Weiβ Schwarz Card of the Day Catch Up: 13th-17th of August

For the 2nd catchup I’ll be covering all the cards from the first full week when I was away. This continues the theme of the new Extra Pack and Trial Deck cards.

The day Yuji disappeared, Shana

Yellow / Level 2 / Cost 2 / 7000 / 2 Soul / 1 Soul Trigger

«炎 Flame» / «メロンパン Melon Bread»

[AUTO] When this card attacks, choose 1 of your other «炎 Flame» characters, and it gains Power +2000 for that turn.
[AUTO] ENCORE [Put 1 character card from Hand to the Waiting Room]

Up first we have a Shana card that lacks in power itself, but can help make your other characters very powerful. At only 7000 she’s pretty weak for a 2/2, but thanks to Encore she should still be able to stick around on the Stage for an extended period of time. She gives a big +2000 when she attacks, meaning the boost can be added on top of those from your Back Stage support cards. This will help you overcome big threats from your opponent, where supports alone are not enough. Personally I’m not too sure how often this would be needed though.

Fulfilling your dreams, Yui

Yellow / Level 3 / Cost 2 / 9500 / 2 Soul / 1 Soul Trigger

«死 Death» / «音楽 Music»

[CONT] RECOLLECTION If you have 2 or more «音楽 Music» characters in Memory, this card gains Power +1000.
[AUTO] When this card is put from Hand to the Stage, you may put the top 1 card of your Clock to the Waiting Room.
[AUTO] When this card attacks, if [Memories of Gldemo] is in the Climax Border, all of your «死 Death» characters gain Power +3500 for that turn.

This Yui card can be quite powerful herself, with the potential to make your entire Stage huge. There are several «音楽 Music» cards in the set that can send themselves to Memory, which means it shouldn’t be too hard to pull off the Recollection effect. This will put her at 10500, enough to beat normal Level 3s, but unfortunately not enough to beat those who can push themselves higher.

Heal is a welcome addition to Angel Beats! since it lacked them until this Extra Pack.

Finally Yui has a Climax combo which can boost all your characters by 3500 Power, which should be more than enough to push over most defenses, or at least draw out Counters from your opponent.

This card combos well with [Cool beauty, Iwasawa], who we’ll see in a few cards, and I’ll go into more depths on things there.

Girl who appeared at Tanegashima, Frau

Red / Level 1 / Cost 0 / 5000 / 1 Soul / No trigger

«科学 Science» / «オタク Otaku»

[AUTO] When this card is put from Hand to the Stage, if you have 2 or more other «科学 Science» characters on your Stage, this card gains Level +1 and Power +1500 for that turn.

Frau has a useful effect for overcoming decks that play Level 1 Reversers, since she can make herself immune to them for a single turn, making them easy to pick off. Aside from this I don’t think the Level boost will have that much effect. The power boost on the other hand can allow you to beat other 1/0 cards, and with the right support could even challenge some 1/1s, saving you on a stock.

‘Persona’ equipped, Wilhelmina

Red / Level 2 / Cost 1 / 7500 / 1 Soul / 1 Soul Trigger

«炎 Flame» / «メイド Maid»

[CONT] If you have a character whose card name includes [Shana] in your Stage, this card gains Power +1500.

Wilhelmina can be quite powerful assuming you’re playing a deck with Shana in it. She’ll basically be a 2/1 9000 with very little effort on your part. This makes her quite useful at Level 2, since she’ll beat out 2/1 vanillas and other Level 2s which sacrifice power for effects.

Cool beauty, Iwasawa

Yellow / Level 2 / Cost 1 / 7500 / 1 Soul / 1 Soul Trigger

«死 Death» / «音楽 Music»

[AUTO] [Put this card to Memory] When [Memories of Gldemo] is put in your Climax Border, you may pay the cost. If you do so, choose 1 [Fulfilling your dreams, Yui] from your Hand and put it in the Border this card was in.

This is the card that combos with Yui from earlier and makes it very easy to use Yui to full power. She has the same Climax combo as Yui, meaning that after you use Iwasawa to play Yui (probably a Level early), she can also get her Climax combo and give everyone a +3500 boost. What’s more Iwasawa makes it easy for Yui to reach 10500, since she herself goes to Memory putting you halfway there already. Finally since she plays Yui from your hand it means she’ll also get her healing effect.

