Weiβ Schwarz Cards of the Day: 10th-14th of December

16 Dec

A new week brings a continuation of the Milky Holmes 2 and Sword Art Online previews, with a little bit of Little Busters! anime, and Da Capo 10th Anniversary mixed in as well. As a special treat a new Persona PR was revealed somewhere, which is I believe a preview for the upcoming Persona 4: Arena pack. For Milky Holmes 2 this week has been dedicated to the Genius 4, whilst SAO has had Kirito, Asuna and Yui cards.

Anti-thieves investigation team, Saku

Stop making characters with glasses that don't have the glasses attribute...

Green / Level 1 / Cost 1 / 3500 / 1 Soul / 1 Soul Trigger

«警察 Police» / «ヘッドフォン Headphone»

[CONT] All of your other «警察 Police» characters gain Power +500.
[ACT] [Put this card to Rest] Choose 1 of your characters with EXPERIENCE, or whose card name includes [Anti-thieves Investigation Team], and it gains Power +2000 for that turn.

Saku is the first of a new theme that you can run within Milky Holmes, the [Anti-thieves investigation team], of which we’ll see many more in the rest of the previews. Saku will fill the support role for the deck, providing both global «警察 Police» support and helping out her fellow [Anti-thieves Investigation Team] members, as well as those with Experience. Since Milky Holmes looks to be building into a very Experience heavy series, this might prove useful in Police decks, outside of merely helping this new set of cards.

Since this card will often allow a single character to gain 2500 per turn, you shouldn’t have too much of an issue with power in the deck.

Kirito & Asuna

Say hello to the lead card from the TD.

Blue / Level 3 / Cost 2 / 10000 / 2 Soul / 1 Soul Trigger

«アバター Avatar» / «武器 Weapon»

[CONT] During your opponent’s turn, this card gains Power +1000.
[AUTO] When this card is Front Attacked, look at the top 1 card of your Deck, and put it to the top of the Deck or the Waiting Room.
[ACT] [(1)] This card gains Power +1000 until the end of your opponent’s next turn.

Kirito & Asuna have a fairly simple Level 3 for their TD incarnation. Thanks to their 1st and 3rd abilities they can become fairly powerful with minimal effort. The first ability puts them at 11,000 during your opponent’s turn, which can help to fend off Level 3s that don’t have built in power boosts, and those with only minor boosts.

This can be supplemented by the 3rd ability, which can make them as large as you want, provided you have enough Stock. Sometimes you just need high power to break through your opponent’s defenses, and this can provide just that. If your attack is successful it’s highly unlikely you’ll lose them next turn, since they’ll gain yet another 1000 on top of this.

Their remaining ability can help you with cancelling damage, by putting you one card closer to your next Climax.

Anti-thieves investigation team, Kokoro

She wouldn't happen to be quite haughty would she?

Red / Level 1 / Cost 0 / 5000 / 1 Soul / No Trigger

«警察 Police» / «仮面 Mask»

[AUTO] [(1) Put 1 card from Hand to the Waiting Room] When this card is put from Hand to the Stage, you may pay the cost. If you do so, choose 1 Character card whose Card Name includes [Anti-thieves investigation team] from your Waiting Room, return it to Hand, and this card gains Level +1, Power +500 for that turn.

Kokoro is the salvage card for the theme, capable of retrieving any other member of the team when she’s played to the Stage. This means she’ll be essential for a [Anti-thieves investigation team], the issue will just be how many of them there are in the final set, and how worthwhile they’ll be to get back. So far 5 have been revealed, but we’ll have to wait and see if that’s all of them.

The fact she can get a range of cards is probably part of the reason why it costs a card for her effect, otherwise you could just keep on gaining free cards by looping copies of herself.

As a final bonus she also gain a Level and 500 power, putting her up to vanilla power. This means that she can hopefully at least take down one of the opponent’s cards after using her effect. Due to the Level gain, she’ll be especially annoying for decks which use Level 1 reversers, since she’ll be able to defeat them without fear.

Frontline clearer, Kirito

Possibly the best card in the TD.

Blue / Level 2 / Cost 1 / 5000 / 1 Soul / 1 Soul Trigger

«アバター Avatar» / «武器 Weapon»

[CONT] All of your other «アバター Avatar» or «ネット Net» characters gain Power +1000.
[AUTO] When this card is put from Hand to the Stage, look at the top 1 card of your Deck, and put it to the top or bottom of the Deck.

This Kirito support card is probably the most useful card contained in the TD, since he combines a powerful support effect with a top deck checking ability. The vast majority of cards in SAO are likely to be either «アバター Avatar» or «ネット Net», meaning he should give +1000 to just about everything. As a bonus he could even be useful in Standard decks that use these attributes as well. Get two of him on Stage and everyone will get +2000, outmatching Level support on all but the centre card. In desperate times you could even play a 3rd copy in front, just to give an even larger power boost.

