As the final pair of cards in April we get a new Saito Climax combo from Zero no Tsukaima F.
Derflinger’s Partner, Saito
Yellow / Level 0 / Cost 0 / 2500 / 1 Soul / No Trigger
«使い魔 Familiar» / «武器 Weapon»
[A] [(1)] When [The Legendary Familiar] is put in the Climax Zone, if this card is in the Front Stage, you may pay the cost. If you do so, choose 1 of your opponent’s Level 2 or below characters, and return it to their Hand.
The Legendary Familiar
Yellow / 2 Soul Trigger
[A] When this card is put from your Hand to the Climax Zone, draw 1 card, and choose 1 of your characters. It gains Power +2000 and Soul +1 for that turn.
This Saito combo is a useful way to swing for some quick damage and deplete the opponent’s stock, but won’t be a permanent way to deal with threats. As a bonus you won’t lose any cards in the process because the Climax replaces itself. Ideally you want to use the combo to bounce either high cost cards or Changed cards which have broken the normal level limits. This will mean the opponent has to use up their stock to replay their cards and in the Change case the card will now become a dead weight until they reach the appropriate level. Following the combo you can try hitting through the gaps for heavy damage or to try and flush out Climaxes. If you gave Saito the boost from the Climax card he could even defeat an additional character in battle. Unfortunately since Saito only sits at 2500 he will likely be defeated the turn after you use his effect, and if you can’t pull his effect off will have a hard time defeating things in battle.