Weiβ Schwarz Cards of the Day: 24th-26th of April

For the past 3 days we’ve had a whole bunch of new Level 3 cards, including the rest of the Hayate combo from last week. Friday was mostly repeats, but did at least give us a new Fate card.

Something worth protecting, Signum

Signum is looking to be one of the heavy hitters in this set.

Yellow / Level 3 / Cost 2 /10000 / 2 Soul / 1 Soul Trigger

«魔法 Magic»  / «武器 Weapon»

[CONT] During your turn, for every 1 of your other «魔法 Magic» characters, this card gains Power +500.

[AUTO] This effect can be activated up to 1 time within 1 turn. During the turn when this card is placed on the Stage from your Hand, when this card’s damage is cancelled, deal 1 damage to your opponent. (Damage can be cancelled)

[AUTO] When this card’s battle opponent is Reversed, you may send that character to Memory.

Up first we have Signum who can hit hard and is highly likely to cause at least 1 damage on the turn you play her. She can easily reach 12,000 thanks to her first ability, but it comes with a double edged sword thanks to her third ability. On the one hand sending defeated opponents to Memory means they can’t be Encored, or retrieved later (at least for most decks), but on the other hand it could mean your opponent has a smaller deck when it comes time to Refresh. However depending on when you manage to play Signum, and how you progress the game, this may not end up needing to worry about this fact. For example the downside won’t matter if you don’t play her until after the first Refresh, and the game ends before reaching a 2nd one.

Unfortunately the Power boost only works during your turn, so it means you’ll have to try and defend her with Counters, otherwise your opponent might take her down in a revenge attack.

She also has another ability that will be useful on the turn you play her, which might make you think about holding a copy or two back until the very end of the game. If her damage is cancelled, she can cause an extra 1 damage to your opponent, meaning that unless they have 2 Climaxes right next to each other, you’ll be able to cause at least 1 damage with her.

Angry gaze, Vita

Yep, she's angry.

Red / Level 3 / Cost 2 / 10000 / 2 Soul / 1 Soul Trigger

«魔法 Magic»  / «人形 Doll»

[CONT] If you have 6 or more Climaxes in your Waiting Room, this card in your Hand gains Level -1.

[CONT] This card cannot be Reversed by your opponent’s character’s [AUTO] effects.

{AUTO] [(1)] During your turn, when this card’s battle opponent is Reversed, you may pay the Cost. If you do so, choose 1 of your opponent’s Centre Stage Level 2 or below characters and place it on top of their Deck.

Vita is a new member of the class of Level 3s who can be played early, which in this case she requires 6 or more Climaxes in your Waiting Room. This is a fairly reasonable requirement for the card, because this is often roughly how many Climaxes you will have gone through by the time you reach Level 2, or are partway through Level 2. This does however have the issue that it isn’t particularly something you can control. Sometimes they last 3 Climaxes will simply be too late in the Deck for you to meet these requirements pre-Refresh. Other times you might end up with too many in your Stock or elsewhere, but in these cases you can at least try to get them into your Waiting Room manually.

Vita’s second ability often won’t see use, but can stop annoying cards like Adachi, who are designed to stop cards like this.

Her final ability can help your other characters deal the final blow, or alternatively make it easier for them to attack. The effect is more likely to be useful if you manage to play Vita early, since the opponent will still have Level 2 cards on the Stage. However at this point the effect might feel like a waste, since the extra 1 damage isn’t so important yet. Once you’re both in Level 3 the effect would be more helpful for ending the game, but your opponent is much less likely to have Level 2 cards, at least partly because they’ll be keeping them away from Vita.

One body and soul, Hayate & Reinforce

Reinforce is a very sensible name.

Blue / Level 3 / Cost 2 / 10000 / 2 Soul / 1 Soul Trigger

«魔法 Magic» / «本 Book»

[CONT] Recollection During your opponent’s turn, if you have 2 or more «魔法 Magic» cards, or cards whose name includes [はやて Hayate], this card gains Power +2000.