The ability to check the top of the deck is always useful, since it can be used to try and save Climaxes for later, or to plan ahead for the amount of damage you’ll cause with your next hit.

Anti-thieves investigation team, Tsugiko

That's not regulation uniform...

Red / Level 2 / Cost 1 / 7500 / 1 Soul / 1 Soul Trigger

«警察 Police» / «武器 Weapon»

[CONT] If you have other characters whose card name includes [Anti-thieves investigation team] in your Stage, this card gains Power +1000 and the following ability. [[AUTO] [(1)] When this card attacks, you may pay the cost. If you do so, choose up to 2 of your other «警察 Police» characters, and they gain Power +1000 for that turn.

Tsugiko can give your «警察 Police» decks a little extra boost, whilst still maintaing a decent power level for herself. Provided you have another [Anti-thieves investigation team] character, she’ll reach 8500, which is the standard for a 2/1. If you have the Saku we saw earlier Back Stage, she’ll be at least 9000, but could even go as far as 11,000 with Saku’s 2nd effect. This should be enough to handle other Level 2s and possibly challenge some weaker Level 3s.

On top of this, Tsugiko can provide her own support, giving your two other attackers +1000, meaning you could amass quite a powerful Stage for a relatively low Cost. This does restrict your choice of attack order slightly though, since Tsugiko will need to go first.

Answer to the proposal, Asuna

She said yes!

Yellow / Level 2 / Cost 1 / 3500 / 1 Soul / 1 Soul Trigger

«アバター Avatar» / «武器 Weapon»

[CONT] ASSIST All of your characters in front of this card gain Power +1000.
[AUTO] When this card is put from Hand to the Stage, reveal the top 1 card of your Deck. If that card is an «アバター Avatar» or «ネット Net» Character card, choose 1 of your characters, and it gains Soul +1 for that turn.

Coming after the previous Kirito card, this seems like a bit of a letdown by comparison, but it can still be a useful support card. The assist ability is still a useful power boost, but it’s simply outclassed by Kirito’s +1000 to «アバター Avatar» or «ネット Net».

Similarly to Kirito, Asuna also checks the top of the deck, however it is for a different purpose. Whereas Kirito could be used for more long term uses, this Asuna is more for immediate damage. The vast majority of the time the effect will succeed, allowing you to get a Soul boost and dish out extra damage. On top of this, you’ll be able to judge how much damage you’ll cause with your first attack, which is especially useful at the close of the game.

Restless day

Flavour text doesn't seem dodgy at all...

Red / Level 1 / Cost 0 / No Trigger

Event

Look at up to the top 4 cards of your Deck, choose up to 1 «魔法 Magic» Character card, show it to your opponent and add it to Hand. Put the rest of the cards to the Waiting Room.

The first card revealed for the new Da Capo TD is an event card that works well in the «魔法 Magic» version of the deck, but could also be used in Standard. This event will allow you to thin your deck down , whilst also adding a new character to your Hand. However you can’t guarantee there will be a useful character from amongst those 4 cards. Ideally you’ll also use this card to increase your chances of cancelling attacks, but you will sometimes hit Climax cards and make things worse. This is just the risk you have to take by playing cards like this though.

Anti-thieves investigation team, Hirano

That's not a regulation uniform either...

Green / Level 2 / Cost 2 / 8000 / 2 Soul / 1 Soul Trigger

«警察 Police» / «武器 Weapon»

[CONT] If you have other characters whose card name includes [Anti-thieves investigation team] in your Stage, this card gains Power +1500.

Hirano is the Level 2 heavy hitter for the [Anti-thieves investigation team] deck, easily capable of breaking 10,000. When simply accompanied by another team member, she will reach 9500, beating out 2/2 vanillas by 500. Add on Saku from earlier and it gets even better, easily capable of reaching 12000, making her a threat to even Level 3s.

Their child, Yui

Can someone who's seen the show explain how you can have a kid in a game?

Blue / Level 0 / Cost 0 / 500 / 1 Soul / No Trigger

«ネット Net»

[CONT] ASSIST All of your characters in front of this card gain Power +500.
[ACT] [Put this card to Rest] Choose 1 of your characters whose card name includes [Kirito] or [Asuna], and it gains Power +500 for that turn.

The SAO TD has yet another support card, this time in the form of Yui. She’s a standard Level 0 Assist card, but she has a bonus effect that shines when used in a deck focused around Kirito and Asuna, such as the TD. In a similar fashion to [O-bento Duty Shinji] you basically get a free +500 per turn, which can be important for turning the tides of battle early on in the game.

Presumably in the full set there will be more characters beyond just Kirito and Asuna, so you’ll have to look for a different support card for those decks.

At the start, Kyosuke

So that's why it's called Little Busters...

