Nanoha’s back today with a 2nd Climax combo and we also have a surprise Da Capo appearance. Today’s Chaos TCG previews were a pair of Weiβ Schwarz Da Capo cards that come with the booster boxes as an extra bonus.
Exelion mode, Nanoha
Red / Level 2 / Cost 2 / 7500 / 2 Soul / 1 Soul Trigger
«魔法 Magic» / «武器 Weapon»
[CONT] Recollection If you have 2 or more «魔法 Magic» characters in your Memory, this card gains Power +2000.
[AUTO] [(2)] When this card attacks, if [Exelion Buster A.C.S.] is in your Climax Zone, you may pay the Cost. If you do so, cause 1 damage to your opponent, during that turn, this card gains Power +3000. (Damage can be cancelled)
The latest Nanoha can pack a pretty heavy punch, whilst also dishing out burn damage. Her first effect makes her a 9500, a 500 bonus over 2/2 vanillas. This would hopefully mean she can beat most Level 2s, but she’s not quite strong enough to take down Level 3s. The new cards are focused around filling up your Memory, so you should have no trouble fulfilling this card’s requirements.
The Climax combo will give her an extra 3000, which when combined with the 1000 from the Climax will make her a 13,500 before you start to consider any support cards. This means she should be able to break past many Level 3s, although in some cases counters might still get the better of her. The Power boost should help her deal with Level 3s that appear early, and means she’s still useful when you reach Level 3. The other part of the Climax combo deals 1 damage, which can help you end the game if saved until Level 3.
Be careful not to rely too heavily on this effect though, since it does have quite a heavy Cost considering you’ll have already paid 2 to get her onto the Stage.
Exelion Buster A.C.S.
Red / Door Trigger
[CONT] All of your characters gain Power +1000, Soul +1.
Authentic smile, Kotori
Green / Level 3 / Cost 2 / 10000 / 2 Soul / 1 Soul Trigger
«魔法 Magic» / «音楽 Music»
[AUTO] This effect can be used up to twice in 1 turn. When a character is placed from your Hand to the Clock, during that turn, this card gains Power +3000.
[AUTO] When this card is Front Attacked, look at the top 1 card of your Deck and place it in the Waiting Room or on top of your Deck.
[ACT] [Rest 1 of your «音楽 Music» characters] During your turn, this card gains Power +1000.
Kotori makes a surprise appearance with a powerful attacker that might reward you for taking some big risks. Her first effect could allow her to reach 16,000, but I expect will usually not make it past 13,000. Whilst these are big Power boosts, it does mean you’ll need to push yourself closer to defeat in order to use the effect. The easiest way to set this effect off would be your Clock Phase, however this can be a risky play to make at the end of the game. If you doubt you’ll make it through another turn you might as well go all out though. Getting the second effect off can be a bit more difficult, since it’s not often an action you do outside of the Clock Phase, however Shift cards for example would be an easy way to achieve this, and don’t come with an increased damage risk. However they’re not the easiest thing to control. Ideally you’d want to Clock a card with Shift, then Shift it back straight away, resulting in a 6000 boost with little effort on your part.
The 2nd effect can help keep you in the game longer, by getting you closer to that next cancel.
The final effect is yet another way to boost Kotori’s Power, but it’s much simpler, merely requiring you to Rest «音楽 Music» characters. Even if you don’t use the first effect, she’ll still be able to reach 12,000 from the Back Stage alone, enough to handle many Level 3s. Add on the first effect and she could reach 15,000 or even 18,000 before adding on supports. It’s very unlikely she’ll be stopped once she reaches full strength.
An important thing to note is that you’ll usually need to keep Kotori around for a turn to get the most out of her, since it’s unlikely you’ll get to use her first effect on the turn you play her.
Important promise, Otome
Yellow / Level 0 / Cost 0 / 3500 / 1 Soul / No Trigger
«魔法 Magic» / «生徒会 Student Council»
[CONT] The character opposite this card gains Soul +1.
Otome is a simple Level 0 attacker who can hit for 3500 without disrupting your plays at all. As a downside it does mean your opponent can hit you harder though. You could get around this by using Otome to suicide with other powerful Level 0s. Alternatively you might sometimes welcome the extra damage, because it could get you to Level 1 faster than your opponent.