For part 5 of my REDU Preview we’re looking at the new batch of Geargia monsters. They started off in GENF with the original Geargiano, who was by and large ignored. When the new Geargia were first announced I remember quite a few people not even being aware the original had even existed, since no one used it. The original was basically a way to try and help Machine decks pull off Rank 4 Xyz monsters more easily, but doesn’t seem to have really ever been needed. These new Geargia cards continue this theme, by allowing you to gather and summon Level 4 Machine type monsters with ease, whilst building up a big supply of cards.
Geargiano Mk-II: Level 3 1000/500 Earth Machine
When this card is Normal or Flip Summoned: You can Special Summon 1 “Geargia” monster from your hand or Graveyard in face-up Defense Position.
Just like every other theme at the moment Geargia get an easy way to get two monsters on the field at once, with an effect that looks like a combination of Marauding Captain and Debris Dragon. If possible you’ll want to use Geargiano Mk-II to summon from your Graveyard, since this’ll net you a free card. When this is not possible, or not the best play you can summon from the Hand instead.
I’m honestly not sure how often you’d be able to get the flip summon effect off, aside from combining it with cards like Book of Moon or Wind-Up Zenmaister in order to use his effect multiple times. As such I think it’ll be much more reliable, and faster to just rely on using his effect when normal summoned instead.
There are basically two different things you can do with Geargiano Mk-II, depending on what you bring out alongside him. If you bring out another copy of himself, or a copy of the original Geargiano, you can then make a Rank 3 Xyz monster. If you also have a Level 4 machine tuner you could instead tribute Geargiano for that and make a Level 7 Synchro monster.
If you bring out one of the other Geargia instead you can start setting up for combos. All Geargiaccelerator can really do is provide a tiny wall for you that nets a card when he goes down. If you’ve got Geargiarsenal you can grab any other Geargia you want. If you’ve got Geargiarmor you’ll get a decent wall, since he’s a 1900, as well as a way to gain more free cards in the future.
Geargiaccelerator: Level 4 1400/1800 Earth Machine
If you control a “Geargia” monster, you can Special Summon this card (from your hand) in face-up Defense Position. When this card is sent from the field to the Graveyard: You can target 1 “Geargia” monster in your Graveyard, except for “Geargiaccel”; add that target to your hand.
Geargiaccelerator is a bit lacking in stats, so it means you’ll instead be relying fully on his effects to put in the work. Geargiaccelerator has two purposes, firstly to aid in Xyz summons, and secondly to recycle other Geargia.
Since 3 of the 5 Geargia are Level 4 monsters you can easily use Geargiaccelerator to make a Rank 4 monster, such as their boss Gear Gigant X, who we’ll get to later. You just need another Level 4 Geargia and you can special summon Geargiaccelerator before making a Rank 4. I imagine Geargiaccelerator might be combined with Geargiarmor quite a lot, since it can search for Geargiaccelerator, then you can special summon Geargiaccelerator, Xyz summon, and still have your normal summon left for the turn.
In terms of recycling Geargiaccelerator will prevent you from running out of Geargia monsters. If you cannot use Geargiaccelerator for an Xyz summon or similar you can just leave it on the field, to either fend off one attack, or to poke for small amounts of damage in the hopes the opponent will waste removal on it. If he goes down by battle you’ll still break even by getting a Geargia back, and it’s even better when he goes down to a Spell / Trap card, since you’ll lose nothing whilst the opponent loses their Spell / Trap card. Of course since he’s reliant on the Graveyard he’ll be less useful in the early game, and cards like Dimensional Fissure or Macro Cosmos will completely shut him down.
One final thing to note is that since his second effect is a “When … you can” effect, it will miss the timing. This means you cannot use it for a Tribute or Synchro summon and still get the effect, and cards like Ryko and Soul Taker will be able to deal with him without a problem.
Geargiarsenal: Level 4 1500/1500 Earth Machine
This card gains 200 ATK for each “Geargia” monster you control. You can Release this card: Special Summon 1 “Geargia” monster, except for “Geargiarsenal”, from your Deck in face-up Defense Position.
