Weiβ Schwarz Cards of the Day: 15th-25th of March

26 Mar

There’s a lot of cards to catch up with over the past week and then some, including more Level 3s and many more double Climax combos. As well as a complete disregard for the characters original colour scheme.

“Together” Hatsune Miku

Been a little while since our last KEI art.

Green / Level 2 / Cost 1 / 3500 / 1 Soul / 1 Trigger

«音楽 Music»

[CONT] Assist All of your characters in front of this card gain Power +1000.

[ACT] [Rest this card] All of your other «音楽 Music» characters, during that turn, gain Power +500.

Our first Miku is a support card, which could be useful if the deck doesn’t contain a Level support card. On the offense she’ll boost two of your characters by 1500 and another by 500. If you had two, you could add 2000 to two characters and 3000 to the central one. This means the card will outperform Level support cards whilst attacking, especially during Level 2. However it’s not quite so good on the defense. During Level 2 it can match Level supports, but once you get to Level 3 there will be a slight deficit.

If you don’t mind giving up a bit of defense, this might could be quite useful when attacking.

Kagamine Len “Original”

Looks like all the level 3s are going to be Originals.

Yellow / Level 3 / Cost 2 / 10000 / 2 Soul / 1 Soul Trigger

«音楽 Music»

[CONT] If you have 5 or less cards in your Deck, in your Hand this card gains Level -1.

[AUTO] When this card is placed on the Stage from your Hand, all of your characters, during that turn, gain Soul +1.

The Level 3 Len comes with an ability to come out a Level early, meaning you can start to pull out the big guns earlier. However it’s not exactly the easiest requirement in the game to pull off. With Brainstorm cards it might be possible to get your Deck down to 5 in order to play this card, however at other times you might be at the whim of your opponent, and how much damage they want to try and cause you. There’s always the possibility you can go from 6+ cards in Deck to a Refresh in one turn.

His other effect gives all of your characters an extra Soul, allowing you to cause more damage, if it doesn’t get cancelled. Alternatively it might be useful for aiding Side Attacks. This effect might be more useful at Level 3 though, where it’s more likely to help you end the game.

Kagamine Rin “Original”

Finally, heal!

Yellow / Level 3 / Cost 2 / 10000 / 2 Soul / 1 Soul Trigger

«音楽 Music»

[CONT] If your Stock is 4 or less, this card gains Power +2000.

[AUTO] When this card is placed on the Stage from your Hand, or via [Change], you may place the top card of your Clock in the Waiting Room.

[AUTO] When this card’s battle opponent is Reversed, put that character to Stock.

A healing card finally appears in Project Diva in the form of Rin. In addition to this she can also be pretty powerful, but this could come with quite a heavy downside.

Her first effect will push her to 12,000 power, making her a pretty deadly character to face, especially if you bring her out during Level 2 with Change. However it order to reach this power you’ll need 4 or less Stock. This might be possible during the late game when you’re paying for all your Level 3s, but it can restrict some of your future plays. You’ll have to keep on paying Stock to be able to keep her Power up, but being limited to 4 or under will limit how many Level 3s or counters you might be able to use.

Her final effect is a double edged sword, because on the one hand it can stop your opponent Encoring characters, on the other it will allow your opponent to use more cards against you on following turns.

Hatsune Miku “SW polka-dot bikini”

More cards for the Blue / Red Assist deck.

Blue / Level 1 / Cost 1 / 2000 / 1 Soul / 1 Soul Trigger

«音楽 Music» / «水着 Swimsuit»

[CONT] Assist All of your characters in front of this card gain Power + X. X is equal to the number of your characters with [Assist] x 500.

[ACT] [(1)] Choose 1 of your «音楽 Music» characters, until the end of your opponent’s turn, it gains Power +1000.

Up next we have another supporting Miku that will fit into those Red / Blue decks that will get stronger when you have characters with Assist on the Stage. This Miku is very similar to MEIKO from a few weeks ago, except with a more costly but longer lasting second effect. Instead of requiring you to Rest herself, you instead need to pay a Stock. This allows you to use the effect repeatedly in a single turn, leading to stronger characters, but does mean you’ll use up resources you might need later.

