Adventures in Nipponbashi: Preparing for ShiroKuroFes

This will be a fairly quick report, because there wasn’t really much interesting to report on this week.

The C-Lab tournament was shifted to Saturday because of some other event taking place on the Sunday, which meant we had a very low attendance, with only 12 people taking part.

I decided to enter with a rebuilt version of Log Horizon, which ended up performing terribly. Things would go well for part of the game, but then just fall apart later on.


You let me down Shiroe

The first two rounds I faced off against SAO, beating it the first time, but losing the second time. The deck was pretty much on a downwards spiral after game 1, and I think losing to Symphogear and Nisekoi in the remaining two rounds. Things got so bad in one of the games that I had to send Level 3 Shiroe into battle.

After the tournament I managed to get some friendlies with one of the regulars using the Glasses and No Attribute decks, which were fun games.

The following day I decided to forgo the shop tournaments for Minori PRs in favour of searching for more cards to upgrade my decks. I was mainly on the look out for new cards for the No Attribute deck, which I found right way at the Card Pal.

Afterwards I found some of the regulars at the C-Lab, and got help from one of them with the No Attribute deck, which now incorporated Red cards and a Brainstorm.

I tried it out against his Nisekoi deck, and just managed to pull out a win. It was a fun game with my cards reaching ridiculous Power levels, whether by choice or not.


Nothing can stop Miyako!

During one of my turns I ended up attacking with a 19,500 and two 11,500s, thanks to the Miyako Brainstorm and double Saten Climax combo. Miyako ended up being that big because she gains 3000 for every Climax she hits, and I’d hit 4 during that turn. Originally I just wanted to thin my deck down, but when I hit 3 the first time I realised I’d need to rush through the rest of the deck or eat lots of damage.

It all ended with Lucia ramming into I think the large Level 3 Tsugumi, which I’d have no hope of beating in battle.

I can’t wait to upgrade this deck with the new Kyousuke from the next Little Busters pack.

Then I decided to try out the Tabitha deck for a laugh, and it actually managed to beat Nisekoi again, with the 2/2 putting in a lot of the work. Unfortunately I didn’t do the Level 0 combo, but Level 1 is close enough.

Things just didn’t go my opponent’s way that game, with Climaxes repeatedly being hit for Refresh or Clock bond.

To round out the day I picked up 2 signed Tabitha and some more Shiroe for the Glasses deck.

Next weekend I’m going to be attending the Shiro Kuro Fes in Yokohama, so I’ve got a full 24 hours straight of card games to look forward to.


Adventures in Nipponbashi: Return of the Old Decks

Two weekends ago was filled with lots of card games, because just like the weekend before I was  after the new Minori PRs for Log Horizon. I’d decided that maybe a little break from Lucky Star might be in order, so I revisited some of my old decks for some of the tournaments.

On Saturday the first tournament was even less well attended than the previous week, with only 2 of us taking part. I’d brought a couple of decks with me, but decided to go with Evangelion, even after seeing that all he had was Kantai Collection.

So long Asuka, we won't be seeing you as much any more.vsHibiki

The deck had a terrible start to the day, opening with 2 Climaxes, drawing a 3rd, and then triggering a Gate when only Climaxes were in the Waiting Room. Since Evangelion has absolutely no way to fix Climax problems, this was pretty much a death sentence for the deck right out of the gate. I somehow held on long enough to get off the Climax combo for Asuka at the end of the game, but I couldn’t get enough damage to stick and end the game.

After this we played a few friendly games with some of my other decks, like the Miyuki deck out one and the Lucky Star deck. Miyuki lost, but it’s usually fun seeing their reaction to triple Suginami and double Scythe Master. Lucky Star did manage to win its game though.

Later that evening it was the Card Kingdom tournament, which I decided to enter with Evangelion again. I was a bit annoyed going into things because I’d forgotten to bring a pen, and the shop was being awkward about it. It was fine to use their pen to put your name on the entry form, but they wouldn’t let you borrow a pen to write your name on your results sheet. I eventually borrowed a pen off one of the other players, but is just seemed pointless that I couldn’t use one of their pens for a couple of seconds.

