Weiβ Schwarz Card of the Day: Big Catch Up

15 May

I’ve been neglecting here recently for other commitments, so I’ve managed to fall 2 weeks behind. Not only that but there’s been special cards for one of the Da Capo III characters and for Mother’s Day in addition to some days with 3 cards. This means we’ve got a long article ahead of us. Also I really can’t believe Charles is the actual name for the Da Capo III character (apologies for going back and forth in the past.)

Lover Hunter, Kirche

Red / Level 0 / Cost 0 / 2000 / 1 Soul / No Trigger

«魔法 Magic» / «愛 Love»

[A] When this card is placed onto the Stage from your Hand, you may look at the top 1 card of your Deck. If you do so place it back on top of your Deck or in the Waiting Room.
[A] [(2)] When this card is placed onto the Stage from your Hand, you may pay cost. If you do so, choose 1 Character card with [ASSISTANCE] in your Waiting Room and return it to your Hand.

Kirche has two useful effects. The first allows you to check the top of your deck and either help set up specific amounts of damage or prevent certain cards getting stuck in Stock. Her second effect is similar to a BOND ability, except it’s restricted to ASSISTANCE cards instead of specific characters. This can be useful for protecting yourself from future attacks and making your opponent wary of attacking you. It does however get rid of the element of surprise those cards usually have.

Dr. Colbert

Red / Level 1 / Cost 1 / 1000 / 1 Soul / 1 Soul Trigger

«魔法 Magic» / «メガネ Glasses»

[C] All your other [Protector of Louise, Saito] and [“God’s Left Hand” Saito] gain Power +1000.
[S] [Counter] ASSISTANCE 2000 Level 1 [(1) Discard this card from your Hand to the Waiting Room]

Dr Colbert is both a counter card and a supporting card, but for a very limited selection of cards. I think 1/1 2000 is standard power for a counter card (could be wrong though), so there’s nothing special there. Where he could shine is in a Saito deck because of the power boost he gives to those 2 Saito cards. At Level 1 this will be a powerful boost since it’s hard to get across the board +1000 boosts at this point, but I expect as the game wears on other support cards which work on more cards will prove better. I suppose it’s more there as a backup for when you don’t need to counter anything,

Very Much in High Spirits! Charles

Yellow / Level 0 / Cost 0 / 2000 / 1 Soul / No Trigger

«魔法 Magic» / «生徒会 Student Council»

[A] When this card is put to Reverse in battle, reveal the top 1 card of your Deck. If that card is a «生徒会 Student Council» character, you may put this card to Memory.
[A][Clock] SHIFT Level 0

Charles is another new Shift card, this time for Da Capo III, it’s also the first in a series of new Da Capo cards which have «魔法 Magic» attribute. I can only assume they all get magic powers at some point in the game? (Or always had them?). I’ve expressed my thoughts on Shift before, but it basically makes the card easier to get into your Hand to play. The other effect of Charles will allow you to thin your deck by sending her to Memory when she gets Reversed in battle. After the early points of the game a Level 0 will basically be useless except for last resort attacking, this means she might as well be in Memory, so at least you have more chance of drawing better cards after you Refresh. With enough «生徒会 Student Council» cards this should happen nearly every time.

Relaxing Date, Sara

Green / Level 0 / Cost 0 / 2000 / 1 Soul / No Trigger

«魔法 Magic» / «スポーツ Sports»

[S] CONCENTRATION [(1), Rest this card] Reveal the top 4 cards of your Deck and put them in the Waiting Room. For every Climax revealed in this way, perform the following action.
“Choose one card in your Clock and add it to your hand, then place the top card of your Deck into your Clock.”

Sara is another new CONCENTRATION effect which allows you to fetch cards from your Clock. Since you add new cards to the Clock afterwards this unfortunately means it doesn’t heal you. Since the Clock is one of the smallest areas you can fetch cards from this means you won’t get much choice when using her effect. However sometimes you could Clock a card then get it back with this effect. Alternatively in the early game you could have cards you need stuck in the Clock since you’re still Level 0 and this allows you to get them back. Personally I think she’s a bit too limited in what she can retrieve.

