Weiβ Schwarz Cards of the Day: 28th of February

We’ve got a Climax combo today, featuring the song ‘Black★Rock Shooter’, but unfortunately with no sign of the accompanying outfit.

“Black★Rock Shooter” Hatsune Miku

I think some people are surprised by the lack of outfit.

Green / Level 1 / Cost 0 / 5000 / 1 Soul / No Trigger

«音楽 Music»

[AUTO] When this card attacks, if [Black★Rock Shooter] is in your Climax Zone, during that turn, this card gains Power +3000.

Black★Rock Shooter

Is this from the in game performance?

Green / 2 Soul Trigger

[CONT] All of your characters gain Soul +2.

Today Miku shows off her Black★Rock Shooter Climax combo, which could make her quite a heavy hitter without costing you any Stock. When [Black★Rock Shooter] is played alongside the accompanying Miku, she will become an 8000 Power, 3 Soul card. This means you can take out higher Cost cards, and potentially cause a lot of damage to your opponent.

Of course this means that you’ll probably just be trading off your Climax card for one of your opponent’s cards, meaning you’ll need several copies on Stage at once to get the most out of it.  The fact she’s a little lacking in power otherwise will likely mean that she won’t be too useful outside of the Climax combo, and is also likely to be defeated on your opponent’s next turn.

It’s useful as a way to conserve Stock whilst taking down stronger cards, but it probably won’t do much to shift the balance of resources in a game.

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Weiβ Schwarz Cards of the Day: 27th of February

We’ve got double the Miku today, with a return to two card previews. She’s also brought her costumes along with her this time and expanded beyond simply the «音楽 Music» attribute.

Hatsune Miku “FOnewearl Style”

Miku sporting a fetching Phantasy Star Online outfit.

Green / Level 1 / Cost 1 / 6500 / 1 Soul / No Trigger

«音楽 Music» /  «ネトゲ Net Game»

[AUTO] ENCORE [Put 1 character card from your Hand to the Waiting Room]

Our first Miku today is a simple 1/1 Encore card, which sacrifices 500 Power for her ability. This gives her greater survivability than other 1/1s, but means she can’t be as much of a destructive force.

Her usefulness will partly depend on what the opponent is using. Too many strong 1/1s and she’ll struggle to make an impact and you’ll just be losing cards every turn. If they field a lot of weaker 1/0s she will be useful for taking them out without costing you any Stage presence. This will be especially useful against reversing cards.

An interesting thing to note is that she has the rare «ネトゲ Net Game» attribute, and not the more common«ネット Net», so don’t get them confused. The former hasn’t been seen since Lucky Star, with several Konata and Kuroi-sensei cards featuring it, with the only other appearance being a lone Persona 3 card. The latter has been seen a lot recently in series like Accel World and Sword Art Online.

Hatsune Miku “Deep Sky”

Wouldn't be a proper Japanese title without school girls...

Green / Level 0 / Cost 0 / 3000 / 1 Soul / No Trigger

«音楽 Music» / «メガネ Glasses»

No effect.

Our second Miku is just a Level 0 vanilla. These are useful when you just need power without a drawback, but are generally outclassed in the end by cards with effects, or higher base power.

Weiβ Schwarz Card of the Day: 26th of February

Miku’s back again for another card preview.

“Best stage”, Hatsune Miku

Not seen the illustrator logo there before.

Green / Level 2 / Cost 1 / 8000 / 1 Soul / 1 Soul Trigger

«音楽 Music»

[AUTO] When this card is placed on the Stage from your Hand, if you have 2 or more other «音楽 Music» characters, during that turn, this card gains Power +2000.

Our second Miku card is a cheap one turn powerhouse for Level 2. When accompanied by 2 other «音楽 Music» characters, she will reach 10,000. This should allow her to handle most Level 2s and with the correct support maybe some Level 3s. This should hopefully let her take out Cost 2 cards, whilst she herself is only Cost 1.

