The previews since the last article have nearly all been Milky Holmes 2 cards, with a single Sword Art Online card thrown in as well. Friday gave us a new Sheryl/Sharo card for the end game, Monday a Bond/Counter combo, and today new Level support.
In regards to the Sheryl/Sharo cards, I’m not really sure what’s the most appropriate name to use. Sharo is written on the card itself, but it’s obviously a nickname derived from Sherlock. The internet suggests Sheryl is used in English, but I’ve not watched any Milky Holmes to know what’s used in the subs. In terms of card names, Sharo is probably better, since it avoids any confusion that could be had over the name, given there are Sheryl cards in Macross, which are written differently.
Energetic as a merit, Sharo
Red / Level 3 / Cost 2 / 10000 / 2 Soul / 1 Soul Trigger
«探偵 Detective» / «カメラ Camera»
[CONT] If you have 2 or more other «探偵 Detective» characters in the Stage, this card gains Power +500 and the following ability. [[AUTO] [(1)] When this card’s Level 2 or above battle opponent is put to Reverse, you may pay the cost. If you do so, choose 1 Character card from your Waiting Room and return it to Hand.]
[AUTO] When this card is put from Hand to the Stage or put by [CHANGE] to the Stage, you draw up to 2 cards, choose 1 card from your Hand and put it to the Waiting Room.
Up first we have a Level 3 Sharo that hopefully helps keep your Hand stocked with useful cards, thanks to her two effects.
Her first effect should be active at all times, except when something has gone horribly wrong and you’ve lost your Back Stage, or similar. The +500 will help you get over other 10,000 Level 3s, and make using the rest of this effect easier, but of course won’t be enough to challenge any of the powerhouse Level 3s out there. The second half of this effect is the far more important part though, since it allows you to return any of your characters from your Waiting Room to your Hand. This could either be used to get Character Counter cards to protect you next turn, or other Level 3s to keep late game pressure on your opponent. Since you have to defeat Level 2 or highers, you’ll have to actively go after powerful cards to make this work, rather than just picking off weaklings for free cards.
Her second effect is a pretty standard Draw 2, discard 1 effect, which at least lets you keep the same number of cards in your Hand after playing this card.
Chasing after the Thieves Empire, Sharo
Red / Level 2 / Cost 1 / 7000 / 1 Soul / 1 Soul Trigger
«探偵 Detective» / «カメラ Camera»
[AUTO] ENCORE [Put 1 Character card from Hand to the Waiting Room]
[AUTO] CHANGE [(1) Put this card to the Waiting Room] At the beginning of your Draw Phase, you may pay the cost. If you do so, choose 1 [Energetic as a merit, Sharo] from your Waiting Room and put it in the Border this card was in.
Our second Sharo card allows you to Change into the Level 3, and comes with Encore to help you pull this off.
The Change effect has a relatively low cost, however this is counterbalanced by the timing, since it happens during your Draw Phase. This means she’ll have to last through both your, and your opponent’s turn. The former should be no problem if you just Side Attack, but it means sacrificing the chance to defeat an opponent’s turn. In the latter case the easiest way to survive the opponent’s turn would be to Encore her, which will essentially mean adding a discard 1 cost to her Change. If your opponent has other ways to deal with her, such as bounce, you may struggle to pull off the Change, but thankfully I don’t think most decks have effects like this.
New school term, Nero
Yellow / Level 0 / Cost 0 / 1000 / 1 Soul / No Trigger
«探偵 Detective» / «お菓子 Sweets»
[AUTO] BOND/[New school term, Sharo] [(1)]
As a break from all the Sharo cards we get a new Nero card, who just so happens to Bond to a Sharo counter card. This will help you protect your cards during your opponent’s turn, but will of course take any surprise factor out of things. It is also of course an extra resource for you. Unfortunately Nero is pretty useless afterwards though, since she has nothing beyond the Bond
New school term, Sharo
Yellow / Level 1 / Cost 1 / 1000 / 1 Soul / 1 Soul Trigger / Counter
«探偵 Detective» / «カメラ Camera»
[AUTO] When you use this card’s [BACKUP], put the top 3 cards of your Deck to the Waiting Room.
[ACT][Counter] BACKUP 2000 Level 1 [(1) Put this card in Hand to the Waiting Room]
The accompanying Counter for the previous Nero card provides a 2000 power boost for a cost of 1 Stock. Whilst this in itself isn’t particularly impressive for a 1/1 Counter, it does come with a bonus effect that sends the top 3 cards of your Deck to the Waiting Room. This will hopefully cause you to take less damage by making it easier to cancel, but sometimes it may hit a Climax and decrease the chances of you cancelling. The odds should be in favour of it helping though.
Cheer costume, Elly
Green / Level 2 / Cost 1 / 5000 / 1 Soul / 1 Soul Trigger
«探偵 Detective» / «本 Book»
[CONT] All of your characters in front of this card gain Power +X. X is equal to that character’s Level x 500.
[ACT] [Put 2 of your «探偵 Detective» characters to Rest] Choose 1 card each from your Level Border and your Waiting Room, and switch them.
The final of the Milky Holmes 2 cards is a new Elly support card. In addition to Level support she also replicates the effect of [Drifting on a float, Sharo], suggesting that switching cards in the Level is going to be an important theme amongst the new cards. As with Sharo, this helps set up experience effects, and the new Milky Holmes cards which power up when a card is placed in the Level.
Start of the battle, Kirito
Blue / Level 0 / Cost 0 / 3000 / 1 Soul / No Soul Trigger
«アバター Avatar» / «武器 Weapon»
As with the Asuna card, this is just a vanilla 0/0, the only difference being Kirito is Blue, whereas Asuna was Yellow.