“Magic of Forgetfulness”, Tiffania

Green / Level 2 / Cost 2 / 8000 / 2 Soul / 1 Soul Trigger

«魔法 Magic» / «虚無 Void»

[C] If you have 3 or more other «虚無 Void» or «使い魔 Familiar» characters, this card gains [[A] ENCORE [Put 1 Character card from your Hand to the Waiting Room]].
[A] When this card attacks, if [Magic of Forgetfulness] is in the Climax Zone, you may put the top 1 card of your opponent’s Stock to the Waiting Room. If you do so, choose 1 card from your opponent’s Waiting Room, and put it to Stock. After that, your opponent shuffles that Stock.

Magic of Forgetfulness

Green / Treasure Trigger

[C] All of your characters gain Power +1000, Soul +1.

Here we have a Tiffania Climax Combo that can also gain Encore. If you’re using this card you would probably build your deck such that you will practically always be able to use the Encore effect. This will help you keep the card around long enough to use the Climax Combo, since she’s certainly lacking in power for a 2/2. Her Climax effect can be useful for two reasons, firstly you can use it to put a Climax card in their Stock to decrease the chances of them cancelling after a Refresh. Secondly since you shuffle the Stock is means the opponent can no longer plan their plays to get things like Climaxes out of their Stock. Of course sometimes you’ll help the opponent by putting them all at the top, other times you’ll put them all at the bottom. Taking away information from the opponent will at least make them a bit annoyed though.

Public Newspaper Club’s President, Ricca

Red / Level 1 / Cost 1 / 6000 / 1 Soul / No Trigger

«新聞 Newspaper» / «生徒会 Student Council»

[A] Whenever your other «新聞 Newspaper» Characters attack, this card gains Power + 1000 for the turn.
[A] ENCORE [Discard a Character card from your Hand to the Waiting Room]

This Ricca card works with [Feelings of “love”, Ricca] allowing you to play the card a Level early for the same Stock cost, but you lose that card in the process. However since you’ll have just thrown an at least 6000 attack character down as a defending character against a Level 0, chance are the opponent’s going to be losing a card as well. Because of this threat it probably means [Feelings of “love”, Ricca] won’t be getting Front Attacked much though, unless the opponent feels like gambling. With Encore she will be useful on the defense, even if her attack power is a bit lacking, and she’s likely to be a massive target anyway. When attacking she should usually be reaching 7000 or 8000 meaning she can easily be a heavy hitter and as a result will draw a lot of fire on the defense.

Master Ricca

Yellow / Level 0 / Cost 0 / 500 / 1 Soul / No Trigger

«魔法 Magic» / «生徒会 Student Council»

[C] ASSIST Characters in front of this card gain Power +500.
[S] [(1) Put the top 1 card of your Deck in Clock, Rest this card] Search your Deck for up to 1 Character card whose name includes “Student Council President”, reveal it, and put it in your Hand. Shuffle your Deck.

This Ricca is your basic support card, but will also be a key card for decks based around “Student Council President”. I’m not sure which character that is in Da Capo III, but maybe some other series might find it useful too? Is it Ricca in Da Capo III, or is she just the Newspaper Club’s President? If you don’t mind the fact you take damage in the process this is a cheap way of searching cards from your deck since it only has 1 stock cost. You just need to be careful not to end up killing yourself with it.

Reliable Ally Tabitha

Yellow / Level 2 / Cost 1 / 8000 / 1 Soul / 1 Soul Trigger

«魔法 Magic» / «王族 Royalty»

[A] When this card is placed from your Hand to the Stage, this card gains Power +1500 until the end of this turn.

Tabitha is very simple. On the turn you play her she’ll hit 9500, which can deal with most other Level 2, and with the right support could trade off with or beat some Level 3 cards. Unfortunately after this she becomes fairly weak for a Level 2. Chances are you’ll use her to kill one card off before losing her on the next turn.

