For the first preview of the new Year we’re continuing the Little Busters! and Da Capo 10th Anniversary previews.
“Candidate for Captain for the Next Term”, Sasami
Yellow / Level 1 / Cost 0 / 5000 / 1 Soul / No Trigger
[AUTO] ENCORE [Put the top 1 card of your Deck to Clock]
Sasami is a simple 1/0 Encore card, except instead of needing a discard you take 1 damage. This can really help you conserve resources, but will push you to defeat faster. I think this sort of thing would be more useful attached to a larger character, since I’m not sure the damage will be worth it in the long run for a 5000 power card.
Princess of the Royal City, Sakura
Yellow / Level 0 / Cost 0 / 2500 / 1 Soul / No Trigger
«魔法 Magic» / «ドレス Dress»
[AUTO] When this card is put from Hand to the Stage, this card gains Power +1500 for that turn.
Sakura is a useful card for clearing out your opponent’s powerful Level 0 cards, without much effort on your part, and without the possibility of it backfiring like those other Level 0s. Of course she’ll be weaker on the following turns, so will probably not last too long though.
For What Seems Like A Short Period Of Time, Otome
Yellow / Level 2 / Cost 1 / 3500 / 1 Soul / 1 Soul Trigger
«魔法 Magic» / «生徒会 Student Council»
[CONT] ASSIST All of your characters in front of this card gain Power +1000.
[AUTO] When your opponent’s Character card is returned to Hand from the Waiting Room, you may put the top 1 card of your Deck to Stock.
Our final new card is an Otome support card that can also discourage your opponent from salvaging their characters from the Waiting Room.
The +1000 in front support is probably the weakest kind of Level 2 support cards, but it’s at least an upgrade from the +500 in front cards. The reason for considering playing this card compared to other support cards that might give a greater power boost is her second effect though.
Every time your opponent returns a card from their Waiting Room to their Hand, you get an extra Stock. This can help you greatly with playing more powerful cards, maintaining your field and thinning your deck. However the usefulness of this will vary depending on your opponent. Fortunately though, many decks run Gate Triggers, but these can’t be relied on to trigger too much. However if your opponent does play Characters with salvaging abilities, it may discourage them from using them.