Today the Robotics;Notes preview continues with a pair of powerful Junna cards.
Green / Level 3 / Cost 2 / 9500 / 2 Soul / 1 Soul Trigger
«科学 Science» / «スポーツ Sports»
[CONT] For every 1 of your other «科学 Science» characters, this card gains Power +500.
[AUTO] This ability can activate up to 1 time in 1 turn. When you use an [ACT] ability, all of your characters gain Power +2000 for that turn.
Up first we have quite possibly one of the strongest walls the game has ever seen. Most of the time Junna will be an 11500, before considering supports, since you should be able to get 4 other «科学 Science» characters on your Stage. Combined with the next card in the preview she could reach 13500, meaning that standard 10,000s can’t challenge her, even with double Level support.
If it was just this she would be a strong attacker and defender, but her second effect could start to push her into ridiculous territory. During your turn simply using an [ACT] ability can push her to 15500, and even further if, like the next card, it also gives a power boost. If you have multiple copies of Junna it gets even more powerful, with all your characters gaining +4000, or even +6000. There’s very little that could stand against this sort of power level.
When defending she makes all of your Character Counters incredibly powerful, since they’ll all now cause everyone to gain a bonus of at least 2000, on top of the counter itself. As before multiple copies of Junna makes this even more powerful. She can easily make it so something as small as a 1/0 counter could stop every one of your opponent’s attacks.
I can imagine Junna being very difficult to get rid of once she hits the Stage.
Strong Even Though Small, Junna
Red / Level 2 / Cost 1 / 6000 / 1 Soul / 1 Soul Trigger
«科学 Science» / «スポーツ Sports»
[CONT] All of your other «科学 Science» characters gain Power +1000.
[CONT] EXPERIENCE If the sum of the Levels of the cards in your Level is 4 or more, this card gains the following ability. [[ACT] [Put 2 of your characters to Rest] Choose 1 of characters, it gains Power +1000 for that turn.]
Our second Junna card is a support card which powers up all of your «科学 Science» characters by 1000. In addition it’s also possible for another character to gain a further 1000, provided you can meet the experience requirements. This means it can outclass even standard Level support under most circumstances.
For Level 2 and under characters it will perform better than Level support, because it provides a more powerful boost across the Stage. For example 2 copies provide 2000 to all your Level 2s, whilst 2 Level support cards will only gives this to the central character. For Level 3s it outclasses Level support for the side characters, but the central character will fall 1000 behind. However if you use the second ability it will match Level support in the centre, or could surpass it even further on the side. This means that Junna will probably be the most important support card for the deck.
Since the second effect requires Experience of 4 it means you’ll need to play lots of higher level characters, and commit at least two to your Level area. As explained above though, this can be worth it since it helps you outclass other support cards, and can also easily help you set off the first Junna’s +2000 boost.