Geargiarsenal is the beatstick of the deck, since it shouldn’t be too hard for it to reach a significant attack power. Even on it’s own it’s a 1700, which isn’t terrible. Add on one more Geargia and he makes it to 1900, which is now quite threating. This can continue all the way up to 2500, by which point he will no longer need to worry about battle, except against the truly massive monsters like Black Luster Soldier – Envoy of the Beginning or REDMD. However it’s probably unlikely that you’ll be keeping 5 Geargia on the field at once, since it leaves you massively open to cards like Dark Hole or Torrential Tribute.
Aside from just attacking you can also use Geargiarsenal as a recruiter, fetching one of the other Geargia from your deck. Personally I’d probably go for Geargiarmor, since most of the others either won’t do anything if summoned by Geargiarsenal or are generally less useful. For example switching to Geargiaccelerator would allow you to get back Geargiarsenal and use him again, but most of the time you’d just be better off leaving Geargiarsenal there in the first place. If you go for Geargiarmor it means you can attack and then immediately switch to a defensive play to protect your life points and set up for future turns.
Geargiarmor: Level 4 1100/1900 Earth Machine
Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can add 1 “Geargia” monster from your Deck to the hand, except for “Geargiarmor”.
Geargiarmor is not only a wall for the deck, but it’s also a way to gain a massive amount of free cards. Every turn your opponent cannot deal with him is another free card for you. Even if they can kill him in battle you’ll be getting a replacement card anyway.
With lots of free cards you could beat the opponent down with Geargiarsenal without worrying as much about losing cards for example. If you get a Geargiano Mk-II at some point you could wait until Geargiarmor is defeated and then just summon him right back and start all over again. It also makes it very easy to set up for Rank 4 Xyz monsters, since you’ll have a steady stream of Level 4s, and hopefully Geargiarmor himself on the field to provide one of these materials.
Geargiarmor will be very important for the deck, and will ensure the opponent has a long stream of machine monsters to deal with before they can start hitting your lifepoints.
Gear Gigant X: Rank 4 2300/1500 Earth Machine
2 Level 4 Machine-Type monsters
Once per turn: You can detach 1 Xyz Material from this card; add 1 Level 4 or lower Machine-Type monster from your Deck or Graveyard to the hand. When this card leaves the field: You can target 1 Level 3 or lower “Geargia” monster in your Graveyard; Special Summon that target.
Gear Gigant X is the big boss of the Geargia, and if you look closely you can see that he’s powered by both Geargiano and Geargiano Mk-II. He works best in his own deck where he can get access to his full effects, but something like Gadgets will also love him.
His first effect is only restricted to Machine type monsters, which means that in addition to the Geargia he can also fetch other cards like the Gadgets or Cardcar D, for even more free cards. If you mix Gadgets with Geargia you could easily start the game off with any Level 4 Geargia, plus Geargiaccelerator, then make Gear Gigant X and immediately have access to your Gadgets. Since Gadget decks can sometimes suffer during those games where it fails to see a Gadget, anything to speed up seeing them is welcome.
Since Gear Gigant X can also grab the monster from the Graveyard it means you’ll never need to worry about running out of monsters to get with his effect. This could allow you to play fewer copies of certain cards, giving you more versatility in your deck, since you can just reuse those copies anyway.
His final effect replaces him with for now either Geargiano or Geargiano Mk-II when he goes down. As with Geargiaccelerator you do have to be careful of missing the timing though. Honestly this is a nice added bonus if you can get it to work, but isn’t that vitally important. Mk-II is basically useless to summon via this effect except for providing a single attack blocker. The original Geargiano on the other hand could in turn summon a Level 4 monster to help with making another Rank 4 Xyz, should it live through the turn in which Gear Gigant X goes down. If we get more low level Geargia down the line this will of course become better, but right now this effect isn’t as important to the deck as the first.
Overall the Geargia are yet another way for Machine type monsters to get a steady stream of monsters and cards with which to wear the opponent down. They aren’t the biggest monsters in the game, but with all the deck thinning and draw power they could potentially run they should have easy access to the protection and removal they need to stand up to bigger monsters.
Next time I’ll be looking at the remaining themed cards in the set. A good chunk of these are for Rock and Earth monsters, but other themes like Gagaga get a couple of new cards as well.