Love Rival Siesta

Blue / Level 0 / Cost 0 / 1000 / 1 Soul / No trigger

«メイド Maid»

[C] During your opponent’s turn, all of your other characters gain Power +500.
[A] When this card is placed from your Hand to the Stage, you may look at the top 1 card of your deck, and place it at the top or the bottom of your Deck.

Siesta is useful on the defense since she gives a blanket +500 in the opponent’s turn, but it can leave you a little lacking on the offense. Her other ability allows you to check the top of your deck, which is always a useful ability.

“Magician of Justice” Himeno

Green / Level 1 / Cost 0 / 5000 / 1 Soul / No Trigger

«魔法 Magic»

[A] [(3) Put this card to Clock] When [Magic that Connects Hearts] is put in your Climax Zone, you may pay the cost. If you do so, choose up to 1 [Feelings She Wants to Convey, Himeno] and up to 1 [Hearts that Understood Each Other, Kiyotaka & Himeno] from your Waiting Room, and put them in Rest in separate Borders on the Stage.

This Himeno is the first of a Trio and it comes with quite a heavy cost and activation requirement. If you pull off the Climax combo you can pay 3 and send the card to the Clock in order to fetch two 2/1 cards from your Waiting Room. This means you’ll basically be trading 2 cards for 2 other cards for the extra cost of 1 Stock and 1 Clock to allow you to play them a Level early.

Hearts that Understood Each Other, Kiyotaka & Himeno

Green / Level 2 / Cost 1 / 3500 / 1 Soul / 1 Soul Trigger

«魔法 Magic» / «生徒会 Student Council»

[C] ASSIST All of your characters in front of this card gain Power +1000.
[A] At the beginning of your Attack Phase, you may choose 1 of your characters in Rest whose card name includes [Himeno], and put it to Stand.

The first of that pair is a support card. Firstly it gives +1000 to the cards in front of it, which is about the boost you’d expect to be getting at Level 2. The second ability is the more interesting one, since it allows for combos with other cards, such as the final Himeno card in the trio. Normally you won’t have cards in Rest when the Attack Phase starts, unless they have negative abilities, or you need to Rest them as a cost for an effect. This card allows you to overcome that by Standing them again and allowing you to attack.

Feelings She Wants to Convey, Himeno

Green / Level 2 / Cost 1 / 9000 / 1 Soul / 1 Soul Trigger

«魔法 Magic»

[A] When your other Cost 0 or below character is put from your Hand to the Stage, if this card is in Stand, put this card to Rest.

This Himeno has very high power for her cost sitting at a hefty 9000, unfortunately to allow for this she has to come with a negative ability. Her ability means that if you try to conserve stock by playing Cost 0 cards you won’t be able to attack with her, however this is no problem with [Hearts that Understood Each Other, Kiyotaka & Himeno]. When the two cards are combined you’ll be able to play whatever you like alongside this Himeno and then Stand her when it’s time to fight.

If you can pull the combo off playing a 1000 attack card at Level 1 can be quite devastating. Even if you don’t pull it off, being able to hit for 10000 at Level 2 off a 1 stock card (provided the support it there) is nothing to scoff at.

Thoughts About Saito, Henrietta

Blue / Level 0 / Cost 0 / 2500 / 1 Soul / No Trigger

«魔法 Magic» / «王族 Royalty»

[A] [(1), Place this card into your Clock] When [Mirror of Truth] is put in your Climax Zone, you may pay the cost. If you do so, search your deck for up to one Level 1 or below «魔法 Magic» character and play it onto the original Border of this card.  Shuffle your Deck.

Mirror of Truth

Blue / Book Trigger

[C] All of your characters gain Power + 1000, and Soul +1.

Here we have a Henrietta Climax combo that allows you to both search your deck and perform a pseudo-Change. Since you’ll want to get the most out of this you’ll probably want to switch for your most powerful / most costly Level 1. This should allow you to dominate the Stage for at least a little while. Another possibility would be using it to grab another combo piece to set up for something else on the following turn. If you can pull it off this card will help you set up a dominant position during Level 0. If not you can at least ram it into Reversing cards or other cards with sub-3000 power.