[AUTO] [(1) Rest 2 of your Standing «魔法 Magic» characters] When this card attacks, if [Lance of Petrification Misteltein] is in your Climax Zone, you may pay the Cost. If you do so, during that turn, this card gains Power +2000 and choose 2 of your opponent’s Level 3 or below characters, during your opponent’s Stand Phase, those characters cannot Stand.

[AUTO] When this card is Front Attacked, look at the top 1 card of your Deck and place it in the Waiting Room or on top of your Deck.

We finally see the end of the Hayate combo from before, and her and Reinforce combine to have some interesting effects. First up, during the opponent’s turn it’s possible for this card to hit 12,000 without supports. This makes them very difficult to break through, and with double Level support it might become out of reach for some decks. Since the combo to bring this card out requires sending 2 cards to Memory, and the series in general focuses around Memory, you should have no trouble at all getting this effect active.

The second effect is a Climax combo that will make the pair powerful whilst attacking, but also has an interesting effect that could essentially lock your opponent out of 2 of their slots on the next turn. The Power boost will help win some battles, but I expect the Stand prevention will be much more important as far as staying in the game is concerned. You can lock down your opponent’s most powerful cards, and either force them to replace them, or go without two attacks next turn. However if you can beat them anyway, this will be wasted, since they’ll be in the Waiting Room by the time your opponent’s turn rolls around. It might be best to leave attacking with this card until last, so you can see how many of your opponent’s cards have survived, and then lock them down.

The final effect has come up on several cards so far in this set, and is useful for increasing your chances of cancelling damage.

Dozing off, Reinforce

We all look like this when we're sleepy, right?

Blue / Level 0 / Cost 0 / 2000 / 1 Soul / No Trigger

«魔法 Magic» / «本 Book»

[AUTO] Bond / [Unizon In! Hayate] [Place 1 card from your Hand in the Waiting Room]

Reinforce Bonds to the support Hayate card from before, allowing you to easily set up the combo. What’s more, since this card is used in the combo itself, you can probably play [One body and soul, Hayate & Reinforce] as soon as you get to Level 2, provided you’ve saved Reinforce that long. Unlike other Bond cards you can’t simply use her to increase your Hand size, so you might be better off saving her until you can get the most out of an early Level 3 card.

 Return of the Thunder Fate

Oh god, the price for the Nanoha sign in this set.

Yellow / Level 3 / Cost 2 / 9500 / 2 Soul / 1 Soul Trigger

«魔法 Magic» / «クローン Clone»

[CONT] If your Deck has 5 or fewer cards, this card in your Hand gains Level -1.

[CONT] Recollection If you have 2 or more «魔法 Magic» characters in your Memory, this card gains Power +1000.

[AUTO] When this card is placed on the Stage from your Hand, you may place the top 1 card of your Clock in the Waiting Room.

Our final Level 3 card is a very straightforward Fate, who like Vita can come down a Level early. In this case you need 5 cards or less in your Deck, which isn’t always something you can control, however with Brainstorm cards like [Reunion after a long time, Fate], you can make it easier to get your Deck down to this number.

Once she’s on the Stage she can heal you for 1, which isn’t a fairly standard effect, but not one we’ve seen on a preview card in a while.

Finally, her Recollection effect will put her at 10,500 permanently, allowing her to just push past many other Level 3 cards. This difference will probably be especially noticeable if you play her during Level 2, since Level 2s will struggle even more to match her, and most other Level 3s than come down early will be stuck at 10,000. Like the rest of the Recollection cards in the set, you should have no trouble pulling off the requirements.

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Weiβ Schwarz Cards of the Day: 23rd of April

Nanoha’s back today with a 2nd Climax combo and we also have a surprise Da Capo appearance. Today’s Chaos TCG previews were a pair of Weiβ Schwarz Da Capo cards that come with the booster boxes as an extra bonus.

Exelion mode, Nanoha

Now the mouth is weird instead.

Red / Level 2 / Cost 2 / 7500 / 2 Soul / 1 Soul Trigger

«魔法 Magic»  / «武器 Weapon»

[CONT] Recollection If you have 2 or more «魔法 Magic» characters in your Memory, this card gains Power +2000.