I don’t remember much of these games except for the fact I was climax screwed from the start both games. I lost to some kind of Little Busters / Kud deck, I think, and I completely don’t remember the other one. All I remember is the 4K Rei failing on turn 1.

After these poor results I decided it was probably for the best to retire Evangelion again. At least until maybe one day we get a comeback campaign or another set. Although I wouldn’t hold out much hope for either.

Afterwards I managed to get in some friendlies against the C-Lab regulars. Yuki faced off against Sara and lost, before Wooser shared the same fate, despite packing some of the Wooser Rares, and resetting the game.

On Sunday the Hobby Station tournament looked like it got close to the cap of 32 competitors, which was much better than the previous week. I even saw some of the people I’d met the weekend before, or in the Card Kingdom tournament the previous day. Given the high number of participants I decided that it might be a better idea to use my Lucky Star deck instead of the Alien one.


For my first round I was up against Madoka, which is usually a really good match up for me. Or at least it would be if I drew any of my Level 0 attackers in time. I started the game staring at a bunch of support cards, and with no Kung Fu in sight I couldn’t start putting the pressure on Madoka.

Things started to get better as I got to higher Levels and could start playing better cards, but I was unable to really ever make a dent in my opponent’s resources. I was never really able to keep up on damage, and eventually ended up on 3/6 after a failed attempt to win the game.

At this point they would have had a guaranteed win if they’d just attack over my weaker cards with a Clock kick Homura, which I thought they might still have copies of, but they instead decided to side attack [Kung Fu Master Konata] for zero, not realising she was a Level 1. Despite that mistake the 2nd hit still finished me.

I can’t recall what deck I played in the 2nd round, but I know I was lucky to come out on top in the end. I’d had a long string of bad luck with my Climaxes. Starting off with Clocking into two of them on turn one, later playing a draw Climax, only to draw another one, then go on to trigger a Book whilst attacking, and finally near the end of the game hitting a book trigger and drawing a 2nd Climax off of that. What’s annoying was that in the last case that was the last attack of the turn, so I’d gotten rid of one of my own cancels.

I think having big guys that stayed on the Stage all the time helped me mitigate some of the damage. At the very end of the game I pushed with the [Stand Up! Konata] Climax combo, after going through at least 10 of my cards with two of their effects. My 4th attack was for 3 damage, and with only 4 cards left in deck their final Climax turned out to be the very last card. I was still in, but only just.

Every day sure is a battlefield for you Konata.vsIo

My next round was against Devil Survivor 2, which didn’t seem to be running the Marker version of the deck. This was a fun game, with both of us enjoying ourselves. We both got stuck in Level 0 for ages, with both of us repeatedly cancelling the other’s attacks.

After this it was a showdown between the 1/1 Encore characters, with Konata’s more consistent power being a deciding factor. I eventually managed to win whilst still in Level 2, because the Level 2 Konata was simply too big. I even managed to force a suicide against a 16,000 character, which doesn’t happen very often.

Stand upvsShana

The final round for the day would be against Shana, being piloted by one of the players from yesterday. The start should have been really good for me, because [Kung Fu Master Konata] stomps over Shana’s early game cards, except of course I never drew them. This was another game where I saw lots of supports, and was just desperately trying to gather stock for my later Levels.

As often happens when the deck is in a bad spot, the late game pretty much just turned into making the 2/2 as big as possible and then hoping it doesn’t get beaten. This more or less held true.

It looked like we might get a showdown of the double attackers later, with Shana facing off against Konata, but I don’t think either of us actually used our restanders in this game. I got lucky at the end with large amounts of damage going in uncancelled and winning me the game.

After the tournament had ended I managed to get a friendly game against another player who also had a Lucky Star deck, but this time a Twins one. We basically had a battle between our different high Power characters as Konata faced off against Kagami and Tsukasa. Konata eventually triumphed, but the 13,500 Level 3s were quite a threat.

For the C-Lab tournament in the evening we’d had one of the lowest attendances in a while, so I decided to go with the Alien deck for my block.

