Weiβ Schwarz Card of the Day Catch Up: 10th-14th of September

28 Sep

For the second week of September, with Fate/Zero now finished it’s time to start Rewrite Harvest Festa!

Honest feelings, Kotori

Yellow / Level 0 / Cost 0 / 2500 / 1 Soul / No Trigger

«植物 Plant»

[CONT] During your turn, if you have 2 or less other characters on your Stage, all of your other characters gain Power +1000.

This Kotori card can give you a very powerful attacking force during the early portions of the game. A +1000 boost is big during Level 0, and since counters are rare at this point can easily help you over normally stronger cards. The downside of this is of course the fact that you can only play at most 2 other characters before she loses her effect. This either means 1 Back and 1 Front, or 2 Front. Neither of which is really an issue during Level 0, since you’ll often only be keeping 1 character Front Stage anyway.

This may cause the opponent to play extra cards though, trying to force you to follow suit and weaken your characters. If you want to get to Level 1 first, this may help you manage that.

Since she also has 2500 power herself, it does mean that when she can’t use her effect she should at least be able to take down weaker Level 0s, such as Reversers.

Fresh out of the bath, Akane

Red / Level 0 / Cost 0 / 500 / 1 Soul / No Trigger

«魔法 Magic» / «オカルト Occult»

[AUTO] When your other character in battle is put to Reverse, choose 1 of your characters, and it gains Power +1000 for that turn.
[ACT] CONCENTRATION [(1)] Turn over the top 4 cards of your Deck to the Waiting Room. For every 1 Climax card amongst those cards, perform the following action. [Choose 1 Character card from your Waiting Room, return it to Hand, choose 1 card from your Hand and put it to the Waiting Room.]

Akane has an annoying support ability as well as a useful Concentration effect. Her support effect means the opponent has to think more than usual about their attack order, as to avoid making some battles unwinnable. It also means that if you do have to be forced to do a suicide attack, then at least another character could become strong enough to avoid having that problem.

The Concentration effect allows you to fix your Hand, by exchanging less useful cards for better ones from your Waiting Room. As usual it’s also just useful for thinning the deck, since it can be used repeatedly.

Future for two, Kotaro

Yellow / Level 0 / Cost 0 / 1000 / 1 Soul / No Trigger

«超能力 ESP» / «オカルト Occult»

[CONT] ASSIST All of your characters in front of this card gain Power +500.

This is a standard Level 0 support card.

Future for two, Chihaya

Yellow / Level 0 / Cost 0 / 2000 / 1 Soul / No Trigger

«お菓子 Sweets» / «オカルト Occult»

[CONT] All of your other «お菓子 Sweets» characters gain Power +500.

Chihaya is a global support card for «お菓子 Sweets» attribute. I’m not sure how widespread this is, but it could be more useful in Standard than in a Rewrite deck. Although there do seem to be quite a few new «お菓子 Sweets» cards in the Harvest Festa! pack.

Dear explorer, Shizuru

Green / Level 1 / Cost 0 / 1500 / 1 Soul / No Trigger

«風紀委員 Public Morals Committee Member» / «オカルト Occult»

[CONT] All of your other characters gain Power +500.
[ACT] [(1) Put this card to Rest] Choose 1 card from your Clock and return it to Hand. Choose 1 card from your Hand and put it to Clock.

Shizuru is quite a useful support card. Not only is she a global +500 irrespective of attribute, but she also lets you treat your whole Clock as if they had Shift (they of course don’t though).
The +500 global support will be useful early in the game, but as the game reaches Levels 2 and 3 you would probably rather have a more restrictive but larger boost.

Her second effect allows you to retrieve anything from your Clock, meaning she’ll be very useful if important cards get stuck there. Especially if your deck doesn’t play any Waiting Room retrieval. It can also get Events or Climaxes (which you might have Clocked earlier in the game) which are usually quite hard to retrieve.

Lucia’s spokesman, Kotaro

Green / Level 2 / Cost 2 / 8000 / 2 Soul / 1 Soul Trigger

«超能力 ESP» / «オカルト Occult»

[AUTO] ACCELERATION [Put the top 1 card of your Deck to Clock] At the beginning of your Climax Phase, you may pay the cost. If you do so, this card gains Power +3000 until the end of your opponent’s next turn.

Kotaro is the first example (as far as I’m aware) of a card outside of Accel World with the new Acceleration ability. The boost gained is smaller (3000 vs 3500) than the Kuroyukihime card, but lasts for the opponent’s turn as well, which I feel makes up for the power loss. This would put Kotaro at 11000 for both your and the opponent’s turn, which is very strong for a Level 2 card. You have to be extra careful with Kotaro though, since you’ll be a Level closer to defeat when playing him compared to Kuroyukihime.