[AUTO] [(2)] When this card attacks, if [Exelion Buster A.C.S.] is in your Climax Zone, you may pay the Cost. If you do so, cause 1 damage to your opponent, during that turn, this card gains Power +3000. (Damage can be cancelled)

The latest Nanoha can pack a pretty heavy punch, whilst also dishing out burn damage. Her first effect makes her a 9500, a 500 bonus over 2/2 vanillas. This would hopefully mean she can beat most Level 2s, but she’s not quite strong enough to take down Level 3s. The new cards are focused around filling up your Memory, so you should have no trouble fulfilling this card’s requirements.

The Climax combo will give her an extra 3000, which when combined with the 1000 from the Climax will make her a 13,500 before you start to consider any support cards. This means she should be able to break past many Level 3s, although in some cases counters might still get the better of her. The Power boost should help her deal with Level 3s that appear early, and means she’s still useful when you reach Level 3. The other part of the Climax combo deals 1 damage, which can help you end the game if saved until Level 3.

Be careful not to rely too heavily on this effect though, since it does have quite a heavy Cost considering you’ll have already paid 2 to get her onto the Stage.

Exelion Buster A.C.S.

Say "Aaah"

Red / Door Trigger

[CONT] All of your characters gain Power +1000, Soul +1.

Authentic smile, Kotori

This was really unexpected.

Green / Level 3 / Cost 2 / 10000 / 2 Soul / 1 Soul Trigger

«魔法 Magic» / «音楽 Music»

[AUTO] This effect can be used up to twice in 1 turn. When a character is placed from your Hand to the Clock, during that turn, this card gains Power +3000.

[AUTO] When this card is Front Attacked, look at the top 1 card of your Deck and place it in the Waiting Room or on top of your Deck.

[ACT] [Rest 1 of your «音楽 Music» characters] During your turn, this card gains Power +1000.

Kotori makes a surprise appearance with a powerful attacker that might reward you for taking some big risks. Her first effect could allow her to reach 16,000, but I expect will usually not make it past 13,000. Whilst these are big Power boosts, it does mean you’ll need to push yourself closer to defeat in order to use the effect. The easiest way to set this effect off would be your Clock Phase, however this can be a risky play to make at the end of the game. If you doubt you’ll make it through another turn you might as well go all out though. Getting the second effect off can be a bit more difficult, since it’s not often an action you do outside of the Clock Phase, however Shift cards for example would be an easy way to achieve this, and don’t come with an increased damage risk. However they’re not the easiest thing to control. Ideally you’d want to Clock a card with Shift, then Shift it back straight away, resulting in a 6000 boost with little effort on your part.

The 2nd effect can help keep you in the game longer, by getting you closer to that next cancel.

The final effect is yet another way to boost Kotori’s Power, but it’s much simpler, merely requiring you to Rest «音楽 Music» characters. Even if you don’t use the first effect, she’ll still be able to reach 12,000 from the Back Stage alone, enough to handle many Level 3s. Add on the first effect and she could reach 15,000 or even 18,000 before adding on supports. It’s very unlikely she’ll be stopped once she reaches full strength.

An important thing to note is that you’ll usually need to keep Kotori around for a turn to get the most out of her, since it’s unlikely you’ll get to use her first effect on the turn you play her.

Important promise, Otome

Otome's back too!

Yellow / Level 0 / Cost 0 / 3500 / 1 Soul / No Trigger

«魔法 Magic» / «生徒会 Student Council»

[CONT] The character opposite this card gains Soul +1.

Otome is a simple Level 0 attacker who can hit for 3500 without disrupting your plays at all. As a downside it does mean your opponent can hit you harder though. You could get around this by using Otome to suicide with other powerful Level 0s. Alternatively you might sometimes welcome the extra damage, because it could get you to Level 1 faster than your opponent.

Weiβ Schwarz Cards of the Day: 22nd of April

For today’s previews we have our first appearance of the Time-Space Administration Bureau in the new set, in the form of Chrono and his mum, Lindy.

“Maximum freeze magic”, Chrono

Don't expect to see too many other guys in these previews.

