Card of the Day: 30th of April

As the final pair of cards in April we get a new Saito Climax combo from Zero no Tsukaima F.

Derflinger’s Partner, Saito

Yellow / Level 0 / Cost 0 / 2500 / 1 Soul / No Trigger

«使い魔 Familiar» / «武器 Weapon»

[A] [(1)] When [The Legendary Familiar] is put in the Climax Zone, if this card is in the Front Stage, you may pay the cost. If you do so, choose 1 of your opponent’s Level 2 or below characters, and return it to their Hand.

The Legendary Familiar

Yellow / 2 Soul Trigger

[A] When this card is put from your Hand to the Climax Zone, draw 1 card, and choose 1 of your characters. It gains Power +2000 and Soul +1 for that turn.

This Saito combo is a useful way to swing for some quick damage and deplete the opponent’s stock, but won’t be a permanent way to deal with threats. As a bonus you won’t lose any cards in the process because the Climax replaces itself. Ideally you want to use the combo to bounce either high cost cards or Changed cards which have broken the normal level limits. This will mean the opponent has to use up their stock to replay their cards and in the Change case the card will now become a dead weight until they reach the appropriate level. Following the combo you can try hitting through the gaps for heavy damage or to try and flush out Climaxes. If you gave Saito the boost from the Climax card he could even defeat an additional character in battle. Unfortunately since Saito only sits at 2500 he will likely be defeated the turn after you use his effect, and if you can’t pull his effect off will have a hard time defeating things in battle.

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Card of the Day: 28th and 29th of April

In a surprise move Bushiroad have posted cards over the weekend, so there are 4 new Da Capo III cards to look at.

Spoiled Mode, Aoi

Blue / Level 2 / Cost 1 / 3000 / 1 Soul / 1 Soul Trigger

«新聞 Newspaper» / «ウェイトレス Waitress»

[C] All of your other  «メイド Maid» or «ウェイトレス Waitress» characters gains Power +1000.
[A] When [Full of Dreams] is put into your Climax Zone, put 2 cards from the top of your deck to the waiting room. If there is a Climax amongst those cards, put the top card from your Clock to your Waiting Room.

Full of Dreams

Blue / Book Trigger

[C] All your characters gain Power +1000 and Soul +1.

Up first we have a pair of Aoi cards for a Climax Combo. The Climax itself is the standard style of Book trigger, which personally I like just a bit below the Door trigger. The actual Aoi card is a bit limited in its uses though and I think you’re unlikely to get the Climax effect to work properly very often. The attributes she helps should mean all your other Aoi cards will get a power up, and could be helpful in a Maid deck. However I’m not sure how many non-Aoi cards in the set have Waitress, or if there are many in set Maids at all for that matter. The fact it boosts all other characters gives it a wider range of boosts than the Level support cards, however it can’t match them on pure power.

The Climax effect is basically a Concentration effect, just without the name. If you somehow pull the combo off then hit another Climax or two you’ll get to heal 1 damage. Whilst healing is always nice I think losing at least 2 Climaxes in the process is too high a cost. Admittedly it’s better the 2nd one is in your Waiting Room than the Stock, but it could be something with a useful trigger. Additionally I think it’s rather unlikely this effect will succeed. If it doesn’t I suppose at least your deck is thinner.

Feelings of “love”, Ricca

Red / Level 0 / Cost 0 / 1000 / 1 Soul / No Trigger

«新聞 Newspaper» / «生徒会 Student Council»

[A][(1) Put this card to Memory] When this card is front attacked, you may pay the cost. If you do so, choose 1 [Public Newspaper Club’s President. Ricca] from your hand, put that card in this card’s slot as a defending character.

Without knowing the card this works with it’s impossible to judge properly how good this is. I would assume it’s a bigger card, possibly a Level 1, but that’s just a guess. Getting cards into Memory is useful for the next card though.

[Name Hidden]

Blue / Level 2 / Cost 1 / 5500 / 1 Soul / 1 Soul Trigger

«魔法 Magic» / «お菓子 Sweets»

[C] All your other characters gain the ability [[C] RECOLLECTION If the number of cards in your Memory is X or more, this card gains Power + 1000. X is equal to this character’s level.]

This is an interesting ability if you play enough cards that end up in Memory. It will basically power up all your other characters by 1000 if you manage to get 3 cards into Memory, although of course you need less for lower level cards. The fact it’s not attribute restricted means it can fit into any kind of deck, unlike the Aoi card earlier which only works in certain decks. It might for example find a place in Memory based decks in Standard, although I imagine they already have plenty of options. One unfortunate point about this card is that I would assume the ability wouldn’t stack if you played 2 copies, since they’d just give all your cards the same ability twice, meaning only a +1000 boost. I could be wrong on this though.

Card of the Day: 23rd to 27th of April

Looks like I’m making a bad habit of falling behind on cards since I’ve now got to catch up on 4 days worth of cards, and one of those had 3 cards. We started the week with a Tabitha and a Himeno card with very similar artworks and effects. Tuesday brought us what I assume is massive spoilers for Zero no Tsukaima F and an Encore card for Da Capo III. Wednesday brought us a Louise card with Change and a potentially powerful Sara card. Thursday brought us a triple bill of a Louise card with a Climax combo and the Saito card see works with. Finally today (Friday) brings us a Da Capo III support card double bill.

