As would be expected the Love Live! and Vividred Operation previews have been continuing, with more of the idols revealed in Love Live, and the beginnings of a theme revealed in Vividred.
“Wonderful Rush” Tojo Nozomi
Yellow / Level 1 / Cost 1 / 2000 / 1 Soul / 1 Soul Trigger
[ACT] COUNTER Backup 2000 Level 1 [(1) Place this card in your Waiting Room from your Hand]
Nozomi is a basic 1/1 Counter. These are probably one of the less useful types of Counters, because it barely offers any advantage over a regular 1/0, and will soon be outclassed by a regular 2/1. Not to mention all the many more powerful themed Counters.
Red / Level 0 / Cost 0 / 500 / 1 Soul / No Trigger
«家事 Housework» / «ランドセル Randoseru»
[AUTO] [Place 1 «鍵 Key» character from your Hand in the Waiting Room] When this card is placed on the Stage from your Hand, you may pay the Cost. If you do so, add 1 character whose name includes [ドッキング Docking] from your Deck to your Hand. Shuffle your Deck.
Our third girl in Vividred is Momo, who acts as an important support card for decks based around “Docking”, which is I believe how the girls transform in this series. This seems to be reflected in the cards, because as we’ll soon see, the [Docking] cards form a part of the deck’s change-like strategy.
Whilst Momo can’t gain you any advantage from her effect, it does not have a Stock cost, meaning you can always use it, helping you to get a useful card out of your Deck. The discard cost can also be to your benefit, putting your higher Level cards in the Waiting Room, so they can be brought back later by one of the [Docking] cards you’ve just added to your Hand.
As a note, Randoseru is a variety of backpack.
“Wonderful Rush” Ayase Eri
Yellow / Level 1 / Cost 0 / 5000 / 1 Soul / No Trigger
[AUTO] When this card attacks, choose up to 2 of your «音楽 Music» characters, during that turn, they gain Power +500.
Eri is another straightforward attacker, who can be more useful than a 1/0 vanilla, whilst also potentially attacking with the same strength. The extra 500 might not seem like much, but when both sides are matched on supports, it can make the difference between a suicide or a victory. It also means that she can reach the 1/0 vanilla standard if you decide not to help your other characters out.
2 people becoming one, Vivid Blue
Blue / Level 3/ Cost 2 / 10000 / 2 Soul / 1 Soul Trigger
«鍵 Key» / «武器 Weapon»
[CONT] Recollection If your Memory contains 2 or more characters with «鍵 Key», this card gains Power +1000.
[AUTO] When this card is placed on the Stage from your Hand, or via [First Time Docking, Akane]’s [ACT] effect, look at up to the top X cards of your Deck, choose up to 1 card, and add it to your Hand. Place the remaining cards in your Waiting Room. X is equal to the number of «鍵 Key» characters on your Stage.
Our first Level 3 for Vividred is Vivid Blue, who has some useful effects, but also reveals some details about how the series will function. To get a true idea of the strength of this card, we’d really need to know what [First Time Docking, Akane] does. Thankfully it’s been revealed somewhere, and apparently it’s a 2/1 that requires you to pay 2 Stock, and send herself and [The Power to Protect, Aoi] to Memory in order to bring back Vivid Blue from the Waiting Room. The Aoi card in question also happens to be a global «鍵 Key» support card. This means that if you pull off this combo Vivid Blue will automatically meet the requirements to reach 11,000 Power, but you can only check at max 4 cards. This slight trade off in checking is probably worth getting out a powerful card during Level 2.
With 11,000 Power Vivid Blue can defeat standard Level 3 cards, and should make easy work of many Level 2 cards if she comes out early. The checking ability means that you’ll be able to gain a card out of playing her, but also that you’ll be able to thin your Deck down by a significant amount. Usually this’ll be good, but there might be occasions when you’ll reveal a Climax from amongst these cards. If there’s 1 in the first 3, this might actually be to your advantage since it won’t get stuck in Stock. However if there’s 1 amongst the 4th or 5th card, this will mean you’ll have gotten rid of what would have been a cancel on your next turn.