Green / Level 2 / Cost 2 / 7000 / 2 Soul / 1 Soul Trigger

«魔法 Magic»  / «武器 Weapon»

[CONT] If you have another character on your Stage whose name includes [リンディ Lindy], this card gains Power +2000 and [[AUTO] Encore [Place 1 character from your Hand in the Waiting Room]

Chrono debuts with a powerful card that gets even stronger when supported by the Lindy card below. If accompanied by a Lindy card he will become a 9000, which is the standard for a 2/2, however he’ll also have Encore added on top of that. This will mean he’ll be much harder to budge off the Stage compared to other 2/2s. He also doesn’t suffer any Power deduction in the process, meaning you don’t need to worry about the problem other Encore cards sometimes have, of simply getting run over repeatedly by equally costed cards with 500 more Power.

Getting and keeping a Lindy on the Stage shouldn’t be too hard, especially since there is a powerful new support card also previewed today, which can safely stay Back Stage, and potentially make this Chrono an 11,000.

Memory of the past, Lindy

People are expecting Green to get fewer cards in this set. So let's hope they're all good.

Green / Level 1 / Cost 1 / 4000 / 1 Soul / 1 Soul Trigger

«魔法 Magic» / «お茶 Tea»

[CONT] All of your other characters whose name includes [クロノ Chrono] or [リンディ Lindy] gain Power +1000.

Our first new Lindy card provides global support for both herself and her son. Since she supports such a narrow band of cards, it allows her to have a few interesting stats that increase her usefulness. Lots of other +1000 global support have to wait until Level 2 to be played, but Lindy can be used at Level 1, allowing you to quickly start gaining a Power advantage over your opponent. She also has 4000 Power, meaning she won’t be killed by Winged Slayer if you happen to face any Disgaea decks.

Weiβ Schwarz Cards of the Day: 19th of April

For Friday’s preview we got 5 cards that all work together, so I decided to separate them out rather than getting lost at the end of the other catch up previews. They consist of a Level 3 Event card, and the 4 other cards that can work alongside that Event.

Book of Darkness Awakening

Summoning loads of cards at once reminds me of Yu-Gi-Oh!

Blue / Level 3 / Cost 2 / No Trigger

Event

If you do not have a character whose name includes [ はやて Hayate] on your Stage you cannot play this card from your Hand. Choose up to 1 [Commander’s declaration, Signum], up to 1 [Chance meeting on the rooftop, Vita], up to 1 [Support role, Shamal] and up to 1 [Sudden strike, Zafira] from your Waiting Room and place them in separate Borders on your Stage.

[Book of Darkness Awakening] is an unusual card for Weiβ Schwarz since it allows you to play up to 4 cards for a single card, resulting in an extra 3 resources. However it seems questionable about whether you’d really want to play all 4 of these cards to the Stage, especially at Level 3. Unless the currently unrevealed Level 3 Hayate needs all of these cards to gain her full strength, I don’t see this being much good beyond a last ditch attempt to rush your opponent.

It’s also quite unlikely that you’ll need to place all 4 cards onto the Stage at once, since you’ll usually still have some Back Stage cards around. In those cases this card will be less useful. Another issue is that the deck would have to be Tri-Colour to work properly, and this can sometimes be hard to pull off. Fortunately though the 4 cards in question can function on their own even without this Event.

Commander’s declaration, Signum

Soul rush!

Yellow / Level 1 / Cost 1 / 6500 / 1 Soul / 1 Soul Trigger

«魔法 Magic»  / «武器 Weapon»

[AUTO] When this card is placed on the Stage from your Hand, or via [Book of Darkness Awakening], if you have 2 or more other «魔法 Magic» characters, during that turn, this card gain Soul +1.

The first of the 4 cards is Signum, who can reach 2 Soul on the turn you play her. This could be useful for causing more damage, but might be wasted in the middle of the game. The only real advantage this card might have during the late game is that she’ll allow you to play a 2 Soul card for only 1 Stock. If played via the above Event you should practically always be able to gain the Soul boost though.

Beyond this she’ll just be a 6500 after this, meaning she can easily get beaten up by other 1\1s.

Chance meeting on the rooftop, Vita

Nobody loves the Vita.