Royalty of Gallia, Tabitha

Yellow / Level 0 / Cost 0 / 2000 / 1 Soul / No Trigger

«魔法 Magic» / «王族 Royalty»

[S] CONCENTRATION [(1)] Turn over the top 4 cards of your Deck and put them to the Waiting Room. X is equal to the number of Climaxes in those cards. Look for up to X «魔法 Magic» characters from your Deck, show them to your opponent and add them to Hand. Shuffle that Deck. Choose X cards from your Hand and put them to the Waiting Room.

This Tabitha card can be a useful card because at the time you’ll probably be using her effect your deck will be larger, so it’s more likely the card you’ll need will be in your deck. Unfortunately unlike most Concentration abilities like this you don’t end up gaining any cards overall, since you discard at the end. The discarding isn’t always bad though, since you can use it to set up for Change effects later in the game, or some of the other Concentration effects in the series that fetches cards from the Waiting Room. On the plus side since she doesn’t rest, like the next card does, you can repeatedly use her effect until you get the desired effect.

Overslept, Himeno

Red / Level 0 / Cost 0 / 2500 / 1 Soul / No Trigger

«新聞 Newspaper» / «パジャマ Pajama»

[S] CONCENTRATION [(1) Put this card to Rest] Turn over the top 4 cards of your Deck and put them to the Waiting Room. For every 1 Climax amongst those cards, choose up to 1 «新聞 Newspaper» character card from your Waiting Room and return it to your Hand.

This Himeno card works in a very similar way to the Tabitha above, except she has a slightly more powerful effect, but at a higher cost. Since you must Rest this card to use the effect you will usually only be able to make sure of the effect once per turn, so you’d better hope it does what you want it to. Rather than from the deck you instead get cards from the Waiting Room, which is of course better late game than early game. You also don’t lose any cards in the process meaning you gain advantage when this card is successful.

Smiling farewell, Louise

Red / Level 1 / Cost 0 / 4000 / 1 Soul / No Trigger

«魔法 Magic» / «虚無 Void»

[C] RECOLLECTION If [Unshakable feelings, Saito] is in your Memory, this card gains Power +2000.
[A] [(1)] When this card is put from your Hand to the Stage, you may pay the cost. If you do so, choose 1 [Unshakable feelings, Saito] from your Waiting Room and put it to Memory.

This Louise card works with a Saito card further down this article and creates quite a nice set up for late game. Unless you can find some other way to get Saito into Memories you’ll be using this card’s 2nd effect for that task, which means ultimately this card works out as a 1/1 6000. This is pretty poor for a cost 1 overall. However it does mean that any subsequent copies you play will be a 1/0 6000, which is very good for Cost 0 with no drawbacks. As an added bonus it does also thin your deck by 1 for the next Refresh, so it’ll make cancelling slightly easier.

If you can get multiple copies of this card at the same time you can mount a fairly powerful but cheap attack, but its main use is for setting up the late game.

Labor girl, Aoi

Blue / Level 2 / Cost 2 / 8500 / 2 Soul / 1 Soul Trigger

«新聞 Newspaper» / «ウェイトレス Waitress»

[A] ENCORE [Put the top 1 card of your Deck to Clock]

This is very similar to Hero’s knight, Tabitha, except its Encore comes with a different cost of taking 1 damage to do so. In terms of card advantage this sort of Encore is better, however she will slowly kill you every time you use it. If you want to take the risk of killing yourself sooner you can try her out, but at the later points of the game I’d much rather power than Encore if that’s all the card has going for it.

Unconscious power, Louise

Red / Level 2 / Cost 1 / 7500 / 1 Soul / 1 Soul Trigger

«魔法 Magic» / «虚無 Void»

[A] When this card is put from your Hand to the Stage, if your Deck has 5 or less cards, choose up to 1 «使い魔 Familiar» or «虚無 Void» character card from your Waiting Room and return it to your Hand, and return all of the cards in your Waiting Room to the Deck. Shuffle that Deck.
[A] CHANGE [(1)] Put 1 card from your Hand to the Waiting Room, put this card to the Waiting Room] At the beginning of your Encore Step, if this card is at Rest, you may pay the cost. If you do so, choose 1 [In Love, Louise] from your Waiting Room and put it in the Border this card was in.

This Louise comes with two effects, the second of which will be used far more often.

The first effect  can be quite difficult to time because you have quite a small window to use it in, especially if your opponent knows you use this card. Sometimes you can try and time things so you’ll have the 5 cards, but sometimes the opponent will just hit you hard and you can’t really control anything about that. If it does work not only do you get a free Refresh with no damage, you also get a free card in the process, making this a very good effect if you pull it off.