“Ed’s Wish” Charles

Yellow / Level 1 / Cost 1 / 6500 / 1 Soul / No Trigger

«魔法 Magic» / «生徒会 Student Council»

[C] During your Climax Phase, you cannot play any Climaxes from your Hand.
[A] Change [Discard 1 card from your Hand to the Waiting Room, send this card to Memory] During the start of your Encore Step, and this card is in Rest position, you may pay the cost. If you do so, select one [“Santa’s First Love!” Charles] from your Waiting Room and place it into the original Border of this card.

Like earlier with Himeno we’ve now got a trio of Charles cards to come. The first Charles is a little unusual. For starters it prevents you from playing Climax cards, which can be a detriment if you have other cards which need them. She also has only 6500 attack, which is low for a 1/1 so it might seem strange that she has a penalty effect when she has lower than vanilla strength. I imagine this is to balance out with her 2nd effect which allows you to Change to a Level 2 card without a Stock cost, meaning it’s much easier to pull off the change than usual. We’ll be seeing the change target in two cards time.

Gift Of The Holy Night

Yellow / Level 2 / Cost 2 / Event / No Trigger

Look at up to 7 cards from the top of your deck and choose up to two character cards who either contain “Charles” in their name or have the «オモチァ Toy» attribute. Reveal them to your opponent and add them to your hand.  Put the remaining cards in your Waiting Room.

This event card is also a Counter card, but unusually it doesn’t supply an attack boost. Instead it allows you to thin your deck and potentially gain two new cards, leading to a +1 overall. Since it is only limited to 7 cards this can restrict your search choices compared to a full deck search, but in a Charles based deck you’ll usually be able to gain cards, whether they’re useful or not. It could also potentially save you from a lot of damage.

“Santa’s First Love” Charles

Yellow / Level 2 / Cost 1 / 7500 / 1 Soul / 1 Trigger

«魔法 Magic» / «生徒会 Student Council»

[A] When [Magic of Happiness] is placed into your Climax Zone, if this card is in the Front Stage, select one of your other characters. That character gains Power +6000 until the end of the turn.
[A] When this card is played from your Waiting Room to the Stage, you may move this card to an empty Border of your Back Stage.

Much like the other Charles cards this is a little odd. Her 2nd ability is basically designed to work with the other card’s change ability allowing you to move her to safety in the Back Stage. This is presumably to set her up for the Climax combo next turn since she’s very small for a Level 2 and could even lose to some Level 1 cards. Her first ability is a Climax Combo which grants +6000 to another character, meaning lower Level cards can take down higher Level ones, and higher Level ones can become nearly unstoppable. If you pull it off it could be useful, but I prefer effects beyond just pure power for Climax combos.

Cute Role, Louise

Red / Level 0 / Cost 0 / 2500 / 1 Soul / No Trigger

«魔法 Magic» / «虚無 Void»

[C] For every other character you have with the CONCENTRATION ability, this card gains Power+500.

This Louise is a simple beatstick to encourage the use of concentration cards. Her power can range between 2500 and 4500 depending on the number of Concentration cards you have. You might also need to consider the fact that some of these could have support abilities, or give power boosts when their effects.

In The Bath, Tiffania

Green / Level 0 / Cost 0 / 2000 / 1 Soul / No Trigger

«魔法 Magic» / «虚無 Void»

[S] CONCENTRATION [(1), Rest this card] Reveal the top 4 cards of your Deck and put them in the Waiting Room. For every Climax revealed in this way, perform the following action.
“Choose one card in your Clock and add it to your hand, then place the top card of your Deck into your Clock.”

This is the same as [Relaxing Date, Sara] just for a different series.

“Mother of Two” Amy

Yellow / Level 0 / Cost 0 / 1500 / 1 Soul / No Trigger

No Attributes

[A] [(1) Discard 1 «魔法 Magic» character from your Hand to the Waiting Room] When this card is sent from your Stage to the Waiting Room, you may pay the cost. If you do, select 1 Level 0 or below character from your Waiting Room and place it onto any Border on your Back Stage.