Since the boost lasts through your opponent’s turn, it also means your characters will be strong defensively as well.

Kagamine Rin “SW stripe bikini”

It's flat and flatter this time...

Yellow / Level 1 / Cost 0 / 4500 / 1 Soul / No Trigger

«音楽 Music» / «水着 Swimsuit»

[CONT] For every other card on your Stage who’s name includes  [リン Rin] or [ レン Len], this card gains Power +500.

This Rin could be quite useful during Level 1 for Rin/Len decks, since she can become pretty powerful without costing you any Stock. At best she’ll be a 6500, which is very strong for a 1/0, but you can usually expect her to be at least a 5500, meaning she’ll rarely be worse than a vanilla. She is of course little to no use outside of the Rin/Len deck.

Kagamine Len “Starmine”

Len needs to upgrade to Super Len with a Fire Flower.

Yellow / Level 2 / Cost 1 / 7500 / 1 Soul / 1 Soul Trigger

«音楽 Music» / «ヘッドフォン Headphone»

[CONT] If this card is in the Middle Border of Centre Stage, this card gains [[AUTO] Encore [Place 1 character from your Hand in the Waiting Room]]

[AUTO] [(1)] If this card attacks and [Fire◎Flower] is in your Climax Zone, you may pay the Cost. If you do so, choose 1 of your other characters, during that turn, it gains Power +4500, this card gains Power +4500.

“Starmine” Len can allow you to punch through your opponent’s defenses with his Climax combo, whilst his Encore effect should allow him to stay on the Stage longer so you can pull this off. Since Len only gains Encore when in the middle border you’ll probably want to only play one copy at a time, since otherwise he’s a fairly weak Level 2.

After the Climax combo he’ll have at least 13,000 Power thanks to the Climax and his own ability, meaning he should be able to take out many Level 3 cards. Since a second card will also gain this boost, you could use it to make a cheap character defeat a more powerful character. Alternatively you could make sure you’ll absolutely be able to win a battle by pushing one of your characters beyond your opponent’s Counter limit.

Fire◎Flower

Did Mario manage to sneak in?

Yellow / 1 Soul + Whirlwind Trigger

[CONT] All of your characters gain Power +1000, Soul +1.

This is the accompanying Climax card for the above Len.

Hatsune Miku “Linkage”

What's up with your headgear Miku?

Green / Level 0 / Cost 0 / 2000 / 1 Soul / No Trigger

«音楽 Music»

[AUTO] This ability gets activated up to 2 times in 1 turn. When one of your other «音楽 Music» characters is placed on the Stage from your Hand, during that turn, this card gains Power +1500.

This Miku can be quite a powerful attacker during Level 0, capable of reaching 5000 before considering supports. This can defeat most Level 0s and even take on a few of the weaker Level 1s.

There are of course downsides to this card. Firstly she’ll only be a 2000 whilst defending, making her fairly easy to defeat in revenge. Secondly you’re required to play lots of cards to your Stage to get the most out of her. This might come back to bite you if it ends up costing you cards in the long run.

KAITO & MEIKO “Original”

The original pair don't even get individual Level 3 cards.

Blue / Level 3 / Cost 2 / 9500 / 2 Soul / 1 Soul Trigger

«音楽 Music»

[CONT] During your opponent’s turn, this card gains Power +2000.

[AUTO] When this card attacks, reveal the top card of your Deck. If it’s a «音楽 Music» character add it to your Hand. (Otherwise put it back.)

KAITO and MEIKO appear together for their Level 3 and could potentially give you quite a lot of card advantage, but lack the ability to end the game themselves. At only 9500 power it’s quite difficult for them to challenge other Level 3 cards, however since they gain 2000 during the opponent’s turn, it will be quite difficult for your opponent to defeat them.

