This week saw the arrival of Rei and the Alone in Vividred in addition to several more Vivid (colour) cards. Also I’m going to try and update my translations to reflect the terminology used in the English cards now, to make things a bit more consistent.
Cold answer, Rei
Red / Level 0 / Cost 0 / 1000 / 1 Soul / No Trigger
«鍵 Key» / «謎 Mystery»
[AUTO] [Put 1 “Feather shaped birthmark” from your hand into the waiting room] When this card is placed on the stage from your hand, you may pay the cost. If you do, choose up to 1 «謎 Mystery» character in your waiting room and return it to your hand.
[AUTO] When this card becomes [Reverse], if this card’s battle opponent is level 0 or lower, you may [Reverse] that character.
Monday started off with Rei’s first appearance in a card that both salvages cards and gets rid of your opponent’s cards. The first effect at the moment seems a bit narrow, because we haven’t seen too many «謎 Mystery» cards so far, but we can assume all of the Rei and Alone cards will probably carry this attribute. The need for a specific Event card also means it can sometimes be a little hard to even use this effect in the first place. Thankfully though, this effect is really more of a bonus than anything else, and Rei will instead be used most of the time for her second effect.
Rei’s second effect is a standard reversing effect for a Level 0 card. This means she will be used in just about any Vividred deck, regardless of whether it plays the other «謎 Mystery» cards or not. With only 1000 Power she’s unlikely to defeat anything outside of using her effect, but this is a penalty she has to pay for her first effect.
Feather shaped birthmark
Red / Level 2 / Cost 2 / No Trigger
Choose 1 “Mysterious existence, Alone” in your Waiting Room and put it on any position of your Stage. Put this card into your memory.
[CONT] You may have up to 10 cards with the same name as this card in your Deck.
[CONT] Memory If this card is in your memory, all of your “Mysterious existence, Alone” gets +1000 power.
Second up we have an event card that allows you to keep up a continuous stream of “Alone” to assault your opponent. The basic effect of this card allows you to call forth a “Mysterious existence, Alone” for the same cost of playing it normally, but you avoid that card’s detrimental effect that causes you damage. This card will also send itself to memory straight away, activating its 3rd effect and allowing your Alone to grow by 1000 each time. Activating this effect multiple times will make it harder and harder for your opponent to win against your Alone, whilst also making your Deck smaller for the next Refresh.
Since you can also play up to 10 copies of this card you might see “Mysterious existence, Alone” go as high as 20,000, however I really doubt you’ll ever get a chance to play all 10 in a single game.
Mysterious existence, Alone
Red / Level 2 / Cost 2 / 10000 / 2 Soul / 1 Soul Trigger
«アローン Alone» / «謎 Mystery»
[AUTO] When this card is placed on the stage from your hand, place the top 1 card of your deck in your clock.
To complete the trio of cards on Monday we have an Alone card, which matches regular Level 3s for stats, despite only being a Level 2. This means you can get a strong character down during Level 2 without having to jump through any hoops to pull if off, and it will still be useful into Level 3. However, if you play it from your Hand, you’ll take 1 damage in the process, which can be very dangerous later in the game. Thankfully though the previous Event card can help you get around this, and can keep up a constant stream of Alone.
If you want to build a fun Alone deck, these 3 cards will form the core, but otherwise you’re only really going to see the first Rei seeing much play.
Docking with Wakaba! Akane
Green / Level 1 / Cost 0 / 3500 / 1 Soul / No Trigger
«鍵 Key» / «武器 Weapon»
[AUTO] Bond / “Master level, Wakaba” [Put 1 card from your hand in the waiting room]
[ACT] [(2) Put 1 of your “Master level, Wakaba” and this card into your memory] Choose 1 “Vivid Green” in your waiting room and put it on the stage position that this card was on.
This card is exactly the same as Docking with Aoi! Akane, except of course that it’s Green and works with Wakaba. So it should be able to help you get out Vivid Green early.
