Weiβ Schwarz Card of the Day: 5th-15th of June

15 Jun

I’ve fallen far behind on my Weiβ Schwarz cards, partly because I was away judging at the Yu-Gi-Oh! Nationals over the weekend, so had no chance to keep up on these. Then things were just busy this week. We’ve had a whole lot of Symphogear cards recently, so be prepared for a lot of Hibiki, Tsubasa and friends.

Power of music, Hibiki

Yellow / Level 0 / Cost 0 / 3500 / 1 Soul / No Trigger

«音楽 Music»

[A] When this card is put from your Hand to the Stage, reveal the top 1 card of your Deck. If that card is not a «音楽 Music» character, put it to Clock.

This sort of card exists for other series, like Milky Holmes, just with a different attribute. Unless you play an Event heavy deck, most of the time you’ll not have to worry about taking extra damage. It’ll also allow you to prepare your first attack due to knowing the trigger coming up. Unfortunately it looks like Symphogear could be Event heavy, so chances of failing are increased. There will be rare occasions you could use this to force a Level up earlier, but you don’t want to rely on this. During the late game you need to be very wary of playing this card, since it the damage is far more important by that point.

Burning with competitive spirit, Chris

Green / Level 2 / Cost 1 / 8000 / 1 Soul / 1 Soul Trigger

«音楽 Music» / «武器 Weapon»

[A] [Put 1 of your other Center Stage Green characters in Stand to Rest] When this card attacks, you may pay the cost. If you do so, put the top 1 card of your Deck to Stock, and all of your characters gain Level +1 and Power +2500 until the end of your opponent’s next turn.

This Chris card exchanges an attack for a power boost without giving up on any Stock. The power boost puts her at a 10500, making her a powerful attacker and defender for a Level 2. The Level boost also means you could get an extra +500 from your support cards, and can dodge any Level 2 suiciders the opponent happens to play. Your 3rd character also benefits from these power boosts, meaning you could have quite a powerful attacking force during Level 2. Since she’ll be quite hard for the opponent to shift you can keep her around for a long time and repeatedly use her effect. The biggest downside to this card is the fact that of course you’ll only be getting 2 attacks per turn, which means you won’t be able to cause as much damage as usual, or defeat as many cards as usual.

Joy of singing, Tsubasa

Blue / Level 2 / Cost 1 / 8000 / 1 Soul / 1 Soul Trigger

«音楽 Music» / «武器 Weapon»

[A] When this card attacks, if [FLIGHT FEATHERS] is in the Climax Border, this card gains Power +3000 until the end of your opponent’s next turn.

FLIGHT FEATHERS

Blue / Book Trigger

[C] All of your characters gain Power +1000, Soul +1.

These two cards form a Climax combo, allowing you to have a 12000 power attacker and an 11000 defender, which is pretty good for a Cost 1 card. Unfortunately of course you’ll be losing a card in the process. Ideally you want to use this combo to kill off higher cost cards and at least break even in the process, and chances are you’ll be able to handle most Level 2 or 3 cards. Unfortunately without the combo this card is rather lacking, at only 8000 power normally. I’d rather have something a bit more consistent than just relying on the combo happening.

Noise(Episode 1)

Green / Level 2 / Cost 1 / 6500 / 1 Soul / 1 Soul Trigger

«ノイズ Noise»

[C][Clock] ALARM If this card is the top 1 card of the Clock, all of your [Noise (Episode 4)] gain Power +X. X is equal to the number of cards in your Stock x 500.

Our first noise card can become a very powerful support card if you’ve got enough Stock. During the early game it won’t provide much of a boost, but it can be more than you’d normally get from other support cards. If you can manage to keep your Stock levels high it can give a massive boost to Noise(Episode 4), which will certainly need it, since it can only be a 3500 on it’s own. This means you’d need 13 stock to be able to stand up to Level 3s, which seems a bit unlikely to me. Since it’s an Alarm effect it also means you’ll probably only get one turn’s worth of power boosts out of it, since you’ll be taking some damage next turn usually. It can however be quite a surprise for the opponent if they knock this card off the top of their deck and a winning battle suddenly turns to defeat.

Noise(Episode 4)

Green / Level 0 / Cost 0 / 1500 / 1 Soul / No Trigger

«ノイズ Noise»

[C] You can put as many cards as you wish with the same card name as this card in your deck.
[C] If you have 2 or more other «ノイズ Noise» characters in your Stage, this card gains Power +2000.

This is one of those cards which allow you to play as many copies as you want, since it’s I assume just a generic enemy. It should be no problem getting this guy up to 3500 from its effect, meaning it could be quite devastating during Level 0 especially if you get Noise(Episode 1) as well. We’ll need to wait and see what other Noise cards there are though, before you can work out if you can make a sensible deck from them. As opposed to just throwing 38 of this and 4 of the other one in your deck.