Their other effect could potentially give you a free card whenever they attack, since the vast majority of your deck with be  «音楽 Music» characters. This can replenish your hand during the late game, giving you more options for defending yourself or to defeat your opponent. However you might not get much chance to use these new cards, since you’ll be very close to the end of the game by the point you play this card.

Kagamine Rin “Scissors”

Is it chav Rin?

Yellow / Level 2 / Cost 1 / 5000 / 1 Soul / 1 Soul Trigger

«音楽 Music»

[CONT] Assist All of your characters in front of this card gain Power +X. X is equal to that character’s Level x 500.

[AUTO] [(1) Place one of your «音楽 Music» characters on the Stage in the Waiting Room] When [Tokyo Teddy Bear] is placed in your Climax Zone, you may pay the Cost. If you do so, you may place 1 «音楽 Music» character on your Stage from your Waiting Room, with equal or lower Level than your own.

Rin is a Level support card, that also comes with a Climax combo that allows you to bring characters back to your Stage. Level support is of course always useful, but it’s the extra effect that sets them apart from each other. In this case Rin can allow to bring back a character, hopefully for cheaper Stock than normal, however it will come at a much higher card cost. During the combo you’ll exchange the Climax, another card and a Stock for another character, which means it won’t really be worth it resource wise, unless you can bring back a Cost 2 card, or something absolutely crucial to you at that time. Even with Cost 2 cards you’ll still be exchanging 1 Cost for giving up one of your cards.

You’ll probably want to save this effect for during Level 3, since it will allow you to bring back your most powerful cards, and it also means you’ll have a wider range of Cost 2 cards to choose from.

Tokyo Teddy Bear

That's not a particularly cute bear.

Yellow / 1 Soul + Fire Trigger

[CONT] All of your characters gain Power +1000, Soul +1.

This is the Climax that goes along with the above Rin.

Hatsune Miku “Green Orb”

And yet she's Red...

Red / Level 2 / Cost 2 / 8500 / 2 Soul / 1 Soul Trigger

«音楽 Music» / «ドレス Dress »

[AUTO] When this card attacks, if [World’s End Dance Hall] is in your Climax Zone, choose 1 character in your Waiting Room, and add it to your Hand.

Now we’ve got a pair of Red cards which both work with the same Climax, and have quite typical effects for Red Climax combos. Up first we have Miku who will allow you to get a character back for free, letting you trade the Climax for a new card. This will mean whether you draw or Trigger the Climax you should still be able to salvage a character, provided you draw this Miku. At other times she’ll be a bit lacking in power for a 2/2, but this is the penalty she has to pay for being able to salvage a card.

Megurine Luka “Red Jade”

This colour scheme makes a bit more sense.

Red / Level 2 / Cost 1 / 8000 / 1 Soul / 1 Soul Trigger

«音楽 Music» / «ドレス Dress »

[AUTO] [(1)] When this card attacks, if [World’s End Dance Hall] is in your Climax Zone, you may pay the Cost. If you do so, your opponent takes 1 damage. (Damage can still be cancelled.)

Luka is the second in this pair of Climax combos, and comes with a burn effect, which can be very useful for ending the game. If you save her until Level 3 she might even be able to win the game for you. If you can get multiple copies of her onto the Stage at once, your opponent could take quite a beating in that turn, especially since you’ll be hitting for low damage multiple times, rather than a big single hit.

World’s End Dance Hall

Is the world going to end?

Red / Gate Trigger

[CONT] All of your characters gain Power +1000, Soul +1.

This is the Climax, that as you might have guessed from the picture, goes along with the above Miku and Luka.

“Singing voice for you” Hatsune Miku

More KEI art.

Green / Level 2 / Cost 1 / 8000 / 1 Soul / 1 Soul Trigger

«音楽 Music»

[AUTO] When one of your other «音楽 Music» characters attacks, during that turn, this card gains Power +1000.

This Miku has a simple effect that you find in several different series, but of course themed to their individual sets. This effect allows Miku to be a cheap but powerful attacker, since she can reach 10,000 Power if she attacks last. This should be enough to handle other Cost 1 cards, and even match some Cost 2 cards. However it does mean you need to be careful with your attack order, and that if you play multiple copies at once, you won’t get the most out of all of them.