The second effect changes into the Level 3 card we’ll see later, meaning that for an overall cost of 2 stock and 1 card from your hand you can play a Level 3 card a Level early. This is of course always something useful to do. Unfortunately the two effects attached to this card do conflict though, since if you refill your deck you’ll have nothing in the Waiting Room to change into. However you can get around this. If you search [In Love, Louise] with the first effect you could discard it as a cost for the Change effect and then bring it out. (This is because in WS you’re always allowed to pay the costs for effects)

Quiet holiday, Sara

Blue / Level 0 / Cost 0 / 2500 / 1 Soul / No Trigger

«新聞 Newspaper» / «スポーツ Sports»

[A] At the beginning of your opponent’s Attack Phase, reveal the top 1 card of your Deck. If that card is a «スポーツ Sports» character, this card gains Power +1500 and [[A] ENCORE [Put 1 character card from Hand to the Waiting Room]] for that turn.

This Sara card is similar to [Nagato Yuki] from Haruhi, however she comes with greater risk and a slightly better attack score. She’s better on attacking since she has 2500 attacking meaning that with support she can take down unsupported 3000 attack cards. When her effect succeeds she’ll be 4000 on the defensive, which is very good. However without knowing whether you can fill the entire deck with good «スポーツ Sports» cards I’m not sure how often this will happen.

In love, Louise

Red / Level 3 / Cost 2 / 10000 / 2 Soul / 1 Soul Trigger

«魔法 Magic» / «虚無 Void»

[A] When this card is put from your Hand or via  Change to the Stage, you may put the top 1 card of your Clock to the Waiting Room.
[A] When [World Door] is  put in your Climax Zone, if this card is in the Front Stage, select one [Unshakable feelings, Saito] in your Memory and put it in any Slot on the Stage, and this card gains Power +3000 for the turn.

Here we have the first of our triple bill. The stats and healing ability for this card are pretty standard, but it’s the Climax combo where she can really shine. She fetches the following Saito card from Memory, which should already be there from [Smiling farewell, Louise] and gives herself a large attack boost. On the turn you play her this Louise could reach as high as 15500 without even considering extra support cards. This can then break through most defenses out there.For the following turns you’ll have also gained a powerful supporting card which can keep up your high attack power.

All these cards together can help you build a powerful coherent strategy throughout the deck.

Unshakable feelings, Saito

Red / Level 2 / Cost 2 / 6000 / 2 Soul / 1 Soul Trigger

«使い魔 Familiar» / «武器 Weapon»

[C] All your other «虚無 Void» Characters gain Power + 1500.

This Saito is very simple. He’s just a powerful support card for your Louise (and I suppose Tiffania) cards. He comes at a slightly higher cost than Level support cards, but can still provide the +1500 even to Level 2s or cards not in front of him.

Often you won’t actually ever have to pay this cost though. Ideally you want to get him into the Waiting Room in the early game, then use [Smiling farewell, Louise] to send him to Memories before retrieving him back with [In love, Louise].

World door

Red / Door Trigger

[C] All your characters gain Power +1000 and Soul +1.

This is the Climax for [In love, Louise]. Being a Door Trigger gives it an advantage over the Climax combo ones with less useful triggers.

Hidden feelings, Himeno

Red / Level 0 / Cost 0 / 500 / 1 Soul / No Trigger

«新聞 Newspaper»

[C] ASSIST All of your characters in front of this card gain Power +500.
[S] [Put the top 1 card of your Deck to Clock, put 2 of your characters to Rest] Choose 1 [Tsun tsun Himeno] from your Waiting Room and put it in any Border on the Stage you wish.

This Himeno card is the standard supporter for Level 0, but she also comes with a retrieval effect, allowing you to get back a card we last saw over a month ago. If you have 2 support cards already you’ll be able to rest them both and get [Tsun tsun Himeno] to hopefully use as an attacker without compromising the rest of your plays. Getting her back for a support role seems like a bit of a waste though, since you’ll end up either giving up an attack for the turn, or end up with a weakened [Tsun tsun Himeno] on the Front Stage who’ll get defeated next turn. During the early game the damage cost shouldn’t be too hard on you, and it’s always nice to essentially get a card for free.

Overflowing thoughts, Ricca

Red / Level 1 / Cost 0 / 4500 / 1 Soul / No Trigger

«新聞 Newspaper» / «生徒会 Student Council»

[A] When this card is put from your Hand to the Stage, choose 1 of your other «新聞 Newspaper» characters. It gains Power +2000 for that turn.

Like similar cards the main use of one turn supporters like this is to allow another card to hit safely whilst probably sacrificing herself. This has an advantage over event cards by also allowing you to cause damage and build stock. +2000 is quite an impressive boost early in the game, and can even find uses during the late game as well. She’s less versatile than some other cards out there since she can’t boost herself, so you need to hope you have at least one other character with a decent power at the time you play her, otherwise she’ll go to waste.

Card of the Day: Catch up

I’ve been a bit busy for the past week or so, partly due to helping out at a large Yu-Gi-Oh! event in Toulouse over the weekend, and this has meant I’ve fallen quite a way behind on my Card of the Days for Weiβ Schwarz. This means there’s now a massive catch up to do before things get too out of hand. Fortunately one of the cards from last Friday was a repost so it can be ignored.