Tulip group, Kokoro

Red / Level 1 / Cost 1 / 2000 / 1 Soul / 1 Soul Trigger

«警察 Police» / «仮面 Mask»

[ACT][Counter] BACKUP 2000 Level 1 [(1) Put this card in Hand to the Waiting Room]

This is just a standard 1/1 Counter.

Midst of conflict, Shana

Red / Level 1 / Cost 0 / 6000 / 1 Soul / No Soul Trigger

«炎 Flame» / «武器 Weapon»

[AUTO] When this card is put from Hand to the Stage, choose 1 of your «炎 Flame» characters in Stand, and put it to Rest.

This is a powerful Shana card since she has 6000 power despite being a Cost 0 card. However you need to Rest a «炎 Flame» character when you play her. Usually this’ll be a Back Stage character, which will be of little consequence to you. However during games where you either don’t see these, or they need to be rested for other reasons it’ll mean you’ll either need to sacrifice other attacks for the turn, or stop Shana herself attacking. This also restricts how many copies of this card you can play in a single turn. For example it wouldn’t make sense to play more than 2 per turn.

Always togerther, Sekine & Irie

Yellow / Level 0 / Cost 0 / 1000 / 1 Soul / No Trigger

«死 Death» / «音楽 Music»

[AUTO] BOND/[Cool Beauty, Iwasawa] [(1)]

Sekine & Irie make setting up for the Level 3 Yui even easier, since they bond to the Iwasawa card that is able to play her a Level early. This means you have to worry less about getting Iwasawa in your hand, since you can draw these guys as well.

Pitch black swallowtail butterfly, Kuroyukihime

Yellow / Level 1 / Cost 0 / 5000 / 1 Soul / No Trigger

«生徒会 Student Council» /«アバター Avatar»

[AUTO] ACCELERATION [Put the top 1 card of your Deck to Clock] At the beginning of the Climax Phase, you may pay the cost. If you do so, this card gains Power +3500 for that turn.

Kuroyukihime has a new kind of effect know as Acceleration, which of course fits with the fact she’s from Accel World. Since these card were originally revealed the effect has also turned up in the new Rewrite cards, suggesting it’s going to be sticking around, rather than just being a single series specific ability. All Acceleration effects seem to follow the same patter, you basically take damage in exchange for a huge power boost. You can either view this as accelerating your character by powering them up, or as accelerating the game by putting yourself closer to defeat.

Kuroyukihime will hit 8500 without even considering supports, meaning that not only can she waltz over Level 1 cards, but can even challenge some Level 2 cards. If you can afford the damage she can easily get rid of one of your opponent’s characters.

Last battle, Margery

Red / Level 1 / Cost 1 / 6500 / 1 Soul / No Trigger

«炎 Flame» / «本 Book»

[ACT] [(1) Put 1 of your «炎 Flame» characters to Rest] This card gains Power +3000 for that turn.

Margery is another Level 1 card capable of reaching huge power levels. Normally she falls short of a vanilla 1/1 by 500 power, meaning you’ll need to be careful on the defense, but it still means 1/0s will have problems with her. When on the offensive she will often be hitting 9500, but also has the potential to go even higher if you have enough Stock and «炎 Flame» characters. By paying 2 and Resting both Back Stage characters she can even handle most Level 3 cards. Admittedly this comes at a cost of 3 Stock overall compared to the 2 required to just play a Level 3 yourself, but sometimes you just don’t have those cards in your Hand.

You would have to be careful when using Margery and [Midst of conflict, Shana] though, since they both require you to Rest characters to get their effects.

Angel’s wings, Kanade

Yellow / Level 1 / Cost 0 / 4000 / 1 Soul / No Trigger

«死 Death» / «生徒会 Student Council»

[CONT] For every 1 of your other «死 Death» characters, this card gains Power +500.
[AUTO] [(1)] When this card attacks, if [Time of Farewell] is in the Climax border, you may pay the cost. If you do so, search for up to 1 «生徒会 Student Council» character from your Deck, show it to your opponent and add it to Hand. Shuffle that Deck.

This Kanade card has two potentially powerful effects. The first effect allows her to reach 6000 power, which as we already know is good for a Cost 0. This is especially easy to pull off in Angel Beats!, since the Encore giving Yui allows you to maintain your Stage with ease. You do have to be careful not to put down too many characters before your opponent, so sometimes she’ll end up being at lower power. Still as long as you have a full Back Stage and at least one other Front Stage character she’ll still hit 5500, equal to a vanilla.

Her Climax combo allows you to search for another «生徒会 Student Council» card, which in this deck basically means more Kanade cards. This will make her very useful in the Yellow focused Kanade versions of the deck, but will be less useful in Red focused builds.

Rumored spirit!? Airi

Yellow / Level 2 / Cost 1 / 4000 / 1 Soul / 1 Soul Trigger

«科学 Science» / «ネット Net»

[CONT] This card cannot be chosen by your opponent’s effects.
[CONT] ASSIST All of your characters in front of this card gain Power +1000.

Airi is a useful support card, since she can protect herself as well as providing a power boost. This means it’ll be very difficult to shift her from the Back Stage, pretty much guarenteeing she’ll be giving her +1000 boost for the rest of the game.

On the same path as Yuji, Shana

Red / Level 3 / Cost 2 / 10000 / 2 Soul / 1 Soul Trigger

«炎 Flame» / «武器 Weapon»

[CONT] The character opposite this card gains Soul -1.
[CONT] EXPERIENCE If the sum of the Levels of the cards in your Level is 5 or more, this card gains Power +1000.
[AUTO] [(1)] When this card attacks, if [Colliding Feelings] is in the Climax Border, you may pay the cost. If you do so, deal 1 damage to your opponent, and this card gains Power +3000 for that turn.

This new Level 3 Shana can dish out damage to the opponent whilst reducing that dealt to you. Instead of healing she reduces the Soul of the character facing her, which in the long run can potentially keep you in the game longer. Sometimes it will kill you quicker though instead, since it’s harder to cancel damage.

The experience ability takes some effort, since it needs a total of 5 Levels, but if you play sensibly and construct the deck properly you should be able to manage this most games. Of course there will be times you won’t be able to manage this. At 11000 power it means Shana will have an easier time dealing with most Level 3 cards.

Finally her Climax combo is similar to [Summer Festival Nagato]’s Climax combo, where instead of healing and gaining 3000 power, she burns and gains 3000 power. A single burn is a powerful effect since it’s very hard to cancel, and could potentially end a game. After that she’ll probably be able to win her current battle since she could be at 14000, without even considering supports, or boosts from the Climax card itself.

Kanade under the blue skies

Yellow / Level 3 / Cost 2 / 10000 / 2 Soul / 1 Soul Trigger

«死 Death» / «生徒会 Student Council»

[CONT] If you have 2 or more other «死 Death» characters in your Stage, this card gains Power +1000.
[CONT] The character opposite this card gains Soul -1.
[AUTO] [(1)] When this card attacks, you may pay the cost. If you do so, choose 1 of your «死 Death» characters, and it gains Soul +1 for that turn.

This Kanade is very similar to the above Shana, since it also has a Soul reducing ability and can reach 11000 power easily. I’d argue it’s easier to push Kanade to 11000 though, since it is very easy to have two or more «死 Death» characters on Stage in an Angel Beats! deck.

Instead of a Climax combo, she instead has the ability to give one of your characters a Soul boost. This could win you the game if used properly, or potentially lose it for you if played badly. If you know there are no Climaxes left it can push for that 1 extra damage you need. Alternatively it could be used to aid in making a Side Attack hit for exactly the damage you need for game. If you just recklessly boost Soul though, it can lead to game winning attacks instead getting cancelled.

New commander, Himeyuri

Green / Level 3 / Cost 2 / 10000 / 2 Soul / 1 Soul Trigger

«探偵 Detective» / «警察 Police»

[CONT] If you have 3 or more other «探偵 Detective» or «警察 Police» characters in your Stage, this card gains Power +1000.
[AUTO] When this card is put from Hand to the Stage, draw up to 2 cards, choose 1 card from your Hand and put it to the Waiting Room.

For the final card we have a Himeyuri Level 3, who I believe was introduced to the series during the 2nd PSP game. Like all the other Level 3 cards this week she can reach 11000 with relative ease. Since she needs 3 characters instead of 2, it’s a bit harder to pull off than Kanade. However since it is linked to two attributes instead of one, she can be used in both types of decks. Whereas Kanade can only be used in one (which is admittedly all you can really play in Angel Beats! anyway, since near everything has «死 Death»).

Instead of healing, Himeyuri lets you replenish your Hand and throw away a dead card. Sometimes having more options will be more important than healing during the end game.


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