Apologies for not keeping up to date on things for the past couple of days, but came down with a cold on Monday evening and have been trying to recover since. This now means I’ve got 3 days worth of cards to cover. This means 3 Guilty Crown, 2 Zero no Tsukaima F and 1 Symphogear.
Yellow / Level 3 / Cost 2 / 10000 / 2 Soul / 1 Soul Trigger
«葬儀社 Funeral Parlour» / «武器 Weapon»
[A] When this card attacks, if [Embrace of Reunion] is in the Climax Zone, this card gains Power +2000 and the following ability, until the end of your opponent’s next turn. [[C] The character opposite this card gains Soul -1.]
[A] When this card is Front Attacked, look at the top 1 card of your Deck, and put it to the top of the Deck or the Waiting Room.
[A] Shift Level 3 (At the beginning of your Main Phase, you may choose 1 Yellow card from your Hand and this card in your Clock and exchange them.)
Gai is a defensive Level 3 built around preventing damage to you. As an added bonus he has Shift making him even easier to get into your hand, which I think is quite unusual for a Level 3 card. First of all Gai has Climax synergy, which boosts his strength and reduces the Soul damage of the card attacking him on the following turn. A +2000 boost will usually be able to get over other Level 3 cards, assuming they don’t have any counter cards. What’s more impressive is the fact that it sticks around for a turn, making him harder to kill. The Soul reduction is a double edged sword though. At early Level 3 it can reduce the damage you take, so you’ll stay in the game longer. At later level 3 it’ll make it easier for the opponent to hit you for that final 1 or so damage, without having to worry about hitting over and getting cancelled. Most of the time though you’ll be relying on Gai’s 2nd effect, which can increase your chances of cancelling by throwing away a non-Climax card.
Whispers, Henrietta & Saito
Yellow / Level 0 / Cost 0 / 2500 / 1 Soul / No Trigger
«魔法 Magic» / «使い魔 Familiar»
[C] If your Stock has 2 or less cards, this card gains Level +1, Power +1000.
Henrietta & Saito make for a very simple and powerful opening play, however unless you purposefully get rid of your own stock you’ll only get two turns out of them at best. Personally I’m not a fan of doing that early on, but some decks do benefit from it. 3500 power should be able to match up to most Level 0 cards out there, apart from the odd 4000 power card. This means you should be able to clear out most of the higher powered threats your opponent puts against you. What’s more useful though is the fact it gains a Level, making it immune to the Level 0 reversing cards that just about every deck plays nowadays.
Finding the way, Inori
Red / Level 2 / Cost 1 / 3000 / 1 Soul / 1 Soul Trigger
«音楽 Music» / «葬儀社 Funeral Parlour»
[C] ASSIST All of your characters in front of this card gain Power +1000.
[A] This ability can activate up to 1 time in 1 turn. When you use SHIFT, this card gains the following ability until the end of your opponent’s next turn. [[C] All of your other characters gain Power +500.]
Inori is a useful support card and encourages the use of SHIFT, which we’ve seen a lot of in Guilty Crown so far. If you can keep up Shifting she’ll even be able to outmatch Level support cards. Without shifting Inori will provide +1000, which is the same that Level support can manage for Level 2 cards. After using Shift, not only will it provide the same boost that Level 3s would normally get, but the card that isn’t in Front of her will also get an extra +500. If you don’t want to actually play the card with Shift you could just keep on Clocking it every turn, then Shifting it back to your hand to set Inori off.
Awakening beat, Hibiki
Yellow / Level 1 / Cost 0 / 4500 / 1 Soul / No Trigger
[A] When this card attacks, choose 1 of your other «音楽 Music» characters. It gains Power +1000 for that turn.
[A] ENCORE [Put 1 character card from your Hand to the Waiting Room.
Hibiki allows you to provide additional support for your characters beyond just your Back Stage. Whilst Hibiki herself isn’t very powerful she can help another character boost high enough to overcome most things the opponent puts down. Normally these sorts of cards will become the focus of the opponents attacks, because the longer she sticks around the more cards she can help defeat. Since Hibiki has Encore it’s even harder to take her off the Stage. The best bet is to just keep on hitting her until the opponent can no longer afford to discard a card from their hand.
Blue / Level 3 / Cost 2 / 10000 / 2 Soul / 1 Soul Trigger
«葬儀社 Funeral Parlour» / «車椅子 Wheelchair»
[C] The character opposite this card gains Soul -1.
[A] [(1) Put 1 card from Hand to the Waiting Room] At the beginning of your Climax Phase, you may pay the cost. If you do so, choose 1 of your opponent’s characters, put it to Stand and move it to another Border in your opponent’s Stage with no character, and this card gains Power +1000 for that turn.
Ayase is an unusual Level 3 because she allows for some rearrangement of the opponent’s stage. There are several possible uses for this effect, such as moving a support card from Back to Front Stage allowing you to defeat it, moving a Front Stage card out of the way to hit for more Soul damage or moving a Bodyguard card out of Centre Stage to stop their ability. Just by having her on the Stage the opponent will be forced to fill their Stage, otherwise Ayase will start to manipulate it.
Her other ability is Soul reduction, so what I said for Gai still applies here.
Saito’s personal maid, Siesta
Yellow / Level 1 / Cost 1 / 6500 / 1 Soul / No Trigger
[A] When you use Concentration, if Climaxes are put to the Waiting Room by that effect, this card gains Power +2000 for that turn.
Zero no Tsukaima has some powerful Concentration abilities such as [Louise of Void], so it shouldn’t be too hard to fit Siesta into the older decks. Even though Siesta doesn’t have a limit on how many times you can get the boost it would be very unlikely you’ll get it to work more than once. If you do you’ll probably be more worried about the fact you’ll probably be taking a lot of damage on the following turn. When successful Siesta will tower over all other Level 1 cards at 8500 power, meaning that outside of Counters it’s unlikely anything will stop her. Unfortunately you’re unlikely to hit this every turn, so you’ll need to settle for 6500, which puts her just below the vanilla power level, which isn’t too bad when attacking. She’ll always be a 6500 when defending though, so you might have to be careful to protect her from vanilla cards.