Weiβ Schwarz Card of the Day: 5th to 11th of July

Now that I’m back from Milan and starting to get settled back into a normal routine it’s time to catch up on some cards. Since last Thursday we’ve continued to get more iM@S cards, with a surprise 3 revealed today. A variety of the girls have been revealed, so I’m sure there’s something to please most iM@S fans.

Ribbit Ribbit Kitchen, Chihaya

Blue / Level 0 / Cost 0 / 2500 / 1 Soul / No Trigger

«音楽 Music»

[S] [Put 2 of your characters to Rest] This card gains Power +2000 for that turn.

This first Chihaya card is a very powerful and cheap Level 0 beater. Thanks to her ability she can reach 4500, before you even count support boosts, which is massive for a Level 0. With support boosts she could even challenge some of the weaker Level 1 cards out there. Ideally you’ll want to use her alongside two Back Stage cards, since it basically means you’ll be getting a +2000 boost for free. If you instead used any Front Stage characters you’d be losing out on a chance to attack / gain Stock, which generally you want to avoid. The only time I can imagine you wanting to do this would be if you really need Chihaya to reach 6500 from using her ability twice.

On the defensive she’s a 2500 which isn’t terrible, so she can still defend herself from Characters with below vanilla power.

Live!? Sunday, Chihaya

Blue / Level 1 / Cost 1 / 7000 / 1 Soul / No Trigger

«音楽 Music»

No effect.

Standard 1/1 Vanilla, nothing more to say.

To the stage again, Miki

Red / Level 1 / Cost 0 / 5000 / 1 Soul / No Trigger

«音楽 Music» / «愛 Love»

[A] ENCORE [Put 1 character card from your Hand to the Waiting Room]

This is just your basic Encore card. It sacrifices 500 power in exchange for the ability to live longer on the stage. If you have the right support it can be useful for forcing the opponent into making tough decisions, but the fact it can be dealt with by 1/0 vanillas could be a problem. It does however allow you to maintain field presence at Level 1 without giving up any stock.

Admiration towards Ryugu Komachi, Miki

Red / Level 1 / Cost 0 / 5000 / 1 Soul / No Trigger

«音楽 Music» / «愛 Love»

[S] [(1)] This card gains Power +1000 and the following ability for that turn. [[A] When this card’s Battle opponent is put to Reverse, you may put that character to the top of the Deck.]

The 2nd Miki card can be a beatstick as well as a way to guarantee some extra damage. Since her ability sends a reversed opponent to the top of the deck, you can follow her up with another attack for either 1 guaranteed damage, or a higher amount which is now less likely to be cancelled. It’s also an excellent card against Characters with Encore, since it prevents them from using it, whilst still getting rid of the character. On some occasions you might even want to save her until last, to force the opponent to draw the same card again, if for example they can’t pay the cost of playing it again. However I imagine most of the time they will be able to do this, so you don’t really want to leave this Miki until last, unless you want to prevent the opponent from digging 1 card into their deck.

The power boost is useful for allowing Miki to defeat more powerful characters, and on rare occasions you can drain your Stock to repeatedly gain attack and take down higher level cards. It might also be useful for managing Stock and keeping Climaxes in the Waiting Room.

Released, Chihaya

Blue / Level 3 / Cost 2 / 10000 / 2 Soul / 1 Soul Trigger

«音楽 Music»

[C] The character opposite this card gains Soul -1.
[S] [(1)] Choose 1 of your «音楽 Music» Characters, it gains Power +1000 until the end of your Opponent’s next turn.

This level 3 Chihaya is a very basic card that doesn’t even come with Heal. Instead the opponent deals 1 less damage when attacking her, which can be a double edged sword. On the one hand it means you’ll be taking less damage, it’ll be difficult for cards with 1 Soul to even deal any damage at all and Side Attacking will practically never deal any damage. On the other hand for cards which can get to 2 Soul or above it means you’re less likely to cancel the damage. This becomes very dangerous when only a single bit of damage can end a game.

The 2nd ability just gives a character a power boost, albeit one which lasts through the opponent’s turn. This means that you’ll retain your higher attack power whilst on the defensive as well. A power boost is nothing fancy, but if you have the Stock it can means the difference between winning and losing a battle. After winning a battle it’s unlikely you’ll then be losing the character in question on the following turn if you’ve boosted them high enough.