Let's play 'Protect Summer Festival Nagato'!vsChris

The first round was against Symphogear, but I don’t recall too much about it. Late game had [Summer Festival Nagato] facing off against the Level 3 Chris, with the Climax combo helping out in terms of power. The deck just couldn’t cause enough damage though.


The second round was against Kantai Collection, but fortunately not running the anti-heal. [Kyon & Koizumi] were able to deal with threats early on, with [Meganekko Nagato] allowing me to draw cards and replenish my hand during Level 1. [Summer Festival Nagato] was able to heal some damage during Level 2 and 3, but I kept on triggering and drawing Climaxes towards the end of the game, whilst getting hit over and over again by a Junyou boosted Yukikaze.

Let's play 'Protect Summer Festival Nagato'!vsshuffle

The final round of the tournament was against the Execution build of Persona, which was a fun game. Since it’s been a while, I can’t remember too much about the game, except for the fact that at one point he used [Shuffle Time] on me, hoping to draw out my supports from Back Stage and move away the [Summer Festival Nagato]. All that happened was that two of my Front Stage cards swapped positions, which meant nothing since all my supports were global. In the end I just about managed to win.

Afterwards I played a couple of friendlies with Alien against Milky Holmes and then Otaku vs VRO, coming out on top both times.

Weiβ Schwarz Fundamentals: Experience

For the latest in my series looking at some of the fundamentals of Weiβ Schwarz, I’m going to be looking at another keyword in the game, Experience.

What is Experience?


You need to be careful when aiming for 6 Experience!

Experience is a game mechanic, introduced in Melty Blood, which adds another layer of strategy to the cards you place in the Level slot. Normally you only need to think about the Colour of the cards you place in the Level slot, since this is what allows you to play your higher Level cards to the Stage. With Experience you also need to consider the other aspects of the cards.

The most common type of Experience, and the one most familiar to English players, is Level Experience. One famous example of which is [Girl Who Met a Crab, Hitagi Senjyogahara] from Bakemonogatari. For Level Experience you add up the Level of all of your cards in the Level slot, then if it is equal to or greater than the requirement on your card with Experience, you’ll gain a bonus effect.

Typically lower Level cards will look for Experience of between 1 and 3, whilst Level 3s can go as high as 6. Sometimes lower Level cards will have  a powerful effect that requires an Experience of 4 or more, to prevent it from being used early in the game.


Who’d have thought an easy to play Level 2 healer could be a problem?

Another type is Name Experience, where the card with Experience checks your Level slot for cards with specific names. The most famous examples are [Louise, Royalty’s Duty] and [Takane of Ancient Capital], who were both powerful enough to become restricted cards.

Both cards reduce their Level by 1 once you reach their Experience requirement, allowing you to play them during Level 2. In the case of Louise you needed two specific cards in your Level, whilst Takane only needed a copy of herself. In the latter case, whilst this meant you could only actually use 3 copies of Takane, you could easily fit her into many decks, because her Colour requirement would be met at the same time.


Don’t expect to see this type of Experience played much

A very rare type of Experience is Attribute Experience, which (to the best of my knowledge) only belongs to a handful of cards, namely a PR from The Girl Who Leapt Through Space and two Shana cards. These cards check the Attributes of the cards in your Level slot before gaining their effects.

What can I expect from Experience?


Yes, Asuka looks unhappy in just about all of her cards.

Experience effects will usually give your cards extra Power, an extra effect or sometimes even both. The Hitagi, Louise and Takane cards mentioned above give you examples of some of the most powerful effects that can be gained thanks to Experience.

More ordinary, but still useful cards such as [Asuka, Unaccepting] are more powerful than their vanilla equivalents, and have relatively easy to fulfil requirements, which you will meet in nearly every game you play.

Unlike other cards which require a certain Stage set up, you don’t need to worry about your Experience cards suddenly losing their effects because your opponent has messed with your Stage.

How do I make use of Experience?

Shinji, why didn't you help?

Clocking a Level 3 on turn 1 can set you up for the whole game!

To properly utilise experience you need to take two matters into consideration. How you build your deck, and how you handle your Level slot and Clock.