Kagamine Len “Phoenix Moon”

This looks more like Rin to me.

Blue / Level 0 / Cost 0 / 2500 / 1 Soul / No Trigger

«音楽 Music» / «和服 Traditional Japanese Clothes»

[AUTO] When [Hachi-hachi Flowery Battle of Kagamines] is placed in your Climax Zone, look at the top card of your Deck, then place it on the top or bottom of your Deck. Choose 1 of your «音楽 Music» characters, during that turn, it gains Power +1000.

This time we’ve got another double Climax combo, but this time featuring Rin and Len, this time looking like each other. If you hadn’t noticed, the one above that seems to be wearing lipstick is Len. His combo has a useful effect, but it might be wasted during the early portions of the game. The first part of his effect allows you to check the top of your Deck, hopefully avoiding you hitting a Climax early in the game, or alternatively  something you might want to search later in the game. The second part of his effect gives one of your «音楽 Music» characters a +1000 boost, helping you with your early game battles. On top of the 1000 from the Climax itself, this will probably help take down just about anything your opponent puts against you at Level 0.

Kagamine Rin “Rain”

And this looks more like Len...

Blue / Level 2 / Cost 2 / 8500 / 2 Soul / 1 Soul Trigger

«音楽 Music» / «和服 Traditional Japanese Clothes»

[AUTO] When this card attacks, if [Hachi-hachi Flowery Battle of Kagamines] is in your Climax Zone, send the top card of your Deck to the Waiting Room. If that card is Level 1 or above, draw 2 cards. (Climaxes count as Level 0.)

Rin has another Climax combo, this time allowing you to draw a card when her effect is successful. Given the distribution of Level 0s and Climax cards in most decks, this effect would normally have about a 50% success rate, but if you’ve been paying careful attention to what you’ve seen so far in a game, you’ll be better able to judge whether this effect will work or not. You could try and combine her with the above Len card to increase your chances of seeing a Level 1 or above, but it might not be worth putting a Level 0 on the Stage at that point.

When the combo succeeds you’ll end up 1 card up, having just drawn 2 new cards. This will bolster your resources for the late game, but just be careful that drawing so much might lead to you drawing more Climax cards. Even if the effect fails you’ll either thin your deck down, or avoid getting a Climax stuck in Stock.

Hachi-hachi Flowery Battle of Kagamines

Most menacing card name ever!

Blue / Book Trigger

[CONT] All of your characters gain Power +1000, Soul +1.

The is the Climax that goes along with the above two cards.

“Electronic Diva” Hatsune Miku

Miku's end game finally appears.

Green / Level 3 / Cost 2 / 9500 / 2 Soul / 1 Soul Trigger

«音楽 Music»

[CONT] For every 1 of your other «音楽 Music» characters, this card gains Power +500.

[AUTO] When this card is placed on the Stage from your Hand, or via [Change] you may place the top 1 card of your Clock in the Waiting Room.

Miku has a simple and powerful Level 3 in the booster set, who heals but can also boast a fairly impressive Power score. At her best Miku can reach 11,500 before supports, making her strong enough to take down many other Level 3 cards, without costing you any extra resources. If you can keep your Stage full, then you’ll have an easier time attacking your opponent and defending yourself.

Hatsune Miku “Append”

Not sure why the upgraded Miku changes into the old Miku...

Green / Level 2 / Cost 1 / 8000 / 1 Soul / 1 Soul Trigger

«音楽 Music»

[AUTO] Change [(2) Place 1 card from your Hand to the Waiting Room, place this card in the Waiting Room] At the start of your Climax Phase, you may pay the Cost. If you do so, you may choose 1 [“Electronic Diva” Hatsune Miku] in your Waiting Room and place it in the Border this card was in.