Off time, Chihaya

Blue / Level 0 / Cost 0 / 1500 /1 Soul / No Trigger

«音楽 Music»

[S] [(1)] Draw 1 card, then discard 1 card from your Hand to the Waiting Room.

[S] [(1) Choose a “A Certain Day’s Scenery” in your Memory and put in the Waiting Room, Rest this card) Draw 1 card.

This Chihaya card is all about draw power. The first ability allows you to draw an extra card whilst dumping a useless card from your hand. This doesn’t gain you any cards, but it does allow you to set up for later Change or Bond effects and such like.

The 2nd ability nets you a free card, and also allows you to recycle an Event card. Apparently it’s an older card from one of the original iM@S boosters, but I’ve been informed it’s been changed for the new booster set. Either way it’s an event that allows you to draw more and sends itself to Memories, so getting it back from there will allow you to reuse it later, either after Refresh or retrieving it via another card (if that’s possible). This card will certainly help speed up Blue decks.

Searching for connections, Haruka

Red / Level 3 / Cost 2  / 9500 / 2 Soul / 1 Soul Trigger

«音楽 Music» / «お菓子 Sweets»

[A] When this card is put from Hand to the Stage, you may put the top 1 card of your Clock to the Waiting Room.
[A] When this card is put to Reverse, if this card’s battle opponent is Level 2 or below, you may put that character to Reverse.

This Level 3 Haruka card is quite unusual for a Level 3 card, since she comes with a reversing ability on top of Heal (although this does mean she only has 9500 attack). Unfortunately she only reverses cards up to Level 2, because I suppose being able to reverse Level 3s would be just too good. As it stands she’ll have a bit of trouble matching Level 3 cards without some support to help her, but she doesn’t need to worry about cards of any other level. Anything else which takes her on will simply lose as well. Your opponent will usually be stuck with a choice of just losing those cards in battle anyway, or losing a Counter / several cards in order to clear Haruka out of the way. If the opponent cannot beat her down with Level 3s and keep her off the Stage, this Haruka can be quite a pain to face.

To the next stage! Haruka

Red / Level 1 / Cost 0 / 4500 / 1 Soul / No Trigger

«音楽 Music» / «お菓子 Sweets»

[A] When this card is put from Hand to the Stage, look at the top 1 card of your Deck, and put it to the top of the Deck or to the Waiting Room.
[A] When this card is put from Hand to the Stage, this character gains Power +X for that turn. X is equal to the number of your «音楽 Music» characters x 500.

This Haruka card comes with two useful abilities. The first allows you to check the top of your deck, which as mentioned many times before is always helpful. The second ability allows you to turn her into a dangerous one shot card. Since she’s «音楽 Music» herself, she’ll always be at least a 5000 power card. If you have 4 other «音楽 Music» characters she can hit 7000, enough to match 1/1 vanillas. This means you can probably use her to take down any other 1/0 cards, or alternatively suicide into some 1/1 cards to force an even trade off, whilst saving you 1 stock.  Chances are if she does survive a turn she’ll be dying anyway due to her low 4500 attack, but ideally you’ll cost the opponent one card in the process anyway, making everything break even.

Glow of the next generation, Eri

Blue / Level 0 / Cost 0 / 2500 / 1 Soul / No Trigger

«音楽 Music» / «ネット Net»

[A] When this card is put from Hand to the Stage, look at the top 1 card of your Deck, and put it to the top of the Deck or to the bottom of the Deck.

Of the trio from today Eri is probably the best, since she allows you to check the top of your deck and set up for future plays. She’s also useful when drawn at any point in the game, unlike the others who are generally suited to a certain point of the game. If you don’t shuffle your deck after using this effect you might even be able to set your deck up for later on when you’re just about to Refresh.

Glow of the next generation, Ai

Red / Level 0 / Cost 0 / 3000 / 1 Soul / No Trigger

«音楽 Music»

No effect.

Nothing to see here, just a 0/0 Vanilla.

Glow of the next generation, Ryo

Green / Level 0 / Cost 0 / 2500 / 1 Soul / No Trigger

«音楽 Music» / «女装 Crossdressing as Female»

[S] [(1)] This card gains Power +2000 for the turn.

This is the same amount of power boost as Ribbit Ribbit Kitchen, Chihaya, so lots of what was said there can be applied here, except it comes with a Stock cost. This makes Ryo more costly, but also with potential to reach a higher power. If you don’t mind using up Stock Ryo can become very strong, but personally I prefer to conserve stock rather than use it just for power boosts.


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