Tachibana Hibiki

Yellow / Level 3 / Cost 2 / 10000 / 2 Soul / 1 Soul Trigger

«音楽 Music»

[A] When this card is put from Hand to the Stage, or put to the Stage by the effect of [Gungnir], you may put the top 1 card of your Clock to the Waiting Room.
[A] When this card attacks, if [Something to protect!] is in the Climax Border, search for up to 1 «音楽 Music» Character card from your Deck, show it to your opponent and add it to Hand. After that, shuffle that Deck, and this card gains Power +1500 until the end of your opponent’s next turn.

Something to protect!

Yellow / 1 Soul+Whirlwind Trigger

[C] All of your characters gain Power +1000, Soul +1.

This Level 3 Hibiki makes up a Climax combo, but it should be slightly easier to pull off than most other combos thanks to the two cards that follow. It comes with the standard 10000 attack and healing effect, but the combo is where it can shine. When these two cards are played together you’ll get a new «音楽 Music» character and get a power boost. The search will allow you to follow up on your attack next turn, by bringing a new attacker, and maybe even another heal. If you don’t want an attacker you could even search for a character counter card (if the set has it), to make it even harder to break through your defenses. This Hibiki will be hitting at at least 12500 power and defending with 11500, meaning you’ll probably also be defeating something in battle, and maybe surviving an extra turn. This not only allows you to hit again and try to win the game, but in rare instances you could even pull off the combo again.

Source of power, Hibiki

Yellow / Level 2 / Cost 1 / 5500 / 1 Soul / 1 Soul Trigger

«音楽 Music»

[A] [(1)] When this card is put from Hand to the Stage, you may pay the cost. If you do so, choose 1 [Gungnir] from your Waiting Room and return it to Hand.
[S] [Put this card to Rest] Choose 1 of your characters. It gains Power +1500 for that turn.

This Hibiki has two uses. Firstly she sets up for [Tachibana Hibiki], and secondly she can work as a support card. As a support card she gives a powerful boost (at least for Level 2s), but it’s only to one character, so you’re usually going to be better off with generic support cards instead, unless the extra 500 is really important. Then again she’s not going to be staying on the Stage very long anyway, as we’ll soon see.

Gungnir

Yellow / Event / Level 2 / Cost 2 / No Trigger

You may choose 1 of your Level 2 or above characters whose card name includes [Hibiki] and put it to the Waiting Room. If you do so, choose 1 [Tachibana Hibiki] from your Waiting Room and put in any Border you wish on the Stage, and that character gains Power +1000 for that turn.

Now we finally come to Gungnir, which has already turned up in two other cards, and you’ll see why the previous Hibiki card won’t be sticking around very long. Most of the time what you’ll be doing is playing [Source of power, Hibiki], retrieving Gungnir, resting Hibiki to give a +1500 boost, then using her to pay Gungnir’s cost in order to play [Tachibana Hibiki], who’ll come in as an 11000. If you manage to add on the Climax combo she can climb as high as 13500. If you’re playing a Hibiki deck I imagine this combo play is what I imagine you’ll be centering it around. Overall in the end it costs you 3 Stock and 0 cards (Gain and play Gungnir, exchange the two Hibikis) in order to play a Level 3 a level early at a slight power boost. Given that pieces can be fetched from the Waiting Room, this might not be as hard to pull off as other ways of getting Level 3s down early.

Overflowing power, Chris

Green / Level 0 / Cost 0 / 2500 / 1 Soul / No Trigger

«音楽 Music» / «武器 Weapon»

[A] [(1)] When this card attacks, if [MEGA DETH QUARTET] is in the Climax Border, you may pay the cost. If you do so, choose 1 of your characters, and it gains Power +4500 for that turn.

MEGA DETH QUARTET

Green / 2 Soul Trigger

[C] All of your characters gain Soul +2.

This is our 3rd Climax combo so far and comes with the biggest power boost of them all. It is attached to a Level 0 though, so it won’t be challenging end game cards. It can however reach 7000 without any extra support, meaning it will be able to defeat any Level 0 cards and most Level 1 cards, which can be quite useful if you end up a Level behind your opponent. Since it’s an early game combo it also means you don’t have to worry about whether to hang onto them or not for later in the game, like you sometimes do with the Level 3 combos.

Full force punch, Hibiki

Yellow / Level 0 / Cost 0 / 2500 / 1 Soul / No Trigger

«音楽 Music»

[A] At the beginning of your opponent’s Attack Phase, you may put the top 1 card of your Deck to the Waiting Room. If that card is a «音楽 Music» character, you may move this card to a Center Stage Border without any character.