One objective, Lucia

Blue / Level 3 / Cost 2 / 10000 / 2 Soul / 1 Soul Trigger

«委員長 Committee Chairman» / «オカルト Occult»

[CONT] The character opposite this card gains Soul -1.
[CONT] If this card is in the Front Stage and not in Reverse, your other character in the Front Stage middle Border gains Power +1000.

Lucia gets a new Level 3 card in the extra pack, and this time she has attributes. Her first effect is Soul reduction, which I’ve covered plenty before. Her second effect allows her to act as a third or on rare occasions fourth support card. Provided you keep her from losing a battle, the character in the middle of the Stage will gain an extra +1000. This can potentially put them at 14000 with the right supports, or even 15000 with two Lucia, making them just about unbeatable for some decks.

This of course comes with the downsides that Lucia herself has no interesting effects if in the middle herself, and that you have to devote extra attention to keeping Lucia alive. If she goes down the loss of 1000 could also cost you your middle card as well.

In the warmth and miracle

Green / Level 1 / Cost 1 / No Trigger / Event

Choose 1 of your characters, and it gains Power +6000 for that turn. Put this card to Memory.
[CONT] RECOLLECTION If this card is in Memory, all of your characters whose card name includes [Kotaro] have their card names treated as also being [“The Power To Overcome Lucia’s Poison”, Kotaro].

In the warmth and miracle is a powerful Event card that also aids decks based around Kotaro. A +6000 boost is huge, especially since it only costs 1 Stock, however since it’s only an Event card you cannot use it to protect yourself from your opponent’s attacks. Also often +6000 will be wasted unless it’s used very late in the game, which means you’ll be missing out on the Recollection effect.

The Recollection effect is presumably useful for setting up combos involving that specific name, but can also lead to some odd interactions. For example the card [Curse of Haruka Asahi] requires a [ ルチア] (Lucia) card on the Stage to be used, and since Kotaro cards gain the name [“The Power To Overcome Lucia’s Poison”, Kotaro] they all now contain Lucia. It gets even more complicated if you start off with [“Kotaro’s Rival” Inoue] since she’s not even Kotaro in the first place.

Third planet Fairy of Magic, Creamy☆Kagarin

Blue / Level 2 / Cost 1 / 8000 / 1 Soul / 1 Soul Trigger

«時間 Time» / «鍵 Key»

[AUTO] When this card is put from Hand to the Stage, reveal the top 1 card of your Deck. If that card is a Climax, put this card to Rest.
[AUTO] ACCELERATION [Put the top 1 card of your Deck to Clock] At the beginning of your Climax Phase, you may pay the cost. If you do so, all of your characters gain Power +1000 until the end of your opponent’s next turn.

We get another Acceleration effect this time from Kagarin, but you also have to be careful when playing her. Her first effect can both help and hinder you. Most of the time it will help you, by showing you the top of your deck and allowing you to either guarantee a certain amount of damage off your first attack, or work out if its worth using the Acceleration or not. When it hinders you will be on the rare occasions you hit a Climax. In these cases she’ll be unable to attack for the turn, and you’ll probably not want to Accelerate, since you’ll be losing a Climax. Although then again it does let you use Concentration safe in the knowledge it will work.

Instead of giving just herself a powerful boost, Kagarin gives your entire Stage a +1000 boost. Per battle the boost isn’t as impressive as what Kotaro gets for himself, but it could potentially help you win 3 battles instead of just 1, which is a much more important result.

Charisma witch, Akane

Yellow / Level 2 / Cost 1 / 3500 / 1 Soul / 1 Soul Trigger

«魔法 Magic» / «オカルト Occult»

[CONT] ASSIST All of your characters in front of this card gain Power +1000.

[AUTO] When cards are put from your Clock or your opponent’s Clock to the Waiting Room by that player’s card’s effect, that player may put the top 2 cards of his Stock to the Waiting Room. If he does not, that player puts the top 1 card of his Deck to Clock.

Finally for this week we have a very powerful Akane card. Not only does she provide a +1000 boost to those in front, but she also discourages healing. If either players wants to heal it will now cost them an additional two Stock, otherwise they’ll just take another damage again.

It won’t affect you too much if you don’t play healing cards, but it could be devastating for decks that heal a lot. If someone still wants to heal it will cost them two Stock at a time, so they could be stuck with a tough choice between healing and being able to play other cards.

I think most of the time people will instead just opt to not heal, rather than going through the trouble of paying two, or healing them getting burnt again. If you get two Akane down I really doubt anyone will heal, since four Stock would just be too high a price. What’s more they’ll end up worse off if they don’t pay anything since they’ll heal one, just to take two burn damage.

I think this is a very strong Akane card and could shut down quite a few end game strategies.

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