seemed to struggle filling the stage, and I had my 1/0 counters. He was able to constantly keep up his card numbers with the 3 Aliens clone though.

Once I was in Level 2, it was Summer Festival as usual, and I was able to start dwindling his resources. The Ryoko counter saved me from a bunch of damage at one point. As we went into the final turn, I was on 3-0, with a bunch of cards still in hand, whilst he’d finally exhausted all his resources, leaving himself with pretty much his Stage and maybe 1 in hand. Unfortunately though, I took a bunch of damage, since I think I’d triggered some Climaxes on the previous turn. He hit for 2, hits, 2+2 Soul Trigger, hits, leaving me on 3-6 with 2 cards in deck. The final card was of course my last Climax, but it didn’t matter by that point. If only it had been somewhere else.


The last round was against Terra Formars, which was just a terrible game for me. I had no playable cards at the start, and dumped 5 to draw into 4 unplayable cards and Flower Bouquet. My opponent had a runner, which either hit me or got cancelled, I can’t remember. On my first turn after clocking and drawing I still only had Flower Bouquet, so I had to pass. Of course after that he knocked 2 Nagato Yuki right off the top. This set the tone for the whole game, and I could never really recover, although Summer Festival and Trouble Girl tried to put up a good fight, but were just overpowered by Michelle.

So pretty disappointing tournament overall, but Mikuru put in lots of work in 4 out of 5 of the games. Only really the Terra Formars game was a complete blow out against me, and the other two could have really gone either way at the end. I believe that the Madoka deck won the tournament.

Next up on Monday, I was feeling pretty grim at first, and the first round really didn’t help things.

My first opponent had new sleeves, but he hadn’t let the air out of them yet, so he had a very slippery and unstable deck. So of course whilst shuffling and trying to help with this, I managed to spill his deck all over the deck / floor. This understandably put him in a bad mood, and worsened things for myself. This game was against SAO, which seems very popular in Tsukuba, running a Y/B mix with Asuna and Sinon.


There was no Mikuru this time, so I just had to fight things out normally. I don’t really remember much of note for the majority of the game. The Sinon designed for taking down Level 3s was a big problem for me, because the deck doesn’t have Level 2 attackers, and my Level 1 game caps out at a 1/1 vanilla. At the very end I was able to survive double Level 3 Sinon thanks to my Ryoko counter. The first one hit got cancelled twice on both hits for 4, then in order to have enough Stock, he had to attack over my 1 remaining character, which let me drop the Ryoko counter. Without the extra hit the final Sinon couldn’t finish me off, and I won next turn.

Let's play 'Protect Summer Festival Nagato'!vsStatistics

Round 2 was SAO once again, with a YGB mix. No Mikuru again, but at least my vanillas could keep pace with his cards, with help from Swimsuit Haruhi & Nagato. Self sacrifice did make it a little difficult to get over some of his cards though. We had a lot of back and forth until we both reached our Level 3 games. My opponent had out the restander Kirito, who I wanted to make sure went down. He was on 3/3 and fairly close to deck Refresh, so I figured I’d probably have him. My first hit for 3, and second for 2 were cancelled, meaning only the last one went in, leaving him on 3/5, just right for Kirito. He even beat Summer Festival Nagato thanks to Self Sacrifice. If I’d left her until last, he might just have reach 3/6, and I’d be able to win via Refresh.

The restanding Kirito ended up smacking me for 4 or 5 and ending the game before he even needed to attack twice. After the deck Refresh, I was 15 cards away from a Climax, so would have pretty much lost whatever anyway.


The final round was an odd one against Dog Days, where we both spent most of it building a massive pile of Stock. I went through about 5 Climaxes in just my opening hand and discard, but Kyon’s Sister was there to save the day. The first two turns were basically, attack with Nagato Yuki, Brainstorm with Kyon’s Sister, pray. At Level 1 we threw a bunch of zero costs at each other, and used Encore / Pseudo-encore to keep all our cards alive. I did play my 1/1 at some point, but hit a Gate Trigger, and decided it was better to give it up than lose out on the salvage.

I think I refreshed twice during the game, but I can’t recall the exact timings. At least one of the times the Climax count was pretty bad, but the size of my hand / stock / clock made up for that.

I had hoped to use my Stock to play some Summer Festivals during Level 2, especially since I already had 3 in my hand, along with the Climax. However I didn’t actually have 4 Aliens at the time, because my Stage was Flower Bouquet and Kyon’s Sister, and all Clocking did was get my another Summer Festival. So I just continued with ramming cards in. On the final turn I was able to hit for 3 with Kyon’s sister, thanks to her Brainstorm, then 2 from my two other characters, finishing him off. Throughout the game I think I only spent 5 stock, 3 times for Kyon’s sister, once for a 1/1 and once on the last turn for Flower Bouquet.

4/4 overall for the two tournaments isn’t great, but as said earlier for the Sunday event, it wasn’t like most of them were particularly bad match ups, it’s just that it’s Weiss. Somehow Evangelion still has my best single event performance.