Weiβ Schwarz Card of the Day: 18th-28th of June

28 Jun

As usual I’ve fallen behind on these and by a week and a half this time… We’ve had yet another week filled with new Symphogear cards, but at least we’ve had a couple of cards that don’t feature Symphogear users this time. Over the weekend we got a surprise IdolM@ster card too, since I think it was the character’s birthday. We also finish off one of the combo chains that was started 2 weeks ago.

Awakening as a blade, Tsubasa

Blue / Level 0 / Cost 0 / 1000 / 1 Soul / No Trigger

«音楽 Music» / «武器 Weapon»

[A] [(1)] When this card is put from Hand to the Stage, you may pay the cost. If you do so, return 1 [Slash of Heavenly Wings] from your Waiting Room to Hand.
[A][Clock] SHIFT Level 0

To start off we have the Tsubasa card capable of grabbing the Event card for the combo play. Unlike the Hibiki one it is Level 0 and has Shift. This comes with some advantages and disadvantages though. Since it’s Level 0 and Cost 0 it is of course cheaper and easier to play, having a Shift ability only adds to this by making it even easier to get into your hand. The downside though is that it’s only Level 0, this means unlike the Hibiki combo you can’t use this card to fuel the event card, instead leaving you with a weak 1000 attack card. Although you could instead use this early game to fetch the event (something you can’t do with Hibiki) and by the time you get to Level 2 she’s be long gone anyway.

Ameno Habakiri (Slash of Heavenly Wings)

Blue / Event / Level 2 / Cost 2 / No Trigger

You may choose 1 of your Level 2 or above characters whose card name includes [Tsubasa] and put it to the Waiting Room. If you do so, choose 1 [Kazanari Tsubasa] from your Hand and put it to any Border on the Stage you wish.
Put the top 1 card of your Clock to the Waiting Room. Put this card to Memory.

This completes the Level 3 Tsubasa combo plays, but seems a bit more costly to me than the Hibiki one. Whilst they’re both 2/2 + a 2+ character this card only plays from the Hand, rather than the Waiting Room, meaning you end up with one card less than in the Hibiki combo. Depending on the game situation (basically whether you’ve just Refreshed or not), this could be harder to easier to set up than the Hibiki combo.

In exchange for this you do get 1 heal, which can be very important, and it also sets off the Level 3’s Recollection effect, making her an 11000, meaning she can hit over the 10000s, and is more of a threat on stage than the Hibiki Level 3.

Tsubasa’s partner, Kanade

Red / Level 0 / Cost 0 / 1500 / 1 Soul / No Trigger

«音楽 Music» / «武器 Weapon»

[A] When this card is put to Reverse, if this card’s battle opponent is Level 0 or below, you may put that character to Reverse.
[A] [(2)] When this card is put from the Stage to the Waiting Room, you may pay the cost. If you do so, choose 1 character card whose card name includes [Tsubasa] from your Waiting Room and return it to Hand.

This is one of those essential Reversing cards that every deck tends to play at Level 0. I’ve been over these before so I won’t repeat that again here. As an added bonus she comes with a retrieval effect for Tsubasa characters (similar to the Pilot one in EVA). In the early game you’ll probably only be able to get back other Level 0s (which probably isn’t worth it), or higher level cards which you’ve dumped from your first 5 cards. As the game wears on you get more options as to what to get back, but you probably won’t be able to get off the reversing ability as well.

If you played a mixed Kanade/Tsubasa deck I imagine this would be extra useful. Even if you don’t you’ll probably be playing it anyway since it’s a Level 0 Reverser. If you can pull off the bonus effect that’s great for you, but even without it you’ve still got a useful card.

Pain in the chest, Hibiki

Yellow / Level 0 / Cost 0 / 1500 / 1 Soul / No Trigger

«音楽 Music»

[A] [(1) Put 1 card from your Hand to the Waiting Room] When this card is put from Hand to the Stage, you may pay the cost. If you do so, look for up to 1 «音楽 Music» character card from your Deck, show it to your opponent and add it to Hand. Shuffle that Deck.

This Hibiki card is a useful Tutor for the deck. At 1 cost you get to exchange a card in your hand for just about any card from your deck, assuming you’re playing  a «音楽 Music» deck. This means you can grab whatever card you need for the current situation, or even get pieces for one of the deck’s Event based combos. You could also dump a higher level / event card into the Waiting Room for retrieval later in the game. I could see this being quite a useful card.