Master level, Wakaba
Green / Level 0 / Cost 0 / 2500 / 1 Soul / No Trigger
«鍵 Key» / «スポーツ Sports»
[CONT] This card cannot side attack.
[AUTO] When this card direct attacks, choose up to 1 of your opponent’s Level 0 or below characters on the Centre Stage. That character cannot [Stand] during your opponent’s next stand phase.
Wakaba’s second card is our second card in recent weeks that can be used to counter running cards. Running cards are usually a pain because they can dodge around your characters, but if they try doing that to Wakaba she’ll prevent them from standing, making them a dead weight. Even at other times she could be used to lock out a powerful character you can’t yet deal with for a turn, in the hopes you’ll be able to get a proper answer next turn.
Unfortunately though, Wakaba can’t Side Attack, which means that she’ll be defeated if faced by a full stage that is stronger than her. Although in these cases you could just not play her, since you know she’ll lose.
With 2500 Power this should be enough to defeat your opponent’s runners if they decide it’s better to let them be defeated, rather than locking out a position on their stage.
Green / Level 2 / Cost 1 / 7500 / 1 Soul / 1 Soul Trigger
«鍵 Key» / «武器 Weapon»
[CONT] Memory If you have 2 or more «鍵 Key» characters into your memory, this card gets +1000 power.
[AUTO] When this card attacks if a card named “Vivid Blade” is in your climax area, until the end of your opponent’s next turn, this card gets +3000 power.
Vivid Green, as with Vivid Blue, will get stronger when you’ve managed to pull off one of your “Docking” plays and put 2 characters into your memory. In this case she’ll reach the standard for a 2/1 vanilla, but also has a climax combo to separate herself from them. This should be more than enough power though if you can bring her out during level 1.
The climax combo will make her even stronger, pushing her up to 11,500 before you start to consider supports. This should break through all level 1 cards, most level 2 cards and even some level 3 cards. Since she keeps the boost for a turn it also means she can provide a solid defense against your opponent’s counter attacks.
Blue / Level 1 / Cost 0 / 2000 / 1 Soul / No Trigger
«鍵 Key» / «令嬢 Young Lady»
[CONT] Assist All «鍵 Key» characters in front of this card get +1 level, +500 power.
[AUTO] When this card is placed on the stage from your hand, draw 1 card, put 1 card from your hand into the waiting room.
The swimsuit version of Aoi debuted on Wednesday and fills an interesting support role that will annoy decks which rely on reversing effects. Whilst the power boost from her assist only matches that of level 0 cards, she also increases your characters level by 1. This allows them to dodge the effects of reversing cards and makes side attacking harder for your opponent due to the further reduction in damage.
In addition to this you also get to dig one card deeper into your deck when you play her, potentially opening up new options for you.
Fully energetic, Aoi
Blue / Level 1 / Cost 1 / 6500 / 1 Soul / No Trigger
«鍵 Key» / «武器 Weapon»
[CONT] During your opponent’s turn, if you have other level 2 or higher characters, this card gets +2000 power.
Fully energetic Aoi is a level 1 card that works very well with all the Vivid (colour) and “Docking” cards, since they allow you to bring out a Level 2 early, and turn on her effect. She also works very well with Swimsuit Aoi, because you don’t even need to worry about getting out level 2s early. Instead all your level 1s will count, thanks to the level bonus. This can result in a very strong Aoi during level 1, capable of reaching 8500 before supports. Many decks will struggle to overcome this until they reach level 2 themselves.
Optimistic gaze, Akane
Red / Level 2 / Cost 1 / 7500 / 1 Soul / 1 Soul Trigger
«鍵 Key» / «武器 Weapon»
[CONT] If you have other level 3 or higher characters, this card gets +2000 power.
This Akane works very similarly to the previous Aoi, except needing a Level 3 or higher to be present instead. This could be achieved via early changes, but it’s much easier to just use Swimsuit Aoi to turn all your level 2 cards into level 3.
