Today we get a pair of Red cards in the form of Silica and Lisbeth, both of whom can salvage cards from the Waiting Room.
Like a little sister, Silica
Red / Level 3 / Cost 2 / 10000 / 2 Soul / 1 Soul Trigger
«アバター Avatar» / «武器 Weapon»
[AUTO] When this card is placed on the Stage from your Hand, you may put the top 1 card of your Clock in the Waiting Room.
[AUTO] When this card attacks, if [Pina’s Resurrection] is in your Climax Zone, choose up to 1 Character card from your Waiting Room and return it to your Hand, and choose up to 1 card from your opponent’s Waiting Room and put it on top of their Deck.
Silica is our second RR Climax combo in Red that allows you to salvage cards, but this time she’s a Level 3, unlike Lisbeth who was a Level 2. Outside of the Climax combo she also allows you to heal damage, which is useful as always.
The Climax combo is similar to Lisbeth’s, but there are of course differences, otherwise there wouldn’t be much point in having different cards. Firstly Silica’s combo is free, whereas Lisbeth cost 1 Stock, meaning that once on Stage Silica will be cheaper. However since she costs an extra Stock to play in the first place, this makes little difference overall, unless you manage to use her effect multiple times, which is fairly uncommon.
Both cards end up replacing the Climax, but Lisbeth allows you to get back 2 useful cards, compared to this Silica’s 1. However that’s pretty much all Lisbeth does, whereas Silica can also help you with dealing damage. By putting an opponent’s card on top of their Deck it will either guarantee you one damage, or increase your potential damage output by putting the opponent 1 card further from a Climax. Both scenarios can be very important at the end of the game, because this can sometimes be the difference between victory and defeat.
Since they both have a salvaging Climax combo, it does raise the question of what kind of Climax they’ll both get. Normally you’d expect this to be paired with a Gate Trigger, but they can’t both have that. Which Climax they’re ultimately paired with could have a big impact on their usefulness.
Blessing a best friend, Lisbeth
Red / Level 0 / Cost 0 / 500 / 1 Soul / No Trigger
«アバター Avatar» / «武器 Weapon»
[AUTO] When this card attacks, all your other cards which contain the name [ アスナ Asuna], for that turn, gain Power +500.
[AUTO] BOND /[Invitation to her Party, Asuna] [(1)]
Our second card is a Lisbeth who has Bond to yesterday’s Asuna Climax combo. This makes it much easier to pull off the combo, but can also be useful in general for keeping your resources up.
Thankfully Lisbeth also has a bonus effect that makes her useful even after you’ve used the Bond, or during those times you are unable to Bond. A +500 boost to all your Asuna could help turn the tide of battle, but will probably have the greatest impact early on in the game, when it’s a bigger boost relative to the general power level.