Here we have what is commonly called a ‘runner’ card, which allows you to dodge your opponent’s attacks, or run right into them. If your opponent has a big character it can save your card in exchange for some damage and still get an attack next turn. If your opponent has a small character you can send this in the way to block the attack, and save you from the damage you’d otherwise take on a direct attack. 2500 power is bigger than you’d usually get for a runner, since you won’t always get the effect to work. However you’re far more likely to succeed than fail with this kind of effect. If you do fail it’s pretty bad for you though, since chances are you’ll have just lost a Climax and a chance at cancelling damage.

Strong will, Miku

Red / Level 0 / Cost 0 / 1500 / 1 Soul / No Trigger

«音楽 Music»

[C] All of your other characters whose card name includes [Hibiki] gain Power +500.
[A] [Put 1 card from Hand to Clock] When this card is put from Hand to the Stage, you may pay the cost. If you do so, choose 1 «音楽 Music» character card from your Waiting Room and return it to Hand.

This Miku card gives a global +500 to your Hibiki cards, making it essential in Hibiki decks, but not particularly useful outside of them. The 2nd effect retrieves a card at the cost of 1 damage. On the one hand it means you don’t need to worry about Stock, on the other it means you’ll be a step closer to defeat. Early game this isn’t too bad, and could even be used to cause a Level up, but late game you need to save yourself from as much damage as you possibly can. Early game you won’t have too much to fetch from the Waiting Room though, so sometimes you’ll have to wait until later to play the card you get back. The retrieval effect will probably be best mid-game, but you don’t want to hold back on the power boost for too long, in case it leads to too many lost battles.

Amo Kanade

Red / Level 0 / Cost 0 / 500 / 1 Soul / No Trigger

«音楽 Music» / «武器 Weapon»

[A] When this card is put from Hand to the Stage, look at the top 1 card of your Deck, and put it to the top of the Deck or the Waiting Room.
[A] BOND/[Kazanari Tsubasa] [(1)]

This Kanade card is dual use. Firstly it lets you check the top of your deck, which is always good. It lets you set up for damage, certain effects and can stop you getting Climaxes stuck in your Stock. The Bond ability gets you the Level 3 Tsubasa which rounds all these cards off. If you have spare space Back Stage you can keep her safe until you draw more support cards, but most of the time you’ll just side attack with her and use her to block 1 damage on the following turn.

Moment of decision, Tsubasa

Blue / Level 2 / Cost 1 / 8000 / 1 Soul / 1 Soul Trigger

«音楽 Music» / «武器 Weapon»

[A] When this card is put from Hand to the Stage, if you have 4 or more other «音楽 Music» characters in your Stage, you may put the top 1 card of your Deck to Stock.

This has a very straightforwards effect, basically making her a free 8000 attack card (assuming you had at least 1 stock in the first place). She’s not particularly great at attacking, but can pick off straggling Level 1 cards whilst still maintaining Stock. If you want power there are better choices, but you won’t find Level 2s that come in at much cheaper.

Faith Towards Her Friends, Tsubasa

Blue / Level 0 / Cost 0 / 500 / 1 Soul / No Trigger

«音楽 Music» / «武器 Weapon»

[C] ASSIST All of your characters in front of this card gain Power +500.
[S] [Put 2 of your characters to Rest] Choose 1 of your «音楽 Music» characters, and it gains Level +1, Power +500 for that turn.

This is a generic support card for the deck, but also comes with an added bonus to help you dodge suiciders. If you have 2 support cards you won’t need to worry about resting them, since they won’t be attacking anyway. So for example with two copies of this card your Centre Stage character can gain up to 1500, whilst those on the side can gain up to 1000. The Level boost is extra helpful since it will make you immune to the suiciders that are reliant on the opponent’s level to be able to defeat them.

Kazanari Tsubasa

Blue / Level 3 / Cost 2 / 9500 / 2 Soul / 1 Soul Trigger

«音楽 Music» / «武器 Weapon»

[C] RECOLLECTION If [Slash of Heavenly Wings] is in Memory, this card gains Power +1500.
[A] When this card is put from Hand to the Stage, draw up to 2 cards, choose 1 card from your Hand and put it to the Waiting Room.

This Tsubasa card is quite different from your usual Level 3. Instead of healing and 10000, it gives you a free card and the potential to reach 11000. Currently we have no idea what the card in her Recollection effect does, so it’s a bit hard to judge how often this will work. Hopefully it’ll be an event card which puts itself into Memories, but we’ll have to wait and see. If you don’t care about healing the free card will always be useful, and having a base of 11000 means you can beat all the standard 10000 attack cards without much extra effort. This isn’t an amazingly powerful effect, but it should be consistent, which is sometimes all that matters.

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One Response to “Weiβ Schwarz Card of the Day: 5th-15th of June”

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  1. Weiβ Schwarz Card of the Day: 18th-28th of June « TCG, shiyo? - June 28, 2012

    […] card too, since I think it was the character’s birthday. We also finish off one of the combo chains that was started 2 weeks […]

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