If you’re going to play a Level Experience deck you will need to make your deck top heavy enough that you’ll be able to meet their requirements easily.

If you’re playing a deck such as Evangelion which has lower requirements (3 for Red / Blue, 4 for Red / Yellow), then you probably won’t need to go too far out of your way to accommodate this. 6 or 7 Level 3 cards isn’t an unusual number even for a deck without Experience.

Decks like Bakemonogatari which need 6 to reach their full strength will need you to load up heavily to meet this. It’s not unusual to see them playing as many as 10 Level 3s, because not only do you need them in your Level slot, but you also want to be able to play your other copies as well.

Decks which use Name Experience just require you to include those cards in your deck, so as long as you remember that you’re fine.

When it comes to actually playing the decks, you need to pay careful attention to what cards end up in your Clock, either by damage or by Clocking them. If you start with high Level cards you can Clock them immediately and then not need to worry about Experience requirements for the rest of the game. Just be careful not to get Colour locked or missing Experience if you get stuck on 0/6.

For decks which need more than one card in the Level slot, it can be important to hold onto cards until later, so you can Clock them during Level 1. You don’t want all your Level 3 cards in your Clock at Level 0, or both of the cards for Louise, since only one at a time can enter your Level.

Thank you for reading, and hope you’ll come back for future articles. I’m starting to run out of keywords and general effects, so if anyone has any suggestions for future articles, please let me know.

Weiβ Schwarz Fundamentals: Bond

Welcome back to another look at the fundamentals of Weiβ Schwarz! This time I’m going to be covering another keyword that you’ll find on many cards.  I’ve already covered Brainstorm, Backup and Encore, so today I’m going to be looking at Bond.

What is Bond?


Everyone should know this card by now

If you’ve seen a card with Bond before, then you’ll be familiar with how they work, since Bushiroad provide full explanation text with the effect. If you haven’t, they all follow the format:

Bond/ “Card Name” [Cost] (When this card is played and placed on stage, you may pay the cost. If you do, choose a card named “Card Name” in your waiting room, and return it to your hand.)

Typically, the cost for a Bond with either be 1 Stock, or putting the top card of your Deck into the Clock. Stock Bond is the safer option because you don’t hurt yourself, and it has extra uses which we’ll get to later. Clock Bond is a more powerful effect, but also more dangerous because it will put you one step closer to losing. Clock Bonds allow you to save Stock for your other cards, and can be used as early as turn 1, whereas Stock Bond has to wait until turn 2.

Bond effects will usually be themed around the series they are in, so you’ll often find that characters who are friends or allies will have two cards linked by Bond. One of the most famous examples is [Kyoko Shares An Apple] and [Second-year of Mitakihara Middle School, Sayaka] from Madoka, who will form the backbone of many Madoka decks.

Why is it useful?

Bond is a useful effect for many different reasons, some of which are straightforward, others less so. The most obvious advantage that playing these cards has is that they give you extra resources. You trade a Stock or 1 damage for an extra card. This can give you an extra attacker, more options, or simply replenishes your Hand.

Clock Bond is especially powerful because you’re gaining 1 extra card with no real impact on your other resources. You can still play your other cards and effects, because your Stock is untouched. There might even be instances where the extra damage is to your advantage, because it can push yourself up a Level earlier than your opponent might like.


Full power Railgun was a bit ridiculous

However, from what I can tell there aren’t all that many Clock Bond cards in the game that are worth using. The cards involved are usually not great, old or from seldom played series. Probably the most notable is [Mikoto, Tokiwadai’s Lady] and her Bond to [Kuroko, Tokiwadai’s Lady] in Railgun, because it gives you easy access to a powerful 1/1. Since Kuroko is currently on the choice of 3 for the series, not all Railgun decks will opt to use this pair, instead preferring to use one of the other restricted cards. Other Clock Bonds like the one in Visual Arts are useful, but unlikely to be seen due to the rarity of the actual set.

Cards with Bond can also add consistency to your deck, because you’re essentially running extra copies of the Bond target, and have more chances to get your important card. Losing the Bond target through damage is much less of a concern, and you can afford to discard it via effects or at the start of the game. You know you’ll be able to get it back later, so you can exchange it for other cards which could be more useful right now.