Hero’s knight, Tabitha

Yellow / Level 2 / Cost 2 / 8500 / 2 Soul / 1 Soul Trigger

«魔法 Magic» / «王族 Royalty»

[C] If your Stock has 4 or less cards, this card gains [[A] ENCORE [Put 1 character card from Hand to the Waiting Room]].

Previously I’d used [“Knight” of the Hero, Tabitha] for the translation of this card’s name. This is the Change target for [Girl Forgiven by Friends, Tabitha], meaning you can play her at Level 1 if you pay the heavy Stock cost. Since it’ll cost you a lot to get this card out a level early it should be easy to bring her out whilst you have 4 or less Stock, turning on her Encore ability. This means not only will she be able to overpower Level 1s whilst on the offensive, she’s also harder to lose whilst on the defensive. Unfortunately she loses some of her usefulness if you can’t keep your Stock low. In addition most decks are able to skip to Level 3 early nowadays, or play a big Level 2 card, meaning once your opponent gets to Level 2 her attack power will no longer be that impressive.

Owner of Symphogear, Tsubasa

Blue / Level 3 / Cost 2 / 10000 / 2 Soul / 1 Soul Trigger

«音楽 Music» / «武器 Weapon»

[A] When this card is put from your Hand to the Stage, choose up to 2 of your characters. They gain Power +1000, Soul +1 for that turn.
[A] When your other «音楽 Music» character attacks, this card gains Power +1000 for that turn.

This Tsubasa card is an offensive Level 3, which doesn’t come with a healing ability. Rather than keeping you in the game longer she makes it easier to defeat the opponent quicker. Her first effect is common to a few non-healing Level 3 cards out there, making it easier to hit for 2 or 3 damage per card, or alternatively with the right set up Side Attack for 1 damage. The power boost can also help you overpower the opponent’s defenses. Her 2nd effect basically means she’ll be a 12000 base when on the offensive, assuming you have two other «音楽 Music» characters. This is very powerful for a Level 3 before even considering support cards. It’s quite likely that on the turn you play her Tsubasa will help wipe out the opponent’s Front Stage.

Owner of Symphogear, Hibiki

Yellow / Level 1 / Cost 1 / 3500 / 1 Soul / 1 Soul Trigger

«音楽 Music»

[C]Assist All Level 2 or above character in front of this card gains power +1000.

[S][Rest your two «音楽 Music» characters] Choose 1 of your characters, during this turn it gains Level +1 and Power +1000.

I’m pretty sure this is the card mentioned here which helps to support other cards in the set. That article should cover the main points of this card.

In the bath, Henrietta

Blue / Level 1 / Cost 0 / 4500 / 1 Soul / No trigger

«魔法 Magic» / «王族 Royalty»

[C] If you have 5 or more cards in your Hand this card gains Power +1000.

[A] When this card is put from your Hand to the Stage, look at the top 1 card of your Deck, and put it to the top or bottom of the Deck.

I think this Henrietta card is very good for a cost 0. Firstly if you’re playing sensibly you’ll rarely need to worry about not reaching the conditions for her first effect which would make her the same as a 1/0 vanilla. The bonus of course that she has over a vanilla is that her 2nd effect is very good. Depending on what your current situation is will determine what you want to do with the card you reveal though. Under normal circumstances you’ll want to move a Climax away so it will cancel damage later. However if you have one of the many Concentration effects in this series you can use her effect to increase the chances of those effects being successful. This makes Henrietta ideal for decks with Concentration effects.

Another user, Tiffania

Green / Level 3 / Cost 2 / 10000 / 2 Soul / 1 Trigger

«魔法 Magic» / «虚無 Void»

[C] EXPERIENCE For every 1 card with [CONCENTRATION] in your Level, this card gains Power +500.
[A] When this card is put from your Hand to the Stage, you may put the top 1 card of your Clock to the Waiting Room.

Tiffania has an unusual type of experience effect, looking for an effect type rather than a Level. This means you don’t need to give up your powerful late game cards just so some of your other cards gain a bonus. They seem to be really pushing Concentration for this set now, so it should be really easy to get at least 1 card in your Level. Any bonus power you get from this effect will be helpful. 1 card means you can beat other 10000s, 2 means you can match cards like [Legendary King of Conquerors, Rider] in battle, whereas with 3 you can overpower them. If you manage the latter a 11500 base is very good considering it has no requirement for anything on the Stage. This would make it very difficult for your opponent to defeat her. As a final note she also comes with the standard healing effect to help keep you in the game.

Since both of these Sara cards work together I’ll cover them both at the same time.

Sportswear, Sara

Level 1 / Cost 0 / 4000 / 1 Soul / No Trigger

«新聞 Newspaper» / «スポーツ Sports»

[A] When this card attacks, if [First Lesson] is in the Climax Zone, reveal the top 1 card of your Deck. If that card is a «スポーツ Sports» character add it to your Hand.
[A] CHANGE [(1) Put 1 card from your Hand to the Waiting Room, put this card to Memory] At the beginning of your Encore Step, if this card is in Rest, you may pay the cost. If you do so, choose 1 [Big Crisis! Sara] from your Waiting Room and put it in the Border this card was in.