Kazanari Genjuro

Red / Level 0 / Cost 0 / 1 Soul / No Trigger

No Attributes

[S] [(1)] Choose 1 of your opponent’s Front Stage Level 0 or below characters and put it to the Waiting Room.

Genjuro isn’t your standard piece of Level 0 character removal, but he’s not the first like this. Instead of taking a character down with him, you instead just pay 1 stock to get rid of them. Unlike Reversers he won’t be a threat on the opponent’s turn, but he will have a massive target painted on him, since they’ll want to stop you using his effect repeatedly. He also can’t use his effect on the first turn, since you need to get at least 1 stock first. Some uses for him could include defeating one character with is effect, then taking out another in battle, or he could just pick characters whilst sitting safely Back Stage, allowing other characters to get direct attacks.

Sakurai Ryoko

Red / Level 1 / Cost 0 / 2500 / 1 Soul / No Trigger

«科学 Science» / «メガネ Glasses»

[C] ASSIST All of your characters in front of this card gain Power +500.
[A] [Put this card to Rest] When you play an Event, if this card is in Stand, you may pay the cost. If you do so, choose 1 of your characters, and it gains Power +1500 for that turn.

Ryoko comes with 2 effects. The first you’d expect on a 0/0, since it’s the standard basic assist ability. The 2nd is where she’s meant to shine and is playing up the Event card theme of Symphogear. An extra +1500 power is always welcome, since it can help you overcome stronger characters or put you out of Counter range. Since it’s basically free that’s even better. It does come in exchange for being able to play more general consistent support cards though.

If you play a very event heavy deck, like they seem to want you too, this could be quite good. I’m not sure how often you’ll get off the boost even in a deck like that though, at least not without pushing yourself to the point of a worryingly low Character count. In  a non-Event focused deck there will of course be better choices.

Dignified stance, Tsubasa

Blue / Level 2 / Cost 1 / 4000 / 1 Soul / 1 Trigger

«音楽 Music» / «武器 Weapon»

[C] When you pay for the cost of Events in your Hand, you may put the marker under this card to the Waiting Room in place of 1 card from Stock.
[C] ASSIST All of your characters in front of this card gain Power +X. X is equal to that character’s Level x 500.
[A] [Put this card to Rest] When this card is put from Hand to the Stage, you may pay the cost. If you do so, put the top 1 card of your Deck under this card as a marker.

This Tsubasa card will be essential if you want to play an Event heavy build. Even if you don’t and only play a few she’ll still be helpful. In fact even with no events she’s still good because she’s Level support, you’ll just miss out on the bonuses.

She basically makes it so that your next Event card costs 1 less stock, which can be very useful given some of the high cost Events in this set, and anything which saves stock is good anyway. You just have to be careful of those games where you’ll end up putting a Climax or other important card into the Marker, since you won’t know about this until probably much later. Most of the time you won’t hit these those, which just means more deck thinning for you.

Energetic as her merit, Hibiki

Yellow / Level 1 / Cost 0 / 4500 / 1 Soul / No Trigger

«音楽 Music»

[A] [Put the top 1 card of your Deck to Clock] When this card is put from Hand to the Stage, you may pay the cost. If you do so, this card gains Level +1 and Power +3000 for that turn.
[A][Clock] SHIFT Level 1

This Hibiki card is a massive cheap hitter that’s easy to play, since as usual with Shift it’s easier to get her into your Hand. Since the deck looks like it needs to save a lot of stock for all it’s high cost Event cards this will be a welcome way to save on Stock without giving up Power. On the turn you play this card it will be a 7500 Level 2 in exchange for 1 damage. If you use her too much you could end up killing yourself quickly, but you’ll have to think about the trade off between causing 1 damage to yourself in order to kill an opponent’s card, and the damage you would otherwise take were you not able to defeat that card. Sometimes you would have taken 1 or more damage anyway, had you not defeated the opponent’s card.

At 7500 power it should be able to take on most 1/1 cards, putting you 1 stock up over the opponent. Chances are you’ll lose this card on the following turn when it hits 4500 again, but that stock advantage could be important. Since she goes to Level 2, you could also use her to dodge Level 1 Reversers by making their effects useless. Finally in some situations you might have a Gungnir, but no Level 2 Hibiki, in which case this card could fill in that role for no Stock cost. You will have to be wary of the damage late game though.

