Weiβ Schwarz Cards of the Day: 24th-26th of April

29 Apr

For the past 3 days we’ve had a whole bunch of new Level 3 cards, including the rest of the Hayate combo from last week. Friday was mostly repeats, but did at least give us a new Fate card.

Something worth protecting, Signum

Signum is looking to be one of the heavy hitters in this set.

Yellow / Level 3 / Cost 2 /10000 / 2 Soul / 1 Soul Trigger

«魔法 Magic»  / «武器 Weapon»

[CONT] During your turn, for every 1 of your other «魔法 Magic» characters, this card gains Power +500.

[AUTO] This effect can be activated up to 1 time within 1 turn. During the turn when this card is placed on the Stage from your Hand, when this card’s damage is cancelled, deal 1 damage to your opponent. (Damage can be cancelled)

[AUTO] When this card’s battle opponent is Reversed, you may send that character to Memory.

Up first we have Signum who can hit hard and is highly likely to cause at least 1 damage on the turn you play her. She can easily reach 12,000 thanks to her first ability, but it comes with a double edged sword thanks to her third ability. On the one hand sending defeated opponents to Memory means they can’t be Encored, or retrieved later (at least for most decks), but on the other hand it could mean your opponent has a smaller deck when it comes time to Refresh. However depending on when you manage to play Signum, and how you progress the game, this may not end up needing to worry about this fact. For example the downside won’t matter if you don’t play her until after the first Refresh, and the game ends before reaching a 2nd one.

Unfortunately the Power boost only works during your turn, so it means you’ll have to try and defend her with Counters, otherwise your opponent might take her down in a revenge attack.

She also has another ability that will be useful on the turn you play her, which might make you think about holding a copy or two back until the very end of the game. If her damage is cancelled, she can cause an extra 1 damage to your opponent, meaning that unless they have 2 Climaxes right next to each other, you’ll be able to cause at least 1 damage with her.

Angry gaze, Vita

Yep, she's angry.

Red / Level 3 / Cost 2 / 10000 / 2 Soul / 1 Soul Trigger

«魔法 Magic»  / «人形 Doll»

[CONT] If you have 6 or more Climaxes in your Waiting Room, this card in your Hand gains Level -1.

[CONT] This card cannot be Reversed by your opponent’s character’s [AUTO] effects.

{AUTO] [(1)] During your turn, when this card’s battle opponent is Reversed, you may pay the Cost. If you do so, choose 1 of your opponent’s Centre Stage Level 2 or below characters and place it on top of their Deck.

Vita is a new member of the class of Level 3s who can be played early, which in this case she requires 6 or more Climaxes in your Waiting Room. This is a fairly reasonable requirement for the card, because this is often roughly how many Climaxes you will have gone through by the time you reach Level 2, or are partway through Level 2. This does however have the issue that it isn’t particularly something you can control. Sometimes they last 3 Climaxes will simply be too late in the Deck for you to meet these requirements pre-Refresh. Other times you might end up with too many in your Stock or elsewhere, but in these cases you can at least try to get them into your Waiting Room manually.

Vita’s second ability often won’t see use, but can stop annoying cards like Adachi, who are designed to stop cards like this.

Her final ability can help your other characters deal the final blow, or alternatively make it easier for them to attack. The effect is more likely to be useful if you manage to play Vita early, since the opponent will still have Level 2 cards on the Stage. However at this point the effect might feel like a waste, since the extra 1 damage isn’t so important yet. Once you’re both in Level 3 the effect would be more helpful for ending the game, but your opponent is much less likely to have Level 2 cards, at least partly because they’ll be keeping them away from Vita.

One body and soul, Hayate & Reinforce

Reinforce is a very sensible name.

Blue / Level 3 / Cost 2 / 10000 / 2 Soul / 1 Soul Trigger

«魔法 Magic» / «本 Book»

[CONT] Recollection During your opponent’s turn, if you have 2 or more «魔法 Magic» cards, or cards whose name includes [はやて Hayate], this card gains Power +2000.

[AUTO] [(1) Rest 2 of your Standing «魔法 Magic» characters] When this card attacks, if [Lance of Petrification Misteltein] is in your Climax Zone, you may pay the Cost. If you do so, during that turn, this card gains Power +2000 and choose 2 of your opponent’s Level 3 or below characters, during your opponent’s Stand Phase, those characters cannot Stand.

[AUTO] When this card is Front Attacked, look at the top 1 card of your Deck and place it in the Waiting Room or on top of your Deck.

We finally see the end of the Hayate combo from before, and her and Reinforce combine to have some interesting effects. First up, during the opponent’s turn it’s possible for this card to hit 12,000 without supports. This makes them very difficult to break through, and with double Level support it might become out of reach for some decks. Since the combo to bring this card out requires sending 2 cards to Memory, and the series in general focuses around Memory, you should have no trouble at all getting this effect active.

The second effect is a Climax combo that will make the pair powerful whilst attacking, but also has an interesting effect that could essentially lock your opponent out of 2 of their slots on the next turn. The Power boost will help win some battles, but I expect the Stand prevention will be much more important as far as staying in the game is concerned. You can lock down your opponent’s most powerful cards, and either force them to replace them, or go without two attacks next turn. However if you can beat them anyway, this will be wasted, since they’ll be in the Waiting Room by the time your opponent’s turn rolls around. It might be best to leave attacking with this card until last, so you can see how many of your opponent’s cards have survived, and then lock them down.

The final effect has come up on several cards so far in this set, and is useful for increasing your chances of cancelling damage.

Dozing off, Reinforce

We all look like this when we're sleepy, right?

Blue / Level 0 / Cost 0 / 2000 / 1 Soul / No Trigger

«魔法 Magic» / «本 Book»

[AUTO] Bond / [Unizon In! Hayate] [Place 1 card from your Hand in the Waiting Room]

Reinforce Bonds to the support Hayate card from before, allowing you to easily set up the combo. What’s more, since this card is used in the combo itself, you can probably play [One body and soul, Hayate & Reinforce] as soon as you get to Level 2, provided you’ve saved Reinforce that long. Unlike other Bond cards you can’t simply use her to increase your Hand size, so you might be better off saving her until you can get the most out of an early Level 3 card.

 Return of the Thunder Fate

Oh god, the price for the Nanoha sign in this set.

Yellow / Level 3 / Cost 2 / 9500 / 2 Soul / 1 Soul Trigger

«魔法 Magic» / «クローン Clone»

[CONT] If your Deck has 5 or fewer cards, this card in your Hand gains Level -1.

[CONT] Recollection If you have 2 or more «魔法 Magic» characters in your Memory, this card gains Power +1000.

[AUTO] When this card is placed on the Stage from your Hand, you may place the top 1 card of your Clock in the Waiting Room.

Our final Level 3 card is a very straightforward Fate, who like Vita can come down a Level early. In this case you need 5 cards or less in your Deck, which isn’t always something you can control, however with Brainstorm cards like [Reunion after a long time, Fate], you can make it easier to get your Deck down to this number.

Once she’s on the Stage she can heal you for 1, which isn’t a fairly standard effect, but not one we’ve seen on a preview card in a while.

Finally, her Recollection effect will put her at 10,500 permanently, allowing her to just push past many other Level 3 cards. This difference will probably be especially noticeable if you play her during Level 2, since Level 2s will struggle even more to match her, and most other Level 3s than come down early will be stuck at 10,000. Like the rest of the Recollection cards in the set, you should have no trouble pulling off the requirements.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: