Weiβ Schwarz Card of the Day Catch Up: 17th-21st of September

28 Sep

As September moves onwards it brings with it even more Rewrite Harvest Festa! cards.

囗囗囗? Chihaya

Red / Level 1 / Cost 0 / 5500 / 1 Soul / No Trigger

«お菓子 Sweets» / «オカルト Occult»

No effect.

This is a standard vanilla.

Quick attack! Shizuru

Green / Level 3 / Cost 2 / 10000 / 2 Soul / 1 Soul Trigger

«風紀委員 Public Morals Committee Member» / «オカルト Occult»

[CONT] If your Waiting Room has 6 or more Climax cards, this card in your Hand gains Level -1.
[AUTO] When this card is put from Hand to the Stage, choose 1 of your characters, it gains Power +3000 until the end of your opponent’s next turn.

Quick attack! Shizuru is one of several Level 3 cards which can be played a level early under the right circumstances. Compared to Louise and Nagato though, I think this might be a little harder to pull off. Since it relies on there being 6 or more Climaxes in the Waiting Room, it means it will only work just before a Deck Refresh, and only if you don’t have several Climaxes stuck in your Stock or Hand. If you do Refresh you’ll be stuck waiting until you get to Level 3 properly before playing her.

I assume partly because she can be played a Level early, Shizuru comes with a very limited other effect. Instead of healing or drawing or Soul reduction, she allows one character to gain 3000 Power until the end of the opponent’s turn. This should help you win a battle this turn and fend one off on the following turn.

Dear explorer, Lucia

Green / Level 2 / Cost 1 / 7000 / 1 Soul / 1 Soul Trigger

«風紀委員 Public Morals Committee Member» / «オカルト Occult»

[CONT] For every 1 Marker under this card, this card gains Power +1500.
[AUTO] When this card’s battle opponent is put to Reverse, you may choose 1 «オカルト Occult» Character card from your Waiting Room and put it under this card Face Down as a Marker.

Dear explorer, Lucia could potentially be a very powerful card and also offers an interesting way to compress your deck. Every time she wins a battle you can place an «オカルト Occult» Character from your Waiting Room beneath her and she gains +1500 Power. You can use this to move now useless Level 0s out of the Waiting Room, so they don’t go back into the deck when you Refresh and you don’t need to worry about drawing them.

Every time she wins a battle it becomes easier for her to win subsequent battles, since she gets stronger with each win. At first you’ll want to pick off any straggling Level 1s, since she starts at the upper end of the Level 1 power scale. After this she can start taking on Level 2s, and beyond this Level 3s. Keep her around long enough and she’ll become unbeatable in battle, but that’d probably require about 5+ wins.

Just beware of alternate ways of dealing with her like Level 2 Reversers or bounce cards, since these will ruin her.

Corolla of blessings, Kotori

Blue / Level 0 / Cost 0 / 2500 / 1 Soul / No Trigger

«植物 Plant» / «オカルト Occult»

[AUTO] [(1) Put 1 card from Hand to the Waiting Room] When this card is put from Hand to the Stage, you may pay the cost. If you do so, search for up to 1 «植物 Plant» character card from your Deck and add it to Hand. Shuffle that Deck.

Corolla of blessings, Kotori is a support card for «植物 Plant» decks, since she allows you to search for one of your «植物 Plant» cards. Since she only does this when initially played you’ll need to find something to do with her afterwards, and fortunately she has a reasonable 2500 power. This means she can go after other weaker cards to try and at least beat something in battle.

Holding hands, Shizuru

Green / Level 0 / Cost 0 / 1500 / 1 Soul / No Trigger

«風紀委員 Public Morals Committee Member» / «オカルト Occult»

[AUTO] When this card attacks, choose 1 of your characters, and it gains Power +500 for that turn.
[AUTO] CHANGE [Put this card to Clock] At the beginning of your Encore Step, if this card is in Rest, you may pay the cost. If you do so, choose 1 [Search and destroy, Shizuru] from your Waiting Room and put it in the Border this card was in.

We have a pair of Shizuru cards now. The first, Holding hands, Shizuru, can give a small power boost to one of your characters, which can be quite handy at Level 0, since any power boost is likely to turn a battle around. She can also Change into the second Shizuru card, which we’ll look at next. Instead of having a Stock cost, you take damage instead. This makes it easy to conserve Stock, but could kill you faster.

Search and destroy, Shizuru

Green / Level 1 / Cost 0 / 6000 / 1 Soul / No Trigger

«風紀委員 Public Morals Committee Member» / «オカルト Occult»

[CONT] All of your other characters gain the following ability. [[CONT] This card cannot Side Attack.]