Red / Level 1 / Cost 0 / 5000 / 1 Soul / No Trigger

«魔法 Magic»  / «人形 Doll»

[AUTO] When this card is placed on the Stage from your Hand or via the effect of [Book of Darkness Awakening], during that turn, this card gains Power +X. X is equal to the number of your «魔法 Magic» characters x 500.

Vita is a straightforward attacker who could reach 7500 when you’ve got a full Stage. This is enough to handle most 1/1s, allowing you to save your Stock for other cards. However this would require you to fill your Stage in the process.

If played via [Book of Darkness Awakening] she’ll be practically guaranteed to be 7500, however this would be nowhere near enough to handle your opponent’s cards during Level 3, so will largely be wasted.

Support role, Shamal

No Counters for you!

Blue / Level 0 / Cost 0 / 500 / 1 Soul / No Trigger

«魔法 Magic»

[CONT] During your opponent’s turn, all your other «魔法 Magic» or «本 Book» characters gain Power +500.

[ACT] [(1)] Choose 1 of your «魔法 Magic» or «本 Book» characters, during that turn they gain the following ability. [[CONT] When this card battles, your opponent cannot use Event or [Backup] from their Hand.]

Up next we have a pair of support cards, starting with Shamal. On top of global support to «魔法 Magic» or «本 Book» characters, she can also prevent your opponent from playing Events or Backups, letting you attack freely. Possibly because of this bonus effect, her global support will only work during the opponent’s turn, making that more of a defensive effect. They might have considered a Power boost and Counter prevention a bit too much in one card.

Since you can stop the opponent from using Events or Backups, you’ll be able to pick off characters that your opponent might have been hoping to defend from your attacks. However just be careful to attack them first, so your opponent can’t do any fancy tricks to try and give Power boosts to the character you were hoping to defeat. This effect will probably be useful at Level 3 if brought out by [Book of Darkness Awakening], or just kept on the Stage all game.

Sudden strike, Zafira

You'd think with a picture like this, that the card would be more than just a support.

Blue / Level 1 / Cost 0 / 3000 / 1 Soul / 1 Soul Trigger

«使い魔 Familiar» / «動物 Animal»

[CONT] All of your other «魔法 Magic» or «本 Book» characters gain Power +500.

[ACT] [(1) Rest this card] Choose 2 of your characters, until the end of your opponent’s turn, they gain the following ability [[AUTO] Encore [Place 1 card from your Hand in the Waiting Room]].

Our final support card is Zafira, who is another global support card, except this time he gives the bonus at all times, rather than just in the opponent’s turn. This allows you to buff your characters whilst on the offense and defense. He however understandably has an extra Cost.

His second effect bestows Encore on two of your characters, making them harder for the opponent to get rid of. However, just because the effect lasts until the end of your opponent’s next turn, doesn’t mean you can get away with using the effect twice. If you lose  a battle on your turn and have to Encore the character, they will no longer have this effect when they come back, because they’ll have gone to the Waiting Room in the meantime.

Like Shamal, this could actually be useful at the end of the game if brought back by [Book of Darkness Awakening] or kept on Stage.

Weiβ Schwarz Cards of the Day: 16th-18th of April

For the additional previews this week, Nanoha has been joined by Fate and Hayate. Since Friday’s preview featured 5 cards I’m going to give that it’s own separate entry.

Reunion after a long time, Fate

Those eyes creepy to anyone else?

Yellow / Level 0 / Cost 0 / 2500 / 1 Soul / No Trigger

«魔法 Magic» / «クローン Clone»

[ACT] Brainstorm [(1)] Turn over the top 4 cards of your Deck and place them in the Waiting Room. For every 1 Climax Card amongst them, during that turn, this card gains Power +1000, Soul +1.

Our first Fate card comes with a Brainstorm ability that can empower herself when it succeeds. However I imagine the Power boost will only really be useful early on in the game, when it could actually help you win a battle. Later on in the game, the Soul might be more useful, since it could help you cause lots of damage, or help with a Side Attack.

Aside from this, it can always just be used to thin your deck down.

