Card of the Day: 13th of March

13 Mar

It seems that once again my prediction of what cards we’ll see in a week was off, since we’ve now switched to a Guilty Crown double bill. We will probably switch back and forth between this and P4 for the rest of the week, but there might be something in store to throw me off. Today’s cards are a Level 3 of the main character and a Climax combo card.

Shu Ouma

Green / Level 3 / Cost 2 / 10000 / 2 Soul / 1 Soul Trigger

«葬儀社 Funeral Parlour» / «武器 Weapon»

[A] When this card is placed from your Hand to the Stage, you may put the top card of your Clock to the Waiting Room.
[S] [(1) Rest 2 of your characters] Reveal the top card of your Deck. If it is Level 1 or higher, this card gains Power +1000 and “[A] When a Level 2 or higher Battle Opponent of this card becomes Reversed, you may send that Character to the Clock” for the turn. (Climax cards are treated as Level 0. Put the revealed card back where it was.)

Based on the rarity and the fact it’s the main character this might be the trump card for Green decks in Guilty Crown, but we’ll have to wait and see what the other RR is. The basic stats and heal is standard for Level 3s, but what’s meant to set Shu apart is his power boost and burn ability.

The cost for his ability is relatively low late game,  since you will practically always just Rest two Back Stage characters, essentially making it just a 1 Stock ability