Big crisis! Sara

Blue / Level 2 / Cost 1 / 9000 / 1 Soul / 1 Soul Trigger

«新聞 Newspaper» / «スポーツ Sports»

[A] When this card is put from your Hand to the Stage, reveal the top 1 card of your Deck. If that card is a Climax, put this card to Rest. (Put the card back on top of your deck)

I suppose these cards finally explain to me why the Sara cards have the «スポーツ Sports» attribute. Sportswear, Sara is useful for «スポーツ Sports» decks, which I suppose in Da Capo III would be decks based around Sara. In addition she also Changes to the Big crisis! Sara making her very useful. The Climax she combos with is a +2 Soul card meaning that if her effect works she can make up for the fact you’ve lost your Climax card. In addition it means you could Side Attack for a reasonable amount of damage before using the Change ability. Her change cost is pretty small considering it would allow you to play a 9000 attack card during Level 1, the fact she goes to memory is an added bonus that thins your deck for after your Refresh.

Big crisis! Sara is very good for a 2/1. She has the same power level as a 2/2 and only has a minor drawback. If you play her through Sportswear, Sara you won’t even need to worry about this. It’s fairly rare that you’ll reveal a Climax with her effect, so you won’t often need to Rest her. It will be very annoying when it does happen, but I feel it’s a risk worth taking for the power level. Overall I think these cards could make a Sara based Da Capo III deck quite powerful.

Unshaken trust, Louise

Yellow / Level 2 / Cost 1 / 5000 / 1 Soul / 1 Trigger

«魔法 Magic» / «虚無 Void»

[C] ASSIST All of your characters in front of this card gain Power +X. X is that character’s Level x 500.
[A] [(1)] When [Summon Servant] is put in your Climax Zone, you may pay the cost. If you do so, search for up to 1 Level 1 or higher «使い魔 Familiar» or «虚無 Void» character from your Deck, show it to your opponent and add it to your Hand. Shuffle that Deck.

For this pair of Louise cards we start off with a Level support card that also comes with a Climax combo. Level support is of course good, and any bonus on top of that is always nice. The Climax combo here is very useful since it’ll allow you to replace the Climax card with a high level «使い魔 Familiar» or «虚無 Void» character. This presumably covers Louise, Saito and Tiffania cards, which makes her effect incredibly useful in decks based around those characters. It’s pretty much essential to play this card in a Louise based deck, because not only is it a powerful card in its own right it also works with the next card.

Noble’s duty, Louise

Yellow / Level 3 / Cost 2 / 10000 / 2 Soul / 1 Soul Trigger

«魔法 Magic» / «虚無 Void»

[C] EXPERIENCE If [Unshaken Trust, Louise] and [Louise of the Holy Land] are in your Level Border, this card in your Hand gains Level -1.
[A] When this card is put from your Hand to the Stage, you may put the top 1 card of your Clock to the Waiting Room.

This Louise card is another odd type of Experience card, except this time it’s checking for specific cards rather than effects or Level. The cards in question are the level support above, and the 1/1 vanilla from a few weeks ago. This card is similar to [Summer Festival Nagato] in that it can be played at Level 2. The difference here of course is that it isn’t reliant on your Stage. This means if you get the correct cards set up you don’t need to worry about swarming the stage, however if you fail to get the two cards into the Level Border there’s nothing you can do about it and have to wait until Level 3. The rest is just standard for a Level 3 card with heal and 10000 attack.

If you get the set up right this Louise will be a very powerful card, however you won’t be able to guarantee this every game. She’s not bad if you have to play her normally though.

Robot director, Minatsu

Red / Level 1 / Cost 1/ 6500 / 1 Soul / No Trigger

«メカ Mecha» / «バナナBanana»

[A] When your other character in battle is put to Reverse, this card gains Power +1000 for that turn.

Minatsu is an interesting card that can be used both offensively and defensively. At 6500 she falls just short of the standard for 1/1 vanillas but she can reach up to 8500 under the right conditions. When attacking you can ram smaller or equal cards into the opponent’s card so Minatsu can get bigger and then take out the largest threat. When on the defensive provided you’ve not already gotten rid of all your other characters she will become the primary target of your opponent’s attacks. If they don’t defeat her first she’ll just get bigger and bigger until they can no longer win. It can be especially annoying for the opponent if you play multiple copies of this card because sooner or later they won’t be able to defeat 1 or 2 of them.

Carefree assistants, Yuzu & Yuuhi

Red / Level 1 / Cost 0 / 5000 / 1 Soul / No Trigger

«探偵 Detective» / «たとえ話 Allegory»

[C] If your Stock has 3 or less cards, this card gains Power +1500.

If you have low enough stock Yuzu & Yuuhi are very strong at 6500, however this is quite hard to pull off unless you get forced into Level 1 very quickly or throw your stock away. In addition once you’ve played them it’ll only be a couple of attacks before they lose the attack boost. Personally I’m not a fan of these kinds of effects, but I know they can be useful in decks where you can keep your stock low.

