Card of the Day: 26th and 27th of March

A new week brings us some new previews. With the imminent release of the new Persona 4 pack we can expect plenty of those cards this week, but we also got the first Senki Zesshō Symphogear preview, which I will just refer to as Symphogear from now on. Tuesday gave us another Persona 4 card and a very good Guilty Crown card.

Namatame Tarou

Red / Level 0 / Cost  0 / 1500 / 1 Soul / No Trigger

«秘書 Secretary»

[A] [(7)] At the beginning of your opponent’s Draw Phase, you may pay the cost. If you do so, choose 1 of your opponent’s Level 3 or below characters in Stand, put it to Rest and deal X damage to your opponent. X is equal to that character’s Soul. (Damage Cancel can occur)
[S] [(1) Put the top card of your Deck to Clock] Choose 1 of your opponent’s Level 0 or below Front Stage characters, and put it to the top of the Deck.

Tarou comes with a useful character removal effect and one of the costliest effects in the game. The removal effect will be useful early in the game, because it not only gets rid of a character whilst preventing encore, but it also means the opponent will take an extra 1 damage. This should make up for the fact you’ll be taking 1 damage in the process. In addition in desperate situations you could use him to force yourself to level up faster. This removal effect will be used far more often than his first effect.

Tarou’s first effect is meant to be a game ender, and at that cost it had better be. However compared to other cost 7 effects like [2nd Impact] from EVA it seems a bit underwhelming. For 7 cost this will disable an opponent’s card for the turn and deal 1 or 2 damage. At the very end of the game this might be enough to end things, or protect you for another turn, but I can’t help but feel the Stock could be put to better use. You’ll have to be very careful managing your Stock to still have 7 left by the time you reach end game, and if the damage is cancelled you’re basically ruined. There are far cheaper cards out there for causing the last bit of damage you need to win the game.

Placing Her Position as in Battle, Tsubasa

Blue / Level 2 / Cost 1 / 7500 / 1 Soul / 1 Soul Trigger

«音楽 Music» / «武器 Weapon»

[A] When this card is put from your Hand to the Stage, this card gains Power +1500 until the end of your opponent’s next turn.

Tsubasa is a simple yet effective card. When you play her she’ll be a 2/1 9000 until your next turn. This means she can overpower other 2/1 cards and even challenge some 2/2s, whilst still remaining a wall when the opponent counterattacks. Afterwards she drops down to a 7500, which is honestly barely enough to match up to some Level 1 cards, so she’ll likely not survive a turn after this. However I’d consider her well used if she can get off 2 hits whilst potentially saving you some damage.

Self-Styled Special Investigation Team, Kanji

Red / Level 2 / Cost 2 / 8000 / 2 Soul / 1 Soul Trigger

«不良 Delinquent» / «魔法 Magic»

[C] When you choose to play this card from your Hand, you may choose 1 of your [Big Shock! Kanji] and put it to the Waiting Room. If you do so, play this card with Cost 0.
[S] [Put 2 of your characters to Rest] This card gains Power +2000 for that turn.

This week’s Kanji card is a heavy hitter with an interesting way of playing him. Rather than paying 2 stock you can opt to send [Big Shock! Kanji] to the Waiting Room. Whilst this loses you a card in the process it does save on Stock, how much depends on what cost the other Kanji card has. The stock can then be saved for other uses.

Kanji’s attack power isn’t all that impressive for his cost, only sitting at 8000, but he will regularly hit 10000 from his boosting effect, since it’s usually easy to Rest two Back Stage characters. Where he will be vulnerable is on the defensive, since he’ll revert back to his weaker 8000 base.

I think this Kanji could be useful as a low cost one turn heavy hitter, but I don’t see him sticking around for very long beyond this. I’d personally prefer a card with more consistent strength, but he can help save stock for your other cards.

Operator, Tsugumi

Blue / Level 2 / Cost 1 / 4500 / 1 Soul / 1 Soul Trigger

«葬儀社 Funeral Parlour» / «オペレーター Operator»

[C] ASSIST All of your characters in front of this card gain Power +X. X is that character’s Level x 500.
[A] This ability can activate up to 2 times in 1 turn. When another of your «葬儀社 Funeral Parlour» characters is put from your Hand to the Stage, look at the top 1 card of your Deck, and put it to the top or bottom of the Deck.

Tsugumi is a very good card, which I’m sure will find its way into many Guilty Crown decks, since their central attribute is «葬儀社 Funeral Parlour». In addition to being Level support,  it also allows you control over your triggers. If you see a Climax card you can place it on the bottom of your deck to save you from damage for later without it getting stuck in the Stock. If you see something that isn’t a Climax you then have greater control over how much damage you cause. Like with a Climax if you don’t want the trigger right now (too little or too much damage) you can get rid of it and try your luck on the next card. This can then be repeated on the second check. As the game draws to a close this card will help increase your chances of winning by reducing the luck factor.

As an additional bonus, if you’ve got a draw card and see a specific card you want on top of your deck you would be able to draw it and not worry about it ending up in the stock instead.

Tsugumi gives you a lot of control over the outcome of the game, and I could see her being vital to Guilty Crown decks in the future.


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