Append Miku is a straightforward Change card that allows you to play [“Electronic Diva” Hatsune Miku] early, and begin to establish a dominant Stage position during Level 2, in addition to healing yourself early. Performing this Change does come at the additional cost of a card from your Hand, but you should soon make it up when your hefty Level 3 Miku hits the Stage and takes out an opponent’s card in battle.

Hatsune Miku “Selfish Factory Manager”

That's not where handcuffs go.

Green / Level 3 / Cost 2 / 10000 / 2 Soul / 1 Soul Trigger

«音楽 Music» / «工場 Factory»

[AUTO] When this card is placed on the Stage from your Hand, draw up to 2 cards, then place 1 card from your Hand in the Waiting Room.

[AUTO] When this card’s battle opponent is reversed, if [Sadistic.Music∞Factory] is in your Climax Zone, you may send that character to Clock.

Our final Miku from last week was yet another Climax combo, and also another Level 3 for Miku. This time however she can burn your opponent, rather than healing yourself, hopefully taking your opponent out of the game sooner. Her regular effect allows you to immediately replenish your Hand for future plays, and might even help you draw into the Climax combo.

The climax combo is where Miku can potentially shine, because she allows you to not only deal unblockable damage to the opponent, but also prevents them from encoring one of their characters. This will hurt them, but could also mess their Stage up. The issue of course is how often you’ll ever successfully pull this off, given her base 10,000 Power. If your opponent knows you have this card, they’ll likely try and save their stronger Counter cards to stop her ever winning a battle, and will keep their weaker cards away from her. You’ll either need to get a lucky shot off against a weaker character, deplete your opponent’s counters, or use supports to give Miku a massive Power boost to get the most out of her.

Sadistic.Music∞Factory

Jump Miku! Jump!

Green / Gold Bar Trigger

[CONT] All of your characters gain Power +1000, Soul +1.

This is the Climax that goes with the above Miku. Since it has a Gold Bar Trigger it should be even easier than normal to pull off the combo, because it’s easier to get the Climax into your Hand.

Hatsune Miku “Memoria”

Well at least she has Blue hair...

Blue / Level 0 / Cost 0 / 1000 / 1 Soul / No Trigger

«音楽 Music»

[AUTO] [(1) Rest 2 of your Standing «音楽 Music» characters] When this card is placed on the Stage from your Hand, you may pay the Cost. If you do so, draw 1 card.

This week looks to be full of draw cards, with both Mikus allowing you to draw extra cards. Up first we have “Memoria” Miku, who is taking a break from her normal Green hair. She has a rather costly effect that requires a Stock and 2 Rested characters in order to draw 1 card. Other low Level draw cards exist for cheaper, but they usually require you to discard as well, or are Brainstorm effects, which aren’t guaranteed to work.

This Miku will potentially clash with other supporting cards in the set, since it seems to be very heavy on Resting cards. At the right time she’ll be useful, but at others you’ll just end up reducing the capabilities of your other cards.

Hatsune Miku “Star Voice”

Drawing cards is quite useful.

Blue / Level 2 / Cost 1 / 8000 / 1 Soul / 1 Soul Trigger

«音楽 Music»

[AUTO] When this card attacks, if [FREELY TOMORROW] is in your Climax Zone, all of your «音楽 Music» characters, during that turn, gain Power +1500, and the following ability [[AUTO] When this card’s battle opponent is Reversed, draw 1 card, then place 1 card from your Hand to the Waiting Room.]

Our final Miku has yet another Climax combo, this time giving your characters a Power boost and the chance to draw lots of cards. The Power boost partly makes up for the fact the Climax itself only gives a Soul boost, meaning that your Stage could end up being full of powerful characters that can also deal lots damage. When your «音楽 Music» characters successfully win a battle, which should be easier with the Power boost, you’ll be able to draw and discard 1 card, allowing you to dig deeper into your Deck, but also dump useless card, or Change targets. If you have multiple copies these effects will stack, and you could end up drawing lots and lots of cards in a single turn.

FREELY TOMORROW

English card names have to be in all caps.

Blue / 2 Soul Trigger

[CONT] All of your characters gain Soul +2.

This is the Climax that goes with the above Miku.

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