Strong bond, Louise

Red / Level 0 / Cost 0 / 2000 / 1 Soul / No Trigger

«魔法 Magic» / «虚無 Void»

[S] CONCENTRATION [(1) Put this card to Rest] Turn over the top 4 cards of your Deck and put them to the Waiting Room. For every 1 Climax card amongst those cards, choose up to 1 Cost 0 character from your Waiting Room, and put them in separate Borders on the Stage.

This new Louise card is a powerful Concentration card that can compliment the old [Louise of the Void] card. This Louise is easier to successfully use her effect because you send 4 cards instead of 2, however she has a less powerful effect only getting you 1 card per Climax and being restricted to Cost 0 cards. This does open up some powerful combos though. Cost 0 allows you to get both Level 0 cards and the occasional Level 1 card, such as [Girl Forgiven by Friends, Tabitha] who can then Change into [Hero’s knight, Tabitha]. This means that if you can gather enough Stock you can get a Level 2 with Encore out during Level 0 and proceed to beat the opponent down from there. If you get lucky enough to pull this off she can dominate the field all the way until Level 2. Even if you can’t pull this combo off you can still get out Level 1 cards early and use them to control the field.

Wind mage, Tabitha

Yellow / Level 1 / Cost 0 / 2500 / 1 Soul / No Trigger

«魔法 Magic» / «王族 Royalty»

[C] ASSIST All of your characters in front of this card gain Power +500.
[A] When you use [CONCENTRATION], if Climax cards are put to the Waiting Room by it’s effect, choose 1 of your characters. It gains Power +2000 for that turn.

This Tabitha card supports all your many Concentration effects and can get you some very powerful characters on the Stage. Her first effect is just the standard support you’d expect from a Level 0 card, but instead attached to a Level 1. This can be a bit annoying if you want to use support at Level 0 since you need to think about the correct balance of support to attacking cards so you don’t end up with lots of cards incapable of winning a battle.

Her 2nd effect is the much more important effect though, since it means when you get a successful concentration effect (assuming it involves Climax cards) you’ll also get a bonus 2000 attack to one of your cards. This can help you push over opponent’s cards whilst you’re also gaining advantage from your concentration effects. This in turn helps you get rid of your opponents cards and gain even more advantage. If you can gather up lots of the new Zero no Tsukaima cards at once you can pull off some pretty powerful combos, however if you don’t succeed with Concentration you can be left a bit lacking. If you enjoy gambling with your decks it looks like Zero no Tsukaima will definitely be a good choice for you.

Yu-Gi-Oh! Galactic Overlord Preview Part 7: Remaining Themes

For part 7 0f my GAOV preview I’m going to be finishing off the rest of the themed cards within the set. I have probably fairly arbitrarily assigned some cards to certain themes, or left certain cards out, so don’t complain that something hasn’t appeared yet. Sooner or later I will cover everything, it just won’t necessarily happen yet.

Gagaga

Gagaga Gardna: Level 4 1500/2000 Earth Warrior

When an opponent’s monster declares a direct attack: You can Special Summon this card from your hand. When this card is targeted for an attack: You can discard 1 card; this card cannot be destroyed by that battle.

Up first we have our 3rd addition to the Gagaga theme, which beyond the name doesn’t seem to have any thematic link to the previous two. Whereas they were about manipulating levels, this card is all about defense. Gagaga Gardna is actually a fairly useful defensive card that serves a similar purpose to Battle Fader. If you absolutely have to survive that turn Fader is of course better, but Gardna can be useful at times when Fader would just be a waste. Since he has 2000 defense he can hold off most Level 4 or below cards, and could actually live for more than a turn after playing him. As a bonus he can also survive an attack at the cost of a card from your hand, for those times when 2000 isn’t enough. In defensive decks like Final Countdown I’m sure they’d love yet another way to extend their lives, and this could actually be quite useful for those purposes.

Dragon

Dragon Witch, Protector of Dragons: Level 4 1500/1100 Dark Spellcaster

While this card is face-up on the field, your opponent cannot target Dragon-Type monsters you control for attacks. If this card on the field would be destroyed by battle or by card effect, you can send 1 Dragon-Type monster from your hand to the Graveyard instead.

Here we have a femal counterpart to Lord of D, who was first seen all the way back in the Kaiba starter deck. Instead of protecting Dragons from effects she instead protects them from battle, which honestly nowadays doesn’t seem all that useful. Dragons have always been about power, and this really hasn’t changed. Dragons tend to be taken down by effects rather than battle, so making it harder to kill them by battle seems a bit of a waste.  Instead of the dragons being hit Dragon Witch will take all the hits, which can either open you to a lot of damage or really drain your hand. I think honestly a Lord of D. with the self protection effect would have been a much nicer card to have.

Dragon Devil – Queen Dragun: Rank 4 2200/1200 Dark Dragon

2 Level 4 monsters
Dragon-Type monsters, except “Queen Dragun”, cannot be destroyed by battle. Once per turn: You can detach 1 Xyz Material from this card to target 1 Level 5 or higher Dragon-Type monster in your Graveyard; Special Summon it. Its effects are negated and it cannot attack this turn.