Yellow / Level 0 / Cost 0 / 3000 / 1 Soul / No Trigger

No Attributes

Kyosuke is the first reveal for the new Little Busters! TD and he’s simply a no attribute vanilla, so there really is nothing to say about him.

Anti-thieves investigation team, Saki & Hirano & Tsugiko

Did they kick Kokoro out?

Green / Level 3 / Cost 2 / 9000 / 2 Soul / 1 Soul Trigger

«警察 Police» / «武器 Weapon»

[CONT] If you have other characters whose card name includes [Anti-thieves investigation team] in your Stage, this card gains Power +1500.
[AUTO] When this card is put from Hand to the Stage, you may put the top 1 card of your Clock to the Waiting Room.
[AUTO] [(2)] When [G3’s Day Off] is put in your Climax Border, if this card is in the Center Stage, you may pay the cost. If you do so, choose 1 Level 2 or below Character card from your Clock, put it in any Border of the Stage you wish, and this card gains Power +2000 for that turn.

The G3 trio might look weak at first with their 9000 power, but you’ll soon realise that they’ll regularly be much stronger than that. With their first ability they hit 10,500, just above the standard for Level 3. Add on the Saku support card and they could get as big as 13,000 and that’s just with one of them.

Their second ability is a standard heal, but they also have a powerful Climax combo. Not only can it heal you for a second time, but it also gives you an extra card to make up for losing the Climax card. The restriction to Level 2 or below cards is probably to prevent you from swinging the momentum of the game too far by bringing out more Level 3s to break the opponent’s Stage. Finally the trio get another +2000 on top of this, hopefully meaning they’ll be able to defeat just about anything in battle.

Frontline clearer, Asuna

Hopefully Asuna will clear out the opponent's Front Stage.

Yellow / Level 1 / Cost 1 / 6500 / 1 Soul / No Trigger

«アバター Avatar» / «武器 Weapon»

[AUTO] This ability can activate up to 2 times in 1 turn. When you use an [ACT] ability, this card gains Power +1000 for that turn.

Our final Asuna card can make excellent use of the Yui support card, easily becoming a force to be reckoned with, but also makes Counter cards even more powerful. Normally at 6500 she’s a little weaker than you’d expect from a 1/1, but she has the potential to become huge, more than capable of taking on most cards normally much stronger and more costly than her.

If you take two of the Yui support cards and put Asuna in the middle of the Stage, she’ll reach 7500. Add on their second effects and she’ll reach 8500. Top that off with Asuna’s own ability and she’ll reach 10,500. This should handle just about any Level 1, but is even quite a scare for most Level 2s.

When defending she can add a 1000 to any Counters used on her, making it even harder to break past her. Even if you use a Counter on another character, just getting the +1000 on its own could be enough to hold off some of your opponent’s attacks.

My feelings, Nanaka

That's a popular pose isn't it?

Green / Level 3 / Cost 2 / 9500 / 2 Soul / 1 Soul Trigger

«音楽 Music» / «魔法 Magic»

[CONT] For every 1 of your other «音楽 Music» characters, this card gains Power +500.
[AUTO] [(1)] When this card is put from Hand to the Stage, you may pay the cost. If you do so, put all of your opponent’s Stock to the Waiting Room, and your opponent puts the same number of cards from the top of his Deck to Stock.

Our final main preview for the week is Nanaka from the new Da Capo 10th anniversary pack, which I assume is drawing from every Da Capo series. Her first ability fits easily into a «音楽 Music» deck, since she can reach 11,500 without supports a fairly impressive score for a Level 3.

Her second ability is an interesting effect for when a card comes into play. Sending the opponent’s Stock to the Waiting Room and replacing it with cards from their Deck could be quite a gamble, but it could also be quite beneficial to you. Ideally you’ll want to get rid of a Stock pile that has little to no Climaxes in it, and replace it with Climaxes from your opponent’s deck, but this isn’t really something you can guarantee. It could be quite annoying for your opponent either way, since they’ll no longer have any idea what’s in their Stock, making it hard to plan getting Climaxes out, and also potentially messing up searching effects.

One other use for this card could be to force a deck refresh sooner and get a guaranteed damage.

Finally as a special treat we have a P4U PR in preparation for the new pack on its way.

Final Break! Aigis

Persona 4: Arena being called P4U in Japan is confusing...

Green / Level 2 / Cost 1 / 8000 / 1 Soul / 1 Soul Trigger

«メカ Mecha» / «武器 Weapon»

[AUTO] ACCELERATE [Put the top card of your Deck to Clock] At the start of your Climax Phase, you may pay the cost. If you do so, during that turn, this card gains Power +4500.

Our first P4U card is Aigis from Persona 3, and she’s showing off a new Accelerate effect. She can gain a massive boost, hitting 12,500, which is huge for a Cost 1 card. If you can afford the damage, Aigis can smash through Level 2 cards and be a real threat to Level 3s as well. You’ll just need to be careful not to defeat yourself with this effect.

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