Bit of a catch up to do here, but fortunately not as bad as some of the recent ones. Last week rounded off with another Level 3 card and an interesting combo involving it. This week seems to be concentrating on Climax combos with the first two days both showing them off.
Real feelings, Aoi
Blue / Level 2 / Cost 2 / 8000 / 2 Soul / 1 Soul Trigger
«魔法 Magic» / «ウェイトレス Waitress»
[A] [(1) Put 1 [Magical Mist] from your Climax Zone or Waiting Room to Memory] When this card Attacks, you may pay the cost. If you do so, look at up to the top 2 cards of your Deck, chose up to 1 card and add it to Hand. Put the rest of the cards to the top of the Deck in any order you wish.
[A] CHANGE [Put 1 [Magical Mist] from your Waiting Room to Memory, put this card to Memory] At the beginning of your Encore Step, if this card is in Rest, you may pay the cost. If you do so, choose 1 [Towards the future, Aoi] from your Waiting Room and put it in the Border this card was in.
On first site this card seems incredibly risky to use and not worth the cost of losing Climax cards, but when we get to the next Aoi you’ll see what the point of this card is. The first effect allows you to add a card to your Hand whilst giving you a little bit of control over your damage output and the cards in your Stock, which can be very useful. It’s also the first way to get [Magical Mist] into Memory for later. The 2nd effect allows you to change to the Level 3 Aoi that we’ll be looking at next, whilst also getting another [Magical Mist] into memories.
Normally sending Climaxes to Memory would be terrible, because generally speaking you want to make it harder to beat you, not easier, but it’s all for a purpose here.
Towards the future, Aoi
Blue / Level 3 / Cost 2 / 10000 / 2 Soul / 1 Soul Trigger
«魔法 Magic» / «ウェイトレス Waitress»
[A] When this card is put from Hand to the Stage or put to the Stage by [CHANGE], draw up to 2 cards, choose 1 card from your Hand and put it to the Waiting Room.
[A] [(1) Put 1 [Magical Mist] from your Memory to the Waiting Room] When this card attacks, you may pay the cost. If you do so, put the top 1 card of your Clock to the Waiting Room.
[A] When your Deck Refreshes, if there is no [Magical Mist] in your Memory, put this card to the Waiting Room.
Rather than healing upon being played this Aoi has the ability to continuous heal you on every turn under the right conditions. Instead of healing immediately she comes with a draw effect allowing you to gain a free card just by playing her, and get dead cards from your Hand to the Waiting Room, or maybe even drop more copies of [Magic Mist] to set up for later.
Her 2nd effect allows you to heal every time you attack provided there’s a [Magical Mist] in Memory, it also sends the card back to the Waiting Room, meaning it’s not stuck out of your deck when it comes time for a Refresh. Alternatively you could just send it right back with the first Aoi to set up for healing again. If you manage to set up a combo like this you can keep on healing 1 damage every turn, provided you protect the smaller Aoi. On turns when you can’t set up the loop you can make up for it if you’ve got extra copies of the card in Memory.
Due to her 3rd effect you need to be careful though and need to think through properly about your plays. If you Refresh with no [Magic Mist] in Memory, you lose this Aoi card. However in this situation you would have more copies in your deck, so would be more likely to cancel damage. If she survives the Refresh you’ll be more likely to take damage from attacks, but you keep your Level 3 and can continue to perform the healing loop. You just need to be careful balancing the risks when playing this card.
Beautiful genius of magic, Ricca
Red / Level 2 / Cost 2 / 8500 / 2 Soul / 1 Soul Trigger
«魔法 Magic» / «生徒会 Student Council»
[A] When this card attacks, if [Proud Cattleya] is in the Climax Zone, choose up to 1 card from your opponent’s Waiting Room and put it to the top of their Deck, and all of your characters gain Power +1000 for that turn.
Red / Door Trigger
[C] All of your characters gain Power +1000, Soul +1.
The first Climax Combo is for Ricca and it’s quite a powerful one. You put a card on top of your opponent’s deck from their Waiting Room, guaranteeing you at least 1 damage or reducing their chances of cancelling. In addition all your characters gain +1000 on top of the +1000 from the Climax, meaning everyone gets +2000 overall. This can help tip the flow of battle, since for example it bring this Ricca card above the 10000 standard for Level 3s, meaning she can start to challenge higher level cards. Chances are you’ll either take out a lot of cards on the Stage or force out some Counter cards.
Commemoration for two, Sara
Green / Level 2 / Cost 1 / 5000 / 1 Soul / 1 Soul Trigger
«魔法 Magic» / «スポーツ Sports»
[C] ASSISTANCE All of your Characters in front of this card gain power +X, where X is equal to that Character’s Level x 500.
[A] When [Proof of love] is placed in your Climax Zone, all your Characters gain Power+1000 until the end of the turn.
Proof of love
Green / 2 Soul Trigger
[A] When this card is put from your Hand to the Climax Zone, draw 1 card, and choose 1 of your characters. It gains Power +2000 and Soul +1 for that turn.
This Sara card is the standard Level support type of card, which means she can work perfectly fine without her Climax combo. If you do choose to use the Climax she becomes even more powerful though. For the turn everyone will get a +1000 power boost in addition to the +2000 someone got from the Climax card itself. This is of course all on top of the support from the Sara card itself. The +1000 can help you get over cards you’re evenly matched with, whilst the character getting the +3000 (at least) will probably strike safely over bigger threats or at least draw out a Counter card.