The disadvantage Miku has, is that she’ll only be 8000 from then on, making it quite likely she’ll be defeated on the following turn. She’ll be best used to take out a current threat, but she won’t do anything to stabilise your Stage.

Weiβ Schwarz Card of the Day: 25th of February

With the Sword Art Online previews finally over, it’s time to start on a new series, Hatsune Miku -Project DIVA-f. Since this is the only upcoming series for a while, I expect we’ll be seeing a lot of Miku and her Vocaloid friends in the near future.

‘Miku Miku full power’ Hatsune Miku

And so it begins.

Green / Level 2 / Cost 1 / 2500 / 1 Soul / 1 Soul Trigger

«音楽 Music»

[ACT] (COUNTER) BACKUP 3000 Level 2 [(1) Put this card in Hand to the Waiting Room]

Our first Miku preview is a simple 2/1 vanilla counter, which should probably be expected, given it’s a TD card. Only providing a 3000 Power boost might not be fancy, but it does the job of keeping your characters alive. You also don’t have to worry about the restriction more powerful counters may have, and can safely use it in any deck.

Weiβ Schwarz Card of the Day: 21th of February

In a surprising move, we’ve had our first single card preview in a long time. This might possibly be because the full set reveal is happening tomorrow, and the preview on that day is usually of old cards anyway. What’s likely to be our final new card sees the return of Leafa.

<<Sylph>> Girl, Leafa

Leafa looks happy today.

Green / Level 1 / Cost 0 / 4500 / 1 Soul / No Trigger

«アバター Avatar» / «武器 Weapon»

[AUTO] ENCORE [Put 1 character card from your Hand to the Waiting Room]

[ACT] [Rest 2 of your «アバター Avatar» or «ネット Net» characters] During that turn, this card gains power +2500.

We’ve got quite a useful Leafa card today, that comes with both power and survivability. During your turn she can reach 7000, simply by Resting two characters, hopefully Back Stage. This means she’ll be able to defeat most 1/0s, and even go head to head with many 1/1s. Her encore effect allows you to keep her on the Stage, and keep on defeating characters, however she’ll probably be a bit too easy to defeat with only 4500 power. This means that for every one of your opponent’s cards that you defeat on your turn, you’ll probably have to give up a card from your hand during your opponent’s turn.

However for just a Stock more, you could use yesterday’s Asuna, who can stay at 7000, whilst having Encore. However that requires you protect Kirito alongside her, and of course would be for a completely different colour deck.

Weiβ Schwarz Cards of the Day: 20th of February

The Sword Art Online previews are continuing, this time with a Kirito with a different hairstyle and a captive Asuna.

For the Sake of Someone Important to Him, Kirito

What happened to your hair Kirito?

Blue / Level 1 / Cost 0 / 4000 / 1 Soul / No Trigger

«アバター Avatar» / «武器 Weapon»

[AUTO] [(1)] When this card attacks, if [Demise of the World] is in your Climax Zone, you may pay the cost. If you do so, draw 1 card.

[AUTO] Acceleration [Place the top 1 card of your deck into the Clock.] At the start of your Climax Phase, you may pay the Cost. If you do so, until the end of your opponent’s next turn, this card gains Power +2500.

Kirito’s back, and this time with spiky hair, a Climax combo and an Acceleration effect. The Climax combo is a useful if fairly uninteresting effect, that just lets you trade off 1 Stock to draw 1 card. This could help replenish your hand, but doesn’t do much to help the current game state.

His acceleration effect can make up for his poor power, by putting him at 6500, which is very strong for a 1/0. As always though, Acceleration effects are a big risk, trading off damage for an effect. Often in the long run, it might not be worth it.

Imprisoned Queen, Asuna

Nothing to see here...

