Weiβ Schwarz Card of the Day Catch Up: 20th-24th of August

20 Sep

For this week of catch ups it looks like Bushiroad have finally switched back to 2 cards per day. This time it looks to be focusing on the Fate/Zero pack and the new Trial Decks.

Beautiful king of knights, Saber

Yellow / Level 0 / Cost 0 / 2500 / 1 Soul / No Trigger

«サーヴァント Servant» / «王族 Royalty»

[CONT] If your opponent has 3 or less characters in their Stage, this card gains Power +1000.

Up first we have a Saber that forces your opponent to play in a way that they may not want to. Unless they play 4 characters to the Stage, Saber will sit at 3500, which is big for a Level 0. This means you can either pick off weaker cards with Saber, or force the opponent to commit lots of characters to the Stage and defeat them on the following turn. Of course reversing cards are an easy way around this without committing too much to the Stage.

Silver Crow

Yellow / Level 3 / Cost 2 / 10000 / 2 Soul / 1 Soul Trigger

«アバター Avatar»

[CONT] During your turn, this card gains Power +1000.
[CONT] The character opposite this card gains Soul -1.
[ACT] [(1)] This card gains Soul +1 for that turn.

Silver Crow has some very simple effects, but can be a very effective game ender. On the offensive he can take down lots of other Level 3 cards and still be normal strength on the defensive. The Soul reduction can often keep you in the game longer, but sometimes will prevent cancelling. His final effect can end the game on its own. Once you know the opponent is out of Climax cards, you can just pump Silver Crow’s Soul to the amount of damage you need to win and go for game in one massive blow. He can also be useful when you’re in a desperate spot, since it can turn a losing game into victory if you take a gamble on a massive blow not being cancelled.

Golden royalty, Archer

Red/ Level 1 / Cost 0 / 4500 / 1 Soul / No Trigger

«サーヴァント Servant» / «王族 Royalty»

[CONT] When a Red Climax card is in your Climax Border, this card gains the following ability. [[AUTO] When this card is put to Reverse, if this card’s battle opponent is Cost 1 or below, you may put that character to Reverse.]
[AUTO] ENCORE [Put 1 Character card from Hand to the Waiting Room]

This Archer card has a coloured Climax combo, meaning it’s a little easier to pull off than normal ones. You just need a Red Climax instead of a specifically named one, meaning you can mix Archer into any Fate deck and even Standard decks. Since he has Encore it’s even easier to keep Archer around to pull off the combo.

Instead of defeating characters based on Level, he instead defeats them based on their Stock cost. This means that Archer can defeat some Level 2 characters, in addition to the usual Level 1s. Although there are a few unusual Level 1 cards with high Stock cost that he can’t touch. I think the ability to defeat Level 2 cards outweighs this rare drawback though.

The firm one in the family, Junna

Red / Level 2 / Cost 1 / 8500 / 1 Soul / 1 Soul Trigger

«科学 Science» / «スポーツ Sports»

No effect.

This is a standard 2/1 vanilla.

Path of a knight, Lancer

Green / Level 0 / Cost 0 / 2500 / 1 Soul / No Trigger

«サーヴァント Servant» / «武器 Weapon»

[AUTO] [(1) Put 1 Climax card from Hand to the Waiting Room] When this card is put from Hand to the Stage, you may pay the cost. If you do so, look for 1 up to 1 Green Climax card or [Promised Sword of Victory] from your Deck, show it to your opponent and add it to Hand. Shuffle that Deck.

This Lancer is a little unusual, in that it basically exchanges one Climax for another. If you need a specific Climax for one of your other cards, but have the wrong one in your Hand, this Lancer can help you with that. Since he can get any Green Climax, I suppose he might also be useful in Standard Green decks.

The downside of this effect of course is the fact that it will result in one less Climax in your deck, meaning you’re less likely to cancel damage. If the combo is powerful enough this might be worth it, or if the game is about to end, but usually I don’t think it’ll be worth it.

Agriculture girl, Elly

Green / Level 0 / Cost 0 / 3000 / 1 Soul / No trigger

«探偵 Detective» / «農業 Agriculture»

No effect.

This is a standard 0/0 vanilla.

Ruler of Macedonia, Rider

Green / Level 2 / Cost 1 / 4000 / 1 Soul / 1 Soul Trigger

«サーヴァント Servant» / «王族 Royalty»

[CONT] All of your other «サーヴァント Servant» characters gain Power +1000.
[AUTO] [(3) Put 1 card from Hand to the Waiting Room] When [King’s Army] is put in your Climax Border, you may pay the cost. If you do so, search your Deck for up to 3 Cost 0 or below «サーヴァント Servant» characters, and put them in separate Borders on the Stage. Shuffle that Deck.

This Rider card is a powerful support card that can also help swarm the Stage. Firstly he gives all «サーヴァント Servant» characters +1000, which means he’s better than the standard +1000 in front cards. Under some circumstances this can even be better than Level support cards, since the two characters on the Side of the Stage will get a larger boost.

His second effect is a Climax combo that allows you to swarm the field, and will be useful if you’ve drained your hand of playable characters. You’ll trade off a Climax, one card in Hand and 3 Stock for 3 characters on the Stage. This’ll give you an extra card overall, and you’ll replenish the Stock right away. This also results in thinning your deck by 3 cards, hopefully meaning that it’ll be more likely to cancel attacks in the future.

Pink pig, Haruyuki

Yellow / Level 0 / Cost 0 / 1000 / 1 Soul / No trigger

«アバター Avatar» / «動物 Animal»

[CONT] ASSIST All of your characters in front of this card gain Power +500.

This is standard Level 0 support.

Childhood friends, Akiho & Kaito

Yellow / Level 3 / Cost 2 / 10000 / 2 Soul / 1 Soul Trigger

«科学 Science» / «メカ Mecha»

[CONT] The character opposite this card gains Soul -1.

[CONT] During your turn, if this card is in the Front Row Center Slot, all your other Characters gain Power +1000.

Akiho & Kaito are another Soul reduction Level 3, which I’ve already talked about a lot recently, so won’t cover again. It addition to this they can also function as an additional support card, giving all other Characters +1000, provided they stay in the centre of the Stage. This means side characters could easily get +2500, if Robotics;Notes gets Level support.

You’ll need to combine this with other Level 3 cards to get the most out of it though, since you’ll ideally only ever want one copy of this on the Stage at a time.

Restarting the investigation! Sharo

Red / Level 0 / Cost 0 / 2500 / 1 Soul / No trigger

«探偵 Detective» / «カメラ Camera»

[AUTO] When one of your other characters is reversed in battle, during this turn, this card gains Power +1000.

Finally we have a Sharo card that forces the opponent to attack in a certain order. If you don’t hit Sharo first she’ll boost up to 3500, meaning she’s much harder to kill. Leave her until last and she’ll hit 4500, which for most decks can only be dealt with via effects. This means Sharo will usually be the first card chosen to defeat, unless of course you play multiple copies at the same time.

Another possible use for this card is combining it with reversing cards to take down cards in your own turn. The reverser can take down the opponent’s strongest card, whilst Sharo can then gain 1000 and defeat the second strongest card.

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