I think this is a Nanoha Strikers card? This is a pseudo-Change card, allowing you to swap this card out for any Level 0 from your Waiting Room when it gets sent to the Waiting Room. This is quite a useful ability early in the game, but I think 1 Stock and 1 card from your Hand might be too steep a cost for this.

Mother’s Day Koyomi Araragi

Yellow / Level 0 / Cost 0 / 1000 / 1 Soul / No Trigger

«怪異 Strangeness» / «血 Blood»
[C] During your turn, all your other Characters gain Power +500.
[A] When another of your«怪異 Strangeness» Characters or this card is placed on the Stage from your Hand, you may look at the top card of your Deck.(Return that card to its original position).

This Araragi is pretty standard yellow type support, in addition to allowing you to check the top of your deck. This means you’ll have more control over the amount of damage you’ll cause in your first attack.

New Years’ Eve Kiss

Red / Level 2 / Cost 1 / Event / No Trigger

Select one «生徒会 Student Council» character from your Waiting Room and add it to your hand.  Select one “New Years’ Eve Kiss” from your Waiting Room and send it to your Memory Zone. Place this card into the Memory Zone.

This card allows for character retrieval, to fetch a card to suit the current situation, and deck thinning for when you next Refresh. The effect of sending other copies from the Waiting Room to Memory is there in case copies end up in there from damage etc. This could be very useful in the right deck.

Irreplaceable Magic, Ricca

Yellow / Level 3 / Cost 2 / 9500 / 2 Soul / 1 Soul Trigger

«魔法 Magic» / «生徒会 Student Council»

[C] For every 1 of your other «生徒会 Student Council» characters, this card gains Power +500.
[A] When this card is put from your Hand to the Stage, look at up to the top 3 cards of your Deck, choose up to 1 card and add it to your Hand. Put the rest of the cards to the Waiting Room.

This Ricca card forgoes the usual heal you now expect from a Level 3 for strength and draw power. Even though she’s only a 9500 base I wouldn’t be surprised to see her reach 11500 before you even start to consider support cards, meaning she can take down most other Level 3 cards. Some other Level 3 cards come with draw effects, but this one allows you to check 3 cards, rather than just drawing 1. This means you’re more likely to get a useful card, and can also use it to thin your deck and dump useless cards to the Waiting Room. This means you’ll hopefully take less damage in the future.

Freezing, Himeno

Red / Level 0 / Cost 0 / 1500 / 1 Soul / No Trigger

«魔法 Magic» / «スポーツ Sports»

[C] ASSIST All of your characters in front of this card gain the following ability.
“[A] When this card becomes Reversed in battle, and you have less Stock than your opponent, you may place this card into your Stock.”
[A] When this card is played from your Hand to your Stage, look at the top card of your Deck, and place it at the top of your Deck or into your Waiting Room.

This Himeno card is an unusual sort of support, since rather than giving a Power boost, it gives bonus a bonus ability, in this case a stock gaining one. If you’re down on Stock and lose a character in battle they can turn into Stock rather than going to the Waiting Room, which is very useful. It means you can be a bit less conservative with your Stock, since you’ll be gaining it back soon anyway. Her 2nd ability is the usual useful effect which allows you to set up your deck for when you attack.

Two People’s Happiness, Himeno

Green / Level 3 / Cost 2  / 10000 / 2 Soul / 1 Soul Trigger

«魔法 Magic» / « 和服 Japanese Traditional Clothes»

[C] When your opponent has 4 or more stock, this card gains Power +1000.

[A] When this card is played from your Hand to the Stage, you may send the top card from your Clock to the Waiting Room.

This Himeno has the standard heal and 10000 attack you expect from a Level 3, but also comes with the potential for a power boost up to 11000. Unfortunately this is reliant on the amount of stock your opponent has, which reduces the reliability of the card.
Finally we’re at the end of that marathon session. Hopefully now I’ll be able to keep up so I don’t have to do that again…

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