Reunion after a long time, Nanoha

It's not quite as bad as the Uta no Prince-sama ones.

Red / Level 0 / Cost 0 / 2000 / 1 Soul / No Trigger

«魔法 Magic»  / «武器 Weapon»

[AUTO] When this card attacks, you may choose 1 of your other characters, during that turn, it gains Power +1500.

Paired with the above Fate we have a Level 0 Nanoha who can aid your other attackers. The 1500 boost should allow another character to overcome most other evenly Costed cards, and might even let them challenge cards of 1 Cost higher. The boost seems to be so large because Nanoha can’t use it on herself, meaning she’ll only be sitting at 2000. This makes her a big liability later in the game, and even early on she won’t be able to handle much other than Reversers.

Since her effect is not attribute limited, it means she could be useful in Standard for both «魔法 Magic» or «武器 Weapon» decks.

Determined look, Nanoha

I don't think slanted eyebrows is enough to count as determined.

Red / Level 3 / Cost 2 / 9000 / 2 Soul / 1 Soul Trigger

«魔法 Magic»  / «武器 Weapon»

[CONT] Recollection If you have 2 or more «魔法 Magic» characters in your Memory, this card gains Power +2000.

[AUTO] When this card is placed on the Stage from your Hand, if you have 3 or more other «魔法 Magic» characters, you may put the top 1 card of your Deck to Stock.

[AUTO] When this card is Front Attacked, look at the top 1 card of your Deck and place it in the Waiting Room or on top of your Deck.

Our first new Level 3 card is a Nanoha card who can be quite useful for keeping your Stock up and trying to stay in the game. Normally she’d only be a 9,000, but since the new cards seem to be focusing around getting cards to Memory, she should reach 11,000 during the vast majority of your games. This should be enough to deal with many Level 3s, since they often cannot improve their Power on their own.

The 2nd effect will allow you to regain a Stock after playing her, essentially turning Nanoha into a 1 Stock card. Of course if you don’t have the 2 Stock in the first place you cannot play her though. The Stock boost should allow you to play other cards during the late game that you might otherwise not have been able to. Otherwise it does help you with deck thinning.

Since you need 3 «魔法 Magic» characters to use this effect, you’ll need at least one other Centre Stage character to start things off, since your Back Stage will usually be full. This might sometimes mean you won’t be able to benefit from this effect.

Nanoha’s final effect allows you to check the top of the Deck when she gets Front Attacked, which can be helpful for increasing the chances of the damage being cancelled. If you see a Climax just put it back, otherwise get rid of the card, so you’ll be more likely to hit a Climax from the damage.

For a friend, Fate

Looks like memory could be big in this set.

Yellow / Level 0 / Cost 0 / 2000 / 1 Soul / No Trigger

«魔法 Magic» / «クローン Clone»

[AUTO] When this card is placed on the Stage from your Hand, during that turn, this card gains Level +1, Power +1000.

[AUTO] [(1)] When this card is Reversed in battle, you may pay the Cost. If you do so, send this card to Memory.

Our second Fate card can be used as an anti-Reverser card, as well as helping you thin your Deck for later, and set up Recollection effects.

Her first effect will make her a 3000, which put her to vanilla Power, but what’s far more important is the Level increase. This will allow you to get around Reversers without losing any of your own cards. Even though it’s likely she’ll be defeated on the following turn, due to only having 2000 Power normally, at least it means you can protect your more powerful Level 0s from Reversers.

Once she’s fulfilled this purpose, you can send her to Memory when she gets defeated, instead of the Waiting Room. This will mean your Deck will be 1 card smaller after Refresh, and that your Recollection effects can start to become active almost immediately.

Unizon In! Hayate

Hooray for awkward english!

Blue / Level 2 / Cost 1 / 2500 / 1 Soul / 1 Soul Trigger

«魔法 Magic» / «本 Book»

[CONT] All of your other «魔法 Magic» or «本 Book» characters gain Power +1000.

[ACT] [(2) Place 1 [Slumbering Reinforce] from your Stage, and this card in Memory] Choose 1 [Two Hearts Beating as One Hayate & Reinforce] from your Waiting Room and place it in the Border this card was in.