Queen Dragun is the upgraded version of Dragon Witch and the female counterpart to King Dragun. Much like the smaller version she protects all your other Dragons from battle, but comes with a larger body this time. As with the witch I’m not so sure giving your already massive Dragons battle safety is all that helpful, since it’s fairly rare for them to get challenged anyway. In addition by the time the opponent gets out something big enough to challenge them it’ll also probably be bigger than Queen Dragun, meaning they can just kill her off first them pick the other Dragons afterwards.

What she’s far more useful for is the fact that she can bring a Level 5 or higher Dragon back to life. Since it can’t attack or use its effect for a turn you’ll need to find another use for the card or just wait a turn. One possible use is for high Rank Xyz monsters, another use is banishing for Red Eyes Darkness Metal Dragon, at worst you just use it as a wall.

Water

Hammer Shark: Level 4 1700/1500 Water Fish

Once per turn, during your Main Phase: You can decrease this card’s Level by 1, and Special Summon 1 Level 3 or lower WATER monster from your hand.

Hammer Shark I can see having two uses. Either you use it for quick Rank 3 Xyz summons, or you use it to allow for big tribute summons (assuming you keep him on the field for a turn). Right now we all know there are better ways to make Rank 3 cards and I’m honestly not sure how much this even helps the Bani-shark style of deck. Maybe I’ve missed something obvious, but I don’t really see anything else to say about this.

Number 32: Marine Biting Dragon – Shark Drake: Rank 4 2800/2100 Water Sea Serpent

3 Level 4 monsters
Once per turn, when this card destroys an opponent’s monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; Special Summon that destroyed monster from the Graveyard to your opponent’s side of the field in Attack Position with its ATK reduced by 1000. Then during this Battle Phase, this card can attack once again.

Shark Drake is a costly to summon Xyz monster, but it can be a very hard hitter once you get it out. There aren’t that many ways to get 3 Level 4 monsters on the field, but there are two obvious ways that seem like possibilities to me. The first one is in Gadget, where thanks to Ultimate Offering you can easily swarm the field with Gadgets, then take your pick of Rank 4 monsters. The other is via Superancient Deepsea King Coelacanth, who can easily flood the field with Level 4 fish. I’m not sure going into Shark Drake is particularly the most sensible idea though, because it’ll leave you with 1 monster left who can’t do anything afterwards. Given that the deck can still put 8000 on the field in one turn (albeit not as easily as before) I’m not sure how often you’ll opt for Shark Drake anyway.

If you do successfully summon Shark Drake the opponent will be hurt if they’re not careful. He basically brings a monster back to smack them about a second time for increased damage. If he’s just taken down a more powerful monster you’ll probably be expecting to hit for about 1500 extra damage, but in some cases you could be hitting for the full 2800 if you took down a defensive card in the process.

Most of the time it’s hard to justify making Shark Drake over other Rank 4 cards, but he does have the highest attack of those so far released, and he can end some games. If you can easily summon him it’s worth including him in your extra deck, but I doubt most ordinary decks will want to use him just in case they happen to need him.

Aquamirror Reincarnation: Normal Trap Card

Target 1 face-up WATER monster you control; shuffle that target into the Deck and return 2 WATER monsters from your Graveyard to the hand.

Here we have a more powerful version of Salvage, but slower and at a greater cost. If a deck can already play Salvage they’ll have no reason to use this instead, but for those decks which play more powerful water cards this could be great for the deck. Overall this is a break-even card, unless chained to some sort of removal, where it would be a +1. This is quite unusual for cards which fetch stuff back from the graveyard which usually leave you 1 card worse off. I imagine that, as the art indicates, this would be most suited to something like Gishki, but I imagine things like Fish or Bani-sharks could also benefit from it.

Spellcaster

Bound Wand: Equip Spell Card

Equip only to a Spellcaster-Type monster. It gains 100 ATK × its Level. If the equipped monster is destroyed by your opponent, and this card is sent to the Graveyard: You can Special Summon that monster from the Graveyard.

Once again Spellcasters get more support and once again it probably won’t make that much of an impact. In terms of attack bonuses this card can’t hope to match ancient cards like Mage Power or United We Stand, but that’s hardly the point of this card. What you’re meant to be doing is using it to make your cards harder to kill, or at least harder to keep dead. I can’t think of anything that particularly benefits from reviving monsters, but it does make tributing /synchroing/ Xyz summoning easier. There is the The Kick Man / DNA Surgery / Rainbow Life infinite Life combo, but honestly that’s not worth trying beyond having a bit of fun.

Light

Sacred Belt: Continuous Spell Card

The activation of LIGHT Effect Monster’s effects cannot be negated.

Sacred Belt will cause a lot of confusion and problems, because people won’t read it properly, or won’t understand properly what it does. Preventing the negation of the activation of Light monster’s effects is not the same as preventing the negation of Light monsters effects. For example what this card means is that Skill Drain, Effect Veiler and Fiendish Chain will still cause problems for all your Light monsters. On the other hand Divine Wrath and War Chariot cannot be used on Light monsters anymore. This means that this card could find specific uses, for example when playing against GBs, but will not be a general use side deck card for Light decks.