It can even act as a sort of Encore , especially if the Bond target is free to play. When your Bond target loses in battle, you can just play the Bond on the next turn and go at it again.


Even vanilla cards can be powerful thanks to Bond!

Sometimes the two cards will also work together after you’ve used the Bond thanks to an extra bonus provided by one of the cards. The Kyoko & Sayaka combo mentioned earlier gives Sayaka an extra 1,000 Power, meaning she can reach 7,500 without too much effort, which is pretty good for a 1/0. It also means that even when you happen to draw the two cards together, the Bond card won’t go to waste because there’s nothing to get back with it.

A similar combo can be found with Araragi and Senjyogahara in Bakemonogatari. Sometimes the Bond can be a general use support, that also happens to be useful with its Bond target, as seen with [Patricia Martin] and [Battlefield Konata]

Beyond all of this, Bond can also be useful for paying out Climaxes from your Stock. Since they’re mostly Level 0, you can play them at any point in the game, and you’ll be loading up your Waiting Room with another Climax for when Refresh comes.

It’s important to pay attention to what is happening whilst you’re playing, because then you can keep track of where your Climaxes are, or even possibly where Bond target are, if you’ve yet to see any make it into your Waiting Room.

Thank you all for reading, and if you have any additional comments or ideas, such as what to cover next, don’t hesitate to drop me a message on here, or by contacting me via Twitter @Xagor1.


Adventures in Nipponbashi: Card Game Overload

Last weekend I braved the heavy rain to make it into Nipponbashi, in search of the new Minori PR for Log Horizon. I’d located several different shop tournaments that I could attend, so decided to try and pick up as many as I could before the C-Lab tournament. With so many games this weekend, I can’t recall that many details about all of them.

First up was Card King, where the entry fee was 1 pack. I got a Project Diva 2 pack and managed to pull an XR Luka, so was off to a good start. Despite having up to 16 spaces, we only had 3 entrants. People were probably kept away by the rain. Although, looking through the official website, this seems to be a general trend. So far it looks like only 1 made capacity, and barely any broke 10 in the Osaka region. Two even had no one come to the event. The unofficial C-Lab tournaments are much better attended.

I got a bye for the first round, whilst Da Capo and Apples Madoka faced off against each other. The Da Capo player pretty much dominated the game and won.

Stand upvs I still think this is a stupid way to spell Charles.

Up next I was against the Da Capo player, and Konata was generally just too big to handle. I had a bit of a scare with an early clump of Climaxes, but I don’t recall my Stage ever really being challenged until the end game. Double burn Sharuru wasn’t enough to finish me off, so [Stand Up! Konata] was able to take it on the next turn.

After my victory we received our PRs and that was it for the tournament. I’d sort of hoped to get to play the Madoka player too, but a win’s a win.

It was still a few hours until the next tournament, so tried to fill it with looking for cards, or people to play. I didn’t even realise that the Card Kingdom that the event was held in existed until last Saturday, so it was nice to discover another shop. It was quite shocking just how expensive some of their cards were though, with some of the higher end ones being several thousand yen more expensive than most of the other shops.

Eventually it was time for the tournament, and we managed 7 this time, including 1 or 2 faces I recognised.

Stand upvsJunyou

My first round was against Kantai Collection, and I wondered if it was his first time playing the deck, or if he’d borrowed the deck, because he kept on having to read and double check his cards. Kung Fu Konata managed to maintain control of the early game, and thankfully he was only able to get off 1 Shimakaze search during Level 1. When we reached Level 2 Junyou arrived, but thankfully a few turns later he suicided her into one of my cards.

I’m not quite sure what made him get rid of Junyou, but it lifted a lot of pressure off of me. The Green clock kick card later put me dangerously close to losing, but I just about managed to hang in there.

On the final turn I went for a massively boosted [Stand Up! Konata] to try and go for game. My first attack put him to 3/6 I think, but my second one was stopped by [Compass]. When [Stand Up! Konata] finally went in I hit a 2 Soul Trigger, meaning it would be for 5 damage. My opponent tried to stop things with a 2nd [Compass], but it failed and he then took all 5 damage. If it had failed I was hoping a Side Attack for 2 would be able to end things.