Our first Hayate card works in a support role, but can also be used to bring out another, not yet revealed card. The first effect means that Hayate could find use in both «魔法 Magic» or «本 Book» Decks, possibly making it useful in Standard as well. I’m not entirely sure whether this sort of effect exists already within Nanoha, so I can’t really tell whether there are better support cards already out there. As always, Level support gives more Power in the centre, but global supports like this can support the edges better when you double up on it.

The second effect however is likely to be a reason for wanting to use Hayate over other support cards, because it will presumably allow you to play a Level 3 early. Given the high cost of this effect, it’s also quite likely that we can expect [Two Hearts Beating as One Hayate & Reinforce] to be a powerful card. We will have to wait and see on that though. Even if the card isn’t astoundingly powerful, the ability to play it early, and load up your Memory faster might make this card useful.

New strength, Fate

Been a while since I've seen same Level Change.

Yellow / Level 1 / Cost 0 / 4000 / 1 Soul / No Trigger

«魔法 Magic» / «クローン Clone»

[AUTO] When this card is placed on the Stage from your Hand, choose 1 of your other «魔法 Magic» characters, during that turn, it gains Power +1000.

[AUTO] Change [(1) Place this card in Memory] At the start of your Climax Phase, you may pay the Cost. If you do so, choose 1 [Sonic drive, Fate] from your Waiting Room and place it in the Border this card was in.

Our final Fate cards for the week come in the form of a pair of Level 1 cards that should work together quite well. When [New strength, Fate] comes into play she can give another «魔法 Magic» character a 1000 Power boost, which should prove useful during the Level 1 portion of the game.

After this, she can Change into [Sonic drive, Fate], immediately unlocking her full strength. Since the Change only requires  a single Stock it’s no worse for you than playing the 2nd Fate from your Hand. In addition, placing this card in Memory will thin your Deck for later and support all your Recollection effects.

Sonic drive, Fate

You don't want to make Fate angry!

Yellow / Level 1 / Cost 1 / 6000 / 1 Soul / No Trigger

«魔法 Magic» / «クローン Clone»

[CONT] Recollection During your turn, if you have cards in Memory, this card gains Power +1500.

[AUTO] Encore [Place 1 character card from your Hand in the Waiting Room]

[Sonic drive, Fate] can become a pretty hefty attacker on your turn, whilst also being able to weather your opponent’s attacks via Encore. Her Recollection effect will push her up to 7500 during your turn allowing her to defeat many other 1/1s and even suicide with the deadlier 1/1s that start at 7500. Since this doesn’t have specific requirements, you can use any of your other cards that send themselves to Memory to set this up, and don’t have to rely on the Change. If you do want to bring her out via Change, it does allow you the option to dump her from your opening Hand and digging for other cards instead.

Weiβ Schwarz Cards of the Day: 15th of April

A new week means it’s time for new previews, and this time we’ve got Magical Girl Lyrical Nanoha The MOVIE 2nd A’s. For brevity and my own sanity I’ll just call this Nanoha from now on.

Cheerful Nanoha

It's been a long time since Nanoha last appeared during the previews

Red / Level 0 / Cost 0 / 2500 / 1 Soul / No Trigger

«魔法 Magic»  / «武器 Weapon»

[AUTO] When this card attacks, if [The promised morning] is in your Climax Zone, send the top 3 cards of your Deck to the Waiting Room. If they’re all «魔法 Magic» characters, you may choose 1 «魔法 Magic» character in your Waiting Room and add it to your Hand.

The promised morning

These will be popular cards.

Red / 2 Soul Trigger

[AUTO] When this card is placed in the Climax Zone from your Hand, draw 1 card, then select 1 of your characters, during this turn it gains Power +2000 and Soul +1.

Our first previews for Nanoha are a Climax combo which mixes a pseudo-Brainstorm with a salvage effect. When the combo succeeds, not only will you thin your Deck down, but you’ll hopefully be able to get useful cards back to your Hand. If you use this effect earlier in the game you’ll be able to get more out of Nanoha herself, but you’ll probably have less of a choice of what to salvage at the time.