Yellow / Level 1 / Cost 1 / 6000 / 1 Soul / No Trigger

«アバター Avatar» / «武器 Weapon»

[CONT] If you have another character who’s name includes [キリト Kirito] on your Stage, this card gains Power +1000, and the following ability. [AUTO ENCORE [Put 1 character card from your Hand to the Waiting Room]]

Our second card today is an Asuna who gets stronger when accompanied by Kirito. When together she’ll become a 7000, with Encore, meaning that not only can she match 1/1 vanilla’s but she also has the added survivability granted by Encore. This could make her an important card during Level 1, provided there are enough Kirito worth using alongside her.

One thing she does lack compared to most 1/1 though is a Soul Trigger, meaning the potential damage output of your deck will be reduced.

Weiβ Schwarz Cards of the Day: 19th of February

We’ve got a Blue double bill today, and it looks like Kirito is continuing his habit of attacking twice. He’s joined by Yui, who can help you draw cards.

Revelation of unique skill Kirito

I think this is Kirito's gimmick.

Blue / Level 2 / Cost 2 / 7500 / 2 Soul / 1 Soul Trigger

«アバター Avatar» / «武器 Weapon»

[CONT] For every 1 Marker under this card, this card gains Level +1, Power + 1500.

[AUTO] When this card’s battle opponent is Reversed, you may place the top 1 card of your deck under this card as a Marker.

[AUTO][Place all the Markers under this card in the Waiting Room] When your other character attacks, and this card has 5 or more markers under it, you may pay the Cost. If you do so, Stand this card, during that turn, this card gains Power +6000.

Up first we have a Kirito that can gains lots of Markers, in addition to being the second Kirito able to attack twice in a single turn. If you can keep him around on the stage long enough he can become quite a force to be reckoned with.

All three of his effects are linked, with the second providing the markers needed for his other effects. Every time Kirito defeats an opponent, you can place a Marker underneath him and make him even more powerful. After a single win he gets up to 9000, the standard for a 2/2, two wins and he reaches 10,500 breaking the Level 3 barrier, and so on. By the time he’s amassed enough Markers to use his third effect he’ll already have reached at least 15,000. What’s more, since his Level also increases each time, he can get an increased boost from Level support cards as well. For example a Centre border Kirito with 5 markers, backed up by 2 Level supports would reach 23,000 which won’t be going down in battle any time soon. He could still go down to bounce cards, or Adachi from Persona 4 though. If you want to get him lots of Markers, you’ll probably have to use up several Counters to protect him though.

Once Kirito gets 5 Markers he can give them up for the chance to attack again, and 6000 Power. The power boost is actually less than he would have had from the markers, but I would have assumed he won’t really need the boost by that point anyway. You’re more using this effect for the ability to double attack, and potentially end the game earlier anyway.

Aside from this, just building up Markers can be helpful, since it thins your Deck down, without adding cards to your Waiting Room. This will allow you to have a smaller deck, when you Refresh, hopefully making you more likely to cancel damage afterwards. However since you cannot check the Markers, this could instead come back to bite you, by placing Climaxes underneath him.

Mysterious Girl Yui

So she's not real?

Blue / Level 0 / Cost 0 / 1500 / 1 Soul / No Trigger

«ネット Net»

[ACT] [(1)] Draw 1 card, place 1 card from your Hand in the Waiting Room.

[ACT] [Put this card and 1 of your characters to Rest] Choose 1 of your characters, until the end of your opponent’s next turn, that character gains Power +1000.

Yui’s back, and once again with a draw effect. Her first effect is simple and useful, allowing you to draw 1 and discard 1 for the cost of 1 Stock. This can allow you to speed through your deck, and dump useless cards to your Waiting Room, whilst also allowing you to potentially get Climaxes out of your Stock. If you need an out, Yui might be able to help you find it.

Her second effect allows her to still be useful when you aren’t using her draw effect, rather than just sitting there and waiting for the next turn. By Resting her and probably another support card, she can give +1000 to a character that lasts through the opponent’s turn. This can give a hand in winning battles, whilst also making it harder for the opponent to defeat that character on their turn. It’s not quite as good as having a proper support card Back Stage, but it does mean you don’t completely abandon power boosts.