At 9500 power she’ll be stronger than most other 2/1s and even some 2/2s, allowing you to press with a powerful attacker, for a low stock investment.
Red / Level 0 / Cost 0 / 2500 / 1 Soul / No Trigger
«鍵 Key» / «マヨネーズ Mayonnaise»
[CONT] If your opponent’s Stock is 3 or lower, this card gets +1000 power.
Naive Akane is potentially a strong level 0 during the early game, but is entirely reliant on how your opponent plays, which isn’t something you really have much control over. 3500 power is towards the upper end of the level 0 scale, but there might only be a narrow window in which you get her full strength. Since the opponent won’t be paying stock early on it will only take 4 attacks before her power drops. How quickly this comes will depend on how the opponent plays though. Someone who quickly rushes will put her out of action by turn 2, and even someone playing it a bit slower could reach this goal by turn 3, especially if they need to get around Akane. Then again, there’s always the possibility that you’ll reach level 1 before the opponent reaches 4 stock.
Operation! Vivid Red
Red / Level 1 / Cost 0 / 3000 / 1 Soul / No Trigger
[AUTO] [(2)] When this card is placed on the stage from your hand you may pay the cost. If you do, choose 1 «鍵 Key» character from your waiting room, return it to your hand.
[AUTO] When this card becomes [Reverse], if this card’s battle opponent is level 1 or lower, you may [Reverse] that character.
Vivid Red finally debuts, and with our second reverser of the week, but this time for level 1s. At 3000 power she’s a little weak even for a reverser, but this is because she comes with an extra ability as well. You’ll just need to be wary that the opponent will take her down with level 0s if they can.
On top of reversing, she can also salvage one of your «鍵 Key» characters when she comes into play, allowing you to set up for future turns, if you have enough stock around. It also extends her usefulness beyond level 1, because salvaging can be useful at any point of the game.
Yellow / Level 3 / Cost 2 / 10000 / 2 Soul / 1 Soul Trigger
«鍵 Key» / «盾 Shield»
[AUTO] When this card is placed on the stage from your hand or by a “change” effect, look at up to 3 cards from the top of your deck, choose 1 card and put it in your hand. Put the rest of the cards in the waiting room.
[AUTO][(1)] When this card attacks, if a card named “New friend” is in your climax area, you may pay the cost. If you do, choose 2 «鍵 Key» characters from your deck, reveal them to your opponent and add them to your hand. Shuffle your deck.
Himawari’s level 3 card is all about gaining extra cards, with both her regular effect and climax combo capable of replenishing your hand. Her first effect returns your hand size to what it was before playing her, whilst also thinning out your deck by 3 cards. Her climax combo though will increase your hand size by 1, and hopefully make you better prepared for the end game. Chances are you’ll either be searching for other level 3s to play next turn, or alternatively character counter cards to keep your current characters around for longer.
Texture On! Himawari
Yellow / Level 2 / Cost 1 / 6500 / 1 Soul / 1 Soul Trigger
«鍵 Key» / «工場 Factory»
[AUTO] Change [(2) Put 1 card from your hand into your waiting room, put this card into your memory] At the start of your climax phase, you may pay the cost. If you do, choose 1 “Shinomiya Himawari” in your waiting room and put it on the stage position that this card was on.
[ACT] [[Rest] two of your characters] Choose 1 of your «鍵 Key» characters, during that turn, it gets +1 Soul.
Himawari overall has the same cost for her change as last week’s Aoi card, but she has a lower cost to come in initially, since she could also be used in a support role. The change allows you to get the full named version out early, which can then make up part of the card cost it took to bring her out.
Outside of this, Himawari could also be used to give your characters a Soul boost whilst waiting to change. Since she changes before you attack, you could use this effect and then change to the level 3 without giving up any attacks.
Yellow / 1 Soul + Bounce Trigger
[CONT] All of your characters get +1000 power and +1 soul.
This is the Climax for the above Himawari. The bounce trigger can sometimes be useful for getting rid of annoying cards temporarily.