Even when it fails you’ll at least have avoided getting a Climax stuck in your Stock, unless of course you’re playing Events that is.

Since she has 2500 Power it means that at other times she can at least take down other weaker Level 0s, or be sacrificed to take down Reversers.

Weiβ Schwarz Cards of the Day: 10th-12th of April

Little late on this, but the previews for the Vividred and Love Live TDs are now complete, so I suppose we’ll have something else to look forward to next week?

“Wonderful Rush” Minami Kotori

That's a straightforward effect.

Yellow / Level 2 / Cost 2 / 8500 / 2 Soul / 1 Soul Trigger

«音楽 Music»

[CONT] If this card is in the Middle Border of Centre Stage, this card gains Power +1000.

Kotori is a simple card, who is fairly limited in scope of what she can achieve. When in the centre she’ll outmatch 2/2 vanillas by 500, but anywhere else she’ll fall short by 500. This might be slightly useful when just playing with TDs, but usually you’ll want to get something more useful out of 2 Stock.

Momo on the way to school

Momo's back, and this time you can actually see her backpack.

Red / Level 2 / Cost 1 / 7500 / 1 Soul / 1 Soul Trigger

«家事 Housework» / «ランドセル Randoseru»

[CONT] If you have any other character on the Stage whose name includes [あかね Akane], this card gains Power +1500.

This Momo is similarly a fairly powerful Level 2 card, except she’s cheaper and likely more consistent, however she’s not quite as powerful. When accompanied by Akane, she can reach 9000 Power. which is pretty good for a 2/1. The issue will be whether you can keep an Akane on Stage though, but if there’s an Akane support card this will be easy enough.

“Wonderful Rush” Nishikino Maki

Why are the Love Live previews less interesting than the Vividred ones?

Yellow / Level 1 / Cost 0 / 5500 / 1 Soul / No Trigger

«音楽 Music»

No effect.

Your basic 1/0 vanilla.

Connecting hearts

Nothing to see here...

Red / Level 1 / Cost 2 / No Trigger

Rest 2 of your Standing characters. After Resting the 2 characters, choose up to 2 «鍵 Key» characters from your Waiting Room and add them to your Hand.

Connecting Hearts is a useful event card since it allows you to salvage 2 cards, but comes with a fairly heavy Cost. Since you need to pay 2 and Rest 2, it means you’ll really need 2 Back Stage characters, and it can be quite a big drain on your Stock if used early. However you’ll ideally save this card for when important cards end up in the Waiting Room, allowing you to be ready for the late game.

“Wonderful Rush” Kosaka Honoka

The Level 3 finally arrives for Love Live.

Yellow / Level 3 / Cost 2 / 10000 / 2 Soul / 1 Soul Trigger

«音楽 Music»

[AUTO] When this card is placed on the Stage from your Hand, search your Deck for up to 1 «音楽 Music» character and add it to your Hand. Shuffle your Deck.

[AUTO] When one of your other «音楽 Music» characters attacks, during that turn, this card gains Power +1000.

The final Love Live reveal is for Honoka, who gets a fairly powerful Level 3, at least for a TD card. Her first effect will allow you to get another useful card, barring those rare instances when your Deck is simply out of worthwhile cards to search. Even then it could be useful for thinning it. Popular search choices might include other copies of this card, or character counters.

Her second effect allows you to buff her up, and hopefully defeat other Level 3 cards, but it does mean she’ll have to attack last. Also you can’t use multiple copies to their full potential at the same time. 12,000 Power combined with support can get through many Level 3s, but won’t usually be enough to get you outside Counter range.

Hearts passing by, Akane

If I knew the series, Rei would mean something to me...

Red / Level 1 / Cost 1 /6500 / 1 Soul / No Trigger

«鍵 Key» / «マヨネーズ Mayonnaise»

[AUTO] Encore [Place one character from your Hand in the Waiting Room]

The final Vividred preview is a standard 1/1 Encore card. It maintains the Stage better than other 1/1s, but lacks a bit in Power because of this. The usefulness will sometimes depend what deck you’re facing off against, and how many higher power 1/1s they’re packing.