Stand upvsMadoka

My second round was against the Apples build of Madoka, which is one of the easier games for the deck. None of his Level 0s were a match for [Kung Fu Master Konata], and then [Battlefield Konata] was just too big during Level 1.

My opponent could only start trying to turn the Stage around in Level 3 thanks to [Ultimate Madoka] and [Sayaka Miki]. Sayaka was quickly dealt with thanks to my Kuroi-sensei counter, and Madoka ended up bumping heads with [Stand Up! Konata]. For the first time I stood a Reversed Konata, but it wasn’t enough to win that turn. I survived my opponent’s retaliation and was able to win on my next turn.


My final opponent for the day was using Log Horizon. Most of the game wasn’t much of an issue for me, with my big Level 0 and 1 cards dealing with whatever he threw my way. However, once Akatsuki arrived things took a turn for the worse. Backed by the Level 3 Shiroe she was just too big to stop her combo, and I couldn’t deal with her effectively when attacking either. This would be my first loss in a tournament for the weekend.

After the tournament I had some friendlies with the Usual Haruhi deck, and the Miyuki deck with both losing. Miyuki was no real surprise, but the Haruhi one was just never able to get going. Seeing about 4 Climaxes in turn 1 is pretty much a death sentence for that deck.

On Sunday I braved the rain once again, this time to get to the Hobby Station tournament in the middle of the day. I figured this would take a while, and then there wouldn’t be too long a break before the C-Lab event.

Unfortunately, my loss the night before was a sign of things to come.


My first opponent was using Monogatari, but thankfully not the version from the previous week. I think my opponent had never seen Lucky Star before, because just before deck refresh he asked to see my Waiting Room and read through all of my cards. I don’t really recall details of the actual progress of the game, except that I was taking a lot of damage due to drawing or triggering my Climaxes. I maybe had 1 or 2 cancels all game before losing.

Stand upvsLeafa

My second opponent was using SAO, and it was a pretty good game for me for the first half. I was able to dominate the Stage until the Level 3 Leafa came down, whose Power was just too much for me to handle. I couldn’t really do much to take out his cards, so ended up devoting my time to just ramming into his and causing damage. It wasn’t enough and I lost another game.

Since the event was double elimination, that was me out of the tournament, and now needing to do something to fill the time. After a bit of food, dodging a sudden downpour and being mostly unable to find anyway playing WS, I managed to find a few people in one of the Yellow Submarines.

I managed a few friendlies against different people, like Lucky Star vs Kantai and IdolM@ster twins, Usual Haruhi against Rewrite and a couple of games with the Miyuki deck. This filled the time until about 4:30, so I headed off to the C-Lab.

Prior to the tournament I managed to get in one more game with the Usual Haruhi deck, but it fell over right at the end of the game.

I really cannot remember what my first two opponents were playing, except that I lost both. In the first game I lost about half my Climaxes on turn 1, in the second game I drew or Triggered most of them mid-game, which meant I took a lot of damage.

Every day sure is a battlefield for you Konata.vsAkatsuki1

For the 3rd round I was up against Log Horizon and we had a bit of back and forth for most of the game. The Clock Encore Akatsuki and [Battlefield Konata] battled it out repeatedly, whilst our other cards kept on wiping each other out. A Minori Climax combo messed my Stage up just before Refresh, so I ended up drawing back into my [Battlefield Konata]. At the end a Shiroe backed Akatsuki was too big a threat to deal with in battle, so I kept on trying to ram cards to avoid burn.

On my last turn, if I’d attacked in a different order, or attacked different positions I would have won, but I was too focused on the Level 3 Akatsuki, and wasn’t able to deal the last bit of damage. I lost on the next turn.


The final round was against a Milky Holmes Police deck, which was once again a bit of a disaster for me. I wasn’t able to establish a proper Stage until the middle of the game, but once I had a decent Stage I was unable to cause enough damage, because my opponent just kept on cancelling everything. I eventually lost after a tight final couple of turns.