The second card, Search and destroy, Shizuru, is a powerful Level 1, since it’s a 1/0 6000, with arguably not too bad of a drawback. Of course how bad the drawback is depends entirely on the situation in the game. If you control the Stage and have the more powerful characters you don’t care about not being able to Side Attack. If you’re on the back foot and staring down more powerful characters you’ll probably want to Side Attack, so will miss being able to do it. This means you have to try and be sensible when playing the card, but it will sometimes backfire for reasons outside of your control. Remember that she can still Side Attack though.

If you bring her out via Change the Side Attacking issue will probably be less of a concern, since Shizuru can just deal with the powerful Level 0s, and your other characters (if any) deal with the weaker ones.

Student who can tell the difference, Kagari

Blue / Level 0 / Cost 0 / 2500 / 1 Soul / No Trigger

«時間 Time» / «鍵 Key»

[CONT] If you have no other character in your Stage, this card gains Power +1500 and [[AUTO] ENCORE [Put 1 Character card from Hand to the Waiting Room]].

Kagari is very powerful if you’re up against a deck that can’t consistently muster anything bigger than a 4000 during Level 0. On her own she’ll be a 4000 with Encore, which means as long as no one bigger comes along she can take on more or less any other Level 0 without worry. She’ll either defeat them or shrug off getting Reversed by Encoring. She does need to be careful of the cards which send their opponent’s to stock though. If the opponent puts a card down that can get above 4000, and stay there, then Kagari will be in trouble since you’ll need to let her go and alter your strategy next turn.

I think this will be good against many decks, but for some it will be less of a concern than others.

Mischievious kiss, Chihaya

Yellow / Level 3 / Cost 2 / 10000 / 2 Soul / 1 Soul Trigger

«お菓子 Sweets» / «オカルト Occult»

[AUTO] [(1) Put 1 card from Hand to the Waiting Room] When this card attacks, you may pay the cost. If you do so, all of your characters gain Power +500, Soul +1 for that turn.
[AUTO] This ability can activate up to 1 time in 1 turn. During the turn that this card was put from Hand to the Stage, when the damage dealt by this card is Cancelled, you may deal 1 damage to your opponent. (Damage cancel can still occur)

The new Level 3 for Chihaya has some potentially useful effects. Her first effect gives power and Soul to all your characters. The former can help you win battles, the latter could win or lose you the game based on your luck. As always a Soul boost can either deal extra damage and win you the game, or get it cancelled and lose you the game.

However Chihaya’s second effect can counteract this to a certain extent. On the turn you play her, if her attack is cancelled she’ll deal 1 damage again. This means that most of the time she’ll cause at least 1 damage, unless you get really unlucky and get cancelled twice in a row.

Rewritable fate, Kotori

Blue / Level 2 / Cost 1 / 4500 / 1 Soul / 1 Soul Trigger

«植物 Plant» / «オカルト Occult»

[CONT] ASSIST All of your characters in front of this card gain Power +X. X is equal to that character’s Level x 500.
[ACT] [(1) Put this card to Rest] Choose 1 of your characters, and it gains the following ability for that turn. [[AUTO] When this card’s battle opponent is put to Reverse, you may put that character to the bottom of the Deck.]

Rewritable fate, Kotori is a very good card. Not only is she a Level support card, but she has a powerful bonus effect as well. By Resting her and paying 1, another character gains the ability to send defeated opponents to the bottom of the deck. This will allow you to get around cards with Encore, and will increase your damage output when the opponent gets close to deck out. If you get two on Stage at once your opponent could quickly see most of their Stage disappear to the bottom of their deck.

Rewritable fate, Kagari

Blue / Level 1 / Cost 1 / 1500 / 1 Soul / 1 Soul Trigger

«時間 Time» / «鍵 Key»

[CONT] ASSIST All of your characters in front of this card gain Power +X. X is equal to the number of your characters with [ASSIST] x 500.
[ACT] [Put 1 card from Hand to the Waiting Room] Choose 1 of your characters, it gains Power +1000 until the end of your opponent’s next turn.

The final card for the week is one of the new Assist based Assist cards. If you look back at one of my previous articles you’ll see some of my thoughts on this type of card.

On top of this she can also give a character +1000 until the end of the opponent’s next turn by discarding a card. I think you probably won’t use this effect most of the time though, since losing a card is quite costly move for just a 1000 boost. It is useful to have though for the situations where you will need that power boost.

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