Yukine Chris

Green / Level 3/ Cost 2 / 10000 / 2 Soul / 1 Soul Trigger

«音楽 Music» / «武器 Weapon»

[C] If you have 3 or more other «音楽 Music» characters in your Stage, this card gains Power +1000.
[A] When this card is put from Hand to the Stage or is put to the Stage by the effect of [Ichii-Bal], all of your characters gain Power +2000 for that turn.
[A] [(1)] When [Chris’s Dream] is put in the Climax Border, if this card is in the Center Stage, you may pay the cost. If you do so, choose 1 of your opponent’s characters, and it gains Power -4000 for that turn.

Chris’s dream

Green / 2 Soul Trigger

[A] When this card is put from Hand to the Climax Border, draw 1 card and choose 1 of your characters, and it gains Power +2000, Soul +1 for that turn.

This pair are the trump cards for the Chris based deck. Most of the time she’ll be sitting at an 11000 base, since it’s very easy to keep 3+ «音楽 Music» characters around. On the turn you play her she’ll reach 13000, making her a real threat to the opponent, in addition to also pushing your other characters up by 2000. I suppose in really rare instances you could drop 3 of her and get them all up to 17000, 15000 and 13000 without even considering Back Stage support. Very little would be able to survive an assault from this. Chris will definitely be a powerhouse card.

I’ll save talk about its interactions with [Ichii-Bal] until we get to the Event card further down. Needless to say it’s quite an unusual interaction.

Finally we have the Climax combo, which will have 2 uses. The first would be to make your attacks practically unstoppable. An extra 2000 from the Climax and a loss of 4000 for the opponent could introduce a 6000 gap on top of all the other boosts Chris is getting. Chances are if you pull this off on the turn you play her, something is going down in battle. The other use will be to clear out Back Stage cards, since if you reduce them to 0 they’ll go to the Waiting Room. This means you should be able to take out most Back Stage cards, but quite often Level support ones will be immune to this. Still cutting down Back Stage cards can be important to ruining your opponent’s strategies.

Idol Comeback! Ritsuko

Green / Level 3 / Cost 2 / 10000 / 2 Soul / 1 Soul Trigger

«音楽 Music» / «メガネ Glasses»

[A] When this card is put from Hand to the Stage or put by CHANGE to the Stage, you may put the top 1 card of your Clock to the Waiting Room.
[A] When your other «音楽 Music» character Attacks, this card gains Power +1000 for that turn.

As a break from Symphogear we have an IdolM@ster card with a very simple effect. Ritsuko comes in with a Heal like you’d expect from a standard Level 3, but also has the chance to reach 12000 attack power. Usually you’ll save attacking with her to last so you can get both of the power boosts. This means she can have a fairly threatening attack power without a huge investment on your part.

Alone in the world, Chris

Green / Level 0 / Cost 0 / 500 / 1 Soul / No Trigger

«音楽 Music» / «武器 Weapon»

[C] ASSIST All of your characters in front of this card gain Power +500.
[S] [Put 1 card from Hand to Clock, put this card to Rest] Choose 1 [Ichii-Bal] from your Waiting Room and return it to Hand.

Now we’re getting onto the rest of the Event combo for the Level 3 Chris card. This means that if you wanted to play everything you’d have a 4 card chain at your disposal. Chris is a little different from the Tsubasa and Hibiki one, since she serves a purpose outside of getting the Event card back, and can do multiple retrievals. Being only Level 0 means she of course comes with the drawbacks I mentioned earlier for the Tsubasa card.

She gives the standard Level 0 support, meaning she’ll be useful even when you don’t do the retrieval. Her retrieval effect also comes at no Stock cost, instead requiring you to give yourself damage. This can help you save for the huge Stock costs associated with the Chris cards, but you need to be careful not to kill yourself. You won’t really care about the fact you’re resting her. If you get a lot of Ichii-Bal into the Waiting Room you could even use this over and over again.

Ichii-Bal

Green / Event / Counter /  Level 2 / Cost 3 / No Trigger

[Counter] You may choose 1 of your Level 2 or above characters that is not in battle whose card name includes [Chris] and put it to the Waiting Room. If you do so, choose 1 [Yukine Chris] from your Waiting Room and put it to an empty Border on the Stage.