After my worst string of tournament performances to date I got in one last friendly between my Miyuki deck and an Execution deck. I nearly had them, but they had 1 last Climax in deck, so wasn’t able to finish the game with Miyuki.

I’m thinking of taking a little break from Lucky Star right now, and using one of my older decks again, like Evangelion. I’d really like to get Wooser finished too, but that requires finding a second set first. With 3 of the new Minori PRs already obtained, I hopefully won’t need to go looking for too many more.

Adventures in Nipponbashi: Falling Star

Two weeks ago, after my recent successes with the Lucky Star deck it was time to come back down to earth. I’d taken a break from card games three weeks ago to attend the 15th Anniversary Lantis Matsuri, so I was ready to get back into the swing of things.

On the Saturday I met up with a friend from England who happened to be over at the time, and showed him and his friend around Nipponbashi. They were very excited to see all the card goods, anime merchandise and so on that was available. I also managed to get in a couple of games on the Saturday. One was Lucky Star against Dog Days, where I crushed Dog Days, only just reaching 3/0 on my last turn. After that I tried the Miyuki deck, but it never really got going properly and just ended up being wiped out at the end.

On Sunday I attended the regular tournament at the C-Lab, and to warm up before the event I used the Miyuki deck again. My opponent had SAO, which meant he’d shoved loads of cards under his Asuna. This meant there were lots of blind cards not in the deck. Eventually he had zero Climaxes in the Waiting Room, and 7 cards in deck, so I took the risk with Miyuki. Unfortunately there was 1 Climax left, so he survived. After this he played over all of his maker Asuna dumping about 3 Climaxes to the Waiting Room, and finishing me off before I could do anything about them.


For the first round of the tournament I was up against one of the regulars using Kantai Collection, in what would be a close game. Climaxes weren’t too kind to me throughout the game, with my first 2 attacks both being Book Triggers. I don’t think I ever dug out the bottom one.

My larger Konata cards generally managed to maintain control of the field, but Junyou was able to put pressure on me with her Soul boost. By the end, thanks to the combined efforts of Junyou and Musashi I ended up on 3/6 with only 2 or 3 cards left in deck. I was able to heal to keep myself in the game, but was unable to win that turn.

When it came to my opponent’s attacks, he was down to 1 card in deck and he figured it was a Soul Trigger, so sided for 0 against one of my Level 3s. It wasn’t so I survived that hit. Unfortunately the next Side Attack for 1 took me out anyway. The next 2 cards of my deck were Climaxes.


For the second round I was up against SAO, but right now I can’t really remember all that much of the game. Generally, Konata was bigger than everything and was able to constantly beat up his cards. He kept on trying to dig for his Level 3 cards during the late game, but never saw any of them. I ended up taking that game.


My third round was against a Monogatari deck, which was using [Suruga Kanbaru, Feeling of Openness], a card with a Climax combo capable of killing off my Konata supports. This made the game quite difficult for me. The first time he did the double combo I Encored one of them and played a 3rd from my hand next turn, so I could keep up my power levels.

He went for a second double combo later in the game when I was sitting in the middle of Level 2. I just let all my cards die, pretty confident that I’d be able to finish him off next turn with a [Stand Up! Konata] combo. Unfortunately, the combo Climax is a +2 Soul, and I took every single piece of damage, getting completely wiped out in one turn.


The final round against Vividred, which I honestly don’t remember much of. The Level 1 Reverser was annoying as usual, and I completely forgot about the anti-heal later in the game, but I was still able to pull through.

A final result of 2-2 was okay, but a drop from recently.

After the tournament I managed to get in 2 more games with the Miyuki deck. The deck didn’t work, but I was able to get some fun games. First up Prisma Illya, and for a lot of the early game I was actually in complete control of the Stage, and was getting loads of cards thanks to [Laharl & Mao]. I wasn’t seeing enough Events though, so couldn’t use all my Stock to actually finish him off.

In the second game I kept on taking loads of damage, then triggering 2 Gates in a row off attacks, so was defeated quite quickly.