Spiritual Light Art – Hijiri: Normal Trap Card

Tribute 1 LIGHT monster you control to target 1 of your banished monsters; your opponent can reveal 1 Trap Card in their hand to negate this card’s effect, otherwise Special Summon that target.

We’ve finally got our Light Art trap card, and much like the Dark Art it can be countered by the opponent, which can put a dent in its usefulness. However Traps are much less common than Spells so the effect is more likely to succeed. Of course another way of looking at this could be that it’s a way to get rid of a Trap in the opponent’s hand if you don’t particularly care about the special summon.

A useful thing to note about this card is that even though to tribute a Light monster to use it, you don’t have to summon a banished Light monster. This makes it more versatile than something like Miraculous Descent, which has to get Fairy monsters. This means that if you play a mixed deck like Twilight you could bring back your Dark monsters instead for example. I’m not sure how many decks will benefit from this versatility, compared to more restrictive easier to use cards though.

 

Probably Dragons and Water will benefit most from these new cards, but we’ll possibly see a few of the other in use. For the 8th part of my GAOV preview I’ll be looking at the removal (monster / spell / trap / graveyard etc) and stat manipulation, as we get closer to the end of the previews.

Card of the Day: 11th of April

For this week’s 3rd card of the day we’ve finally broken out of the Climax combo period, instead we’re seeing new cards for both Zero no Tsukaima F and Symphogear.

Ideal room, Louise

Red / Level 0 / Cost 0 / 2000 / 1 Soul / No Trigger

«魔法 Magic» / «虚無 Void»

[C] If your Stock has 2 or less cards, this card gains the following ability. [[A] When this card is put to Reverse, if this card’s battle opponent is Cost 0 or below, you may put that character to Reverse.

For the second time we’ve got a new card which functions best when your stock is low, this means it’s generally best on the first 2 turns or if you find a way to keep your own stock low. This Louise might look like one of your usual suicide cards, however she takes out Cost 0 cards, rather than Level 0 cards. This means that she can take down a large number of Level 1 cards as well, should the situation ever arise. Most of the time she’ll just be acting as a Level 0 reverser though, which still makes her a good card. This Louise also has slightly more attack than the normal Level 0 reversing cards, which tend to sit at 1000, this makes it slightly harder for the opponent to clear it out with weaker disposable cards.

Future best friend, Hibiki

Yellow / Level 1 / Cost 0 / 4500 / 1 Soul / No Trigger

«音楽 Music»

[A] [(1) Put the top card of your Deck to Clock] When this card is put from the Stage to the Waiting Room, you may pay the cost. If you do so, search your Deck for up to 1 «音楽 Music» character, show it to your opponent and add it to your Hand. Shuffle that Deck.

With this card we get a searcher for the Symphogear deck, but could also find use in Standard «音楽 Music» decks. Since I assume everything in the Symphogear deck is «音楽 Music», this means you’ll be able to search for absolutely anything you need. This could either be a card you need for the current situation, or a card you need later, possibly for something like a Climax combo. One problem with searches like this is that you need to give up a card (although you do break even overall), and generally speaking will not be playing the card on the turn you search it. If you wanted to use the searched card you’d have to replace Hibiki manually rather than waiting for her to get defeated in battle. I think this card could be very useful in the Symphogear deck, but you don’t tend to see that many search cards used for some reason.

Card of the Day: 10th of April

For the 3rd day in a row we’ve had a Climax combo, this time from Zero no Tsukaima F. It also seems like this Climax card comes with multiple different artworks. With both Symphogear and this getting releases next weekend I’m not really sure how they’ll finish the week off.

Girl Forgiven by Friends, Tabitha

Yellow / Level 1 / Cost 0 / 4000 / 1 Soul / No Trigger

«魔法 Magic» / «王族 Royalty»

[A] When this card attacks, if [My Ivaldi] is in the Climax Zone, choose 1 of your other characters, during this turn it gains Power +1500, and this card gains Power +1500.
[A] CHANGE [(3) Put this card to the Waiting Room] At the beginning of your Encore Step, if this card is in Rest, you may pay the cost. If you do so, choose 1 [“Knight” of the Hero, Tabitha] from your Waiting Room and put it in the Border this card was in.

My Ivaldi

Yellow / 2 Soul Trigger

[A] When this card is placed in the Climax Zone from your Hand, put the top of your deck to Stock and all your characters gain Soul +1 during this turn.

This Tabitha comes with both a Climax combo, and a Change. However as usual we don’t yet know the Change target so it’s a bit hard to judge how useful it is. At that cost I’d expect a level up, but wouldn’t guess beyond that. The Climax ability could be useful since it buffs herself to the 1/0 vanilla strength, whilst giving someone else a +1500 as well. However since she won’t stick around for longer than a turn (either due to being defeated for being so weak, or due to her changing) you’ll have a very limited window to make use of this ability. To be honest I see this card being used for the Change (if it’s good), rather than for the Climax ability, since I’m sure there are probably better Climaxes to choose from.