This is an odd Event card, since it’s basically a Counter card which causes a Change to a higher Level card. Since Yukine Chris also gives a +2000 boost you’ll still be getting a universal power boost, even though the Event itself doesn’t provide any. Ideally you’ll want to use this on the opponent’s first attack, so that the current battler gets +2000, you drop something with probably at least 13000 to defend yourself, and finally your last card will also get a +2000. Chances are on this turn you’ll be able to successfully hold off most of your opponent’s attacks, unless they were prepared for this, or knew it was coming and decided to Side Attack instead.

Gentle warrior, Hibiki

Yellow / Level 1 / Cost 0 / 4500 / 1 Soul / No Trigger

«音楽 Music»

[A] This ability can activate up to 1 time in 1 turn. When you play an Event, this card gains Power +2000 for that turn.
[A] [(1)] When this card attacks, if [Don’t give up on living!] is in the Climax Border, you may pay the cost. If you do so, all of your characters gain Soul +1 for that turn.

Don’t give up on living!

Yellow / 2 Soul Trigger

[A] When this card is put from Hand to the Climax Border, draw 1 card and choose 1 of your characters, and it gains Power +2000, Soul +1 for that turn.

Here we have another Climax combo, this time for Hibiki, which could lead to quite a lot of damage. Hibiki herself encourages use of Event cards, since she’ll hit 6500, which is very good for a 1/0. With the combo you could potentially push her to 8500, should you choose to use the boost on her. The combo allows you to push for lots of damage, but could easily backfire if you don’t time it right. You can probably hit for 2+2+3 damage assuming no direct attacks, which would be a large amount of damage were your opponent to cancel none of it. Sometimes though they will cancel the damage, which wouldn’t have happened had each character hit for 1 less damage. You’ll just need to consider the chances when you make this play. Alternatively you could instead use it to allow for Side attacks that actually cause damage, if you’re up against cards you can’t beat in battle, or just want to make damage more likely.

Lady with class, Phine

Green / Level 1 / Cost 0 / 4000 /1 Soul / No Trigger

No Attributes

[A] [(1)] When this card is put from Hand to the Stage, you may pay the cost. If you do so, choose 1 [Cane of Solomon] from your Waiting Room and return it to Hand.

Phine is yet another of the Event card retrieving characters, being a 1/0 this time. This means that whilst she’s still free she might actually be able to kill some straggling Level 0s or Level 1 Reversers, which some of the others cannot. You’ll also gain a +1 from this card in the process.

Cane of Solomon

Green / Event / Level 1 / Cost 3 / No Trigger

If you have no characters whose card name includes [Chris] or [Phine] in your Stage, you cannot play this card from Hand.
Search your Deck and choose up to 3 [Noise (Episode 4)] cards and put them in separate Borders on the Stage. After that, shuffle that Deck, and those characters gain Power +1000 for that turn.

This card is support for the Noise deck, the card in question here being the one you can play as many copies as you want. This has a very high cost, especially for a Level 1 Event card, but it does result in up to a +2 in the process. These cards could hit 4500 thanks to their own effect, and this card, whilst getting possibly even bigger boosts from the other Noise card. I suppose in a Noise deck this will be essential, but I’m not too convinced by it.

Winning power, Kanade

Red / Level 1 / Cost 0 / 5000 / 1 Soul / No Trigger

«音楽 Music» / «武器 Weapon»

[A] [(1) Put the top 1 card of your Deck to Clock] When this card attacks, if [STARDUST∞FOTON] is in the Climax Border, you may pay the cost. If you do so, choose 1 Level 2 or below Event card from your Waiting Room, return it to Hand, and this card gains Power +1000 for that turn.

Stardust∞Foton

Red / 2 Soul Trigger

[A] When this card is put from Hand to the Climax Border, draw 1 card, and choose 1 of your characters, and it gains Power +2000, Soul +1 for that turn.

This Climax combo allows for generic Event retrieval, meaning it could be mixed into any of the Symphogear decks, however since it’s generic it comes at a higher cost. Unless there are some amazing non-specific events out there I’d probably just rather play the themed retrieval instead, since they come for much cheaper and don’t require a Climax combo. I suppose at least with the combo you can kill a bigger card with her during the combo. I may change my mind if there’s some amazing Event cards that you otherwise can’t get back, since it’s quite rare to get generic Event retrieval. I suppose maybe some people might like it in Standard, but it might be a bit weird to just shove this pair in your deck for that purpose.

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