This will hopefully be the last lot of catch ups, because I’ve finally managed to make it to the current week. The week is full of more Rewrite Harvest Festa! cards, but a single Shana card manages to sneak in on Friday. We’ve seen it before so I won’t be repeating it. After this I’m hoping to branch out a little bit and write about a few of the fun decks I’ve made recently. There’s also going to be my thoughts on the new restrictions list, which is now about a month old.
Let’s go on a quest! Shizuru
Blue / Level 1 / Cost 1 / 6500 / 1 Soul / No Trigger
«風紀委員 Public Morals Committee Member» / «オカルト Occult»
[AUTO] [(1)] When this card is put from hand to the Stage, you may pay the cost. If you do so, choose 1 of your characters, and it gains the following ability for that turn. [[AUTO] When this card’s battle opponent is put to Reverse, you may draw 1 card.]
Up first we have a new Shizuru card with a very useful effect. It will allow you to draw a card if one of your characters Reverses an opponent in battle this turn. This basically means you get a free card from winning a battle. This will probably make your opponent more likely to Counter you, since it will prevent you from drawing.
Alternatively you could just give the effect to a Reverser, so you’ll be guaranteed to draw a card.
This effect does however mean Shizuru has to lose 500 power, making her quite vulnerable for a Cost 1 card for the turns after you’ve used this effect. This card is still quite good, but it would be far better if she was instead a weakened 1/0.
Gather the Occult Club! Lucia
Blue / Level 0 / Cost 0 / 1000 / 1 Soul / No Trigger
«委員長 Committee Chairman» / «オカルト Occult»
[AUTO] BOND/[Let’s go on a quest! Shizuru] [(1)]
This new Lucia card simply has a Bond to the previous Shizuru card, making it much easier to use Shizuru.
Dear explorer, Kotori
Yellow / Level 3 / Cost 2 / 9500 / 2 Soul / 1 Soul Trigger
«植物 Plant» / «オカルト Occult»
[CONT] If you have 2 or more other «植物 Plant» characters in your Stage, this card gains Power +1000 and Soul +1.
[AUTO] When this card is put from Hand to the Stage or put by CHANGE to the Stage, you may draw up to 2 cards, and send a card from your Hand to your Waiting Room.
This new Level 3 Kotori card can be useful with the other Kotori cards in Rewrite Harvest Festa!, since there are a lot of new «植物 Plant» cards. How easy it is to get two or more on the Stage at once will depend on how many worthwhile cards there are to use though. Once you do manage it though she’ll be at a 10500 base, in addition to having 3 Soul.
She’ll have a slight advantage over other Level 3 cards, and also has the potential to cause a lot of damage. However as always a boost in Soul can actually lead to less damage, so just be wary of that.
Her 2nd effect allows you to replenish your Hand after playing Kotori, since you gain an extra card. It also tells us that the set will also include a card with Change, allowing you to play her early.
Inoue in swimsuit
Yellow / Level 0 / Cost 0 / 1000 / 1 Soul / No Trigger
«新聞 Newspaper» / «カメラ Camera»
[CONT] During your turn, your other Character in the Front Stage Center Slot gains Power +1000.
[ACT] CONCENTRATION [(1)] Reveal the top 4 cards of your Deck and put them in the Waiting Room. For each Climax card revealed this way, choose 1 of your Characters and they gain Soul +1 for the turn.
Inoue can give one of your characters a powerful boost, but it comes at the expense of only going to one character. Fortunately if you only plan on playing one character front stage, as is often the case at Level 0, you can benefit a lot from the +1000. As the game moves on and you play more characters to the Stage you’d rather have a more widespread boost though.
She also has a Concentration effect that will alllow you to cause more damage. If you manage to save her until the end of the game she could even end the game in one go, assuming you have a lot of Stock and are sure no Climaxes are left.
Somewhere someday, Kagari
Blue / Level 1 / Cost 0 / 5000 / 1 Soul / No Trigger
«時間 Time» / «鍵 Key»
[AUTO] [(1)] When this card attacks, if [Short dream] is in the Climax Border, you may pay the cost. If you do so, this card gains Power +3000 until the end of your opponent’s next turn.
Blue / 2 Soul Trigger
[CONT] All of your characters gain Soul +2.
Both of these cards form a Climax combo which can make Kagari a pretty powerful Level 1 card. It’s not quite as strong a boost as some other 1/0 5000s with a Climax combo, but it does last until the end of your opponent’s next turn. Kagari will have 8000 power for the duration of 2 turns, meaning she can defeat most Level 1 cards and then be safe from counter attack on the following turn.
It does of course mean that the combos usefulness is reduced once you get beyond Level 1, since the boost will no longer be enough to take anything on.
All available strength, Akane
Red / Level 2 / Cost 1 / 7500 / 1 Soul / 1 Soul Trigger
«魔法 Magic» / «オカルト Occult»
[AUTO] [(1)] When this card attacks, if [Altar of Dragon God] is in your Climax Border, you may pay the cost. If you do so, deal 1 damage to your opponent.
[ACT] [Put 2 of your characters to Rest] This card gains Power +2000 for that turn.
Altar of Dragon God
Red / 2 Soul Trigger
[AUTO] When this card is put from Hand to the Climax Border, draw 1 card and choose 1 of your characters, and it gains Power +2000, Soul +1 for that turn.
To follow up the Kagari Climax combo we have an Akane Climax combo. However Akane can actually do things beyond her combo.
Normally you can Rest 2 of your characters to have her gain 2000 power for the turn, making her a 9500. If you’re not using any Back Stage characters that need to be Rested for their effects then this is easy enough to achieve. At 9500 power Akane should be able to handle most other Level 2s whilst attacking, but when defending she won’t be much good at only 7500.
With her Climax combo she can cause a single point of damage, which is a very good effect, and will be especially useful when you have to cause that last bit of damage to win the game.
Looking for good memories, Kagari
Blue / Level 2 / Cost 2 / 7000 / 2 Soul / 1 Soul Trigger
«時間 Time» / «鍵 Key»
[AUTO] [Rest 2 of your Standing Characters] When this card is placed from your Hand to the Stage, you may pay the cost. If you do so, choose 1 of your «鍵 Key» Characters. That Character gains “[CONT] This card may Side Attack without the Soul Penalty” for the turn.
[AUTO] CHANGE [(1) Put this in Waiting Room] At the beginning of your Encore Step, if this card is rested, you may pay cost. If so, choose a [“Best Memory” Kagari] in your Waiting Room and put it in the Slot this was in.
The final card of the week is a new Level 2 Kagari with Change. Until we know what the Change target is it’s a little hard to judge her usefulness, but we can assume she will Change to a new Level 3 Kagari. She has very low power for a 2/2 but I think this is because you’re expected to just Change using her straight away. The high cost of playing her in the first place is basically part of the cost of the Change.
Her other effect allows you to avoid Side Attack penalties, which allows you to cause damage without losing a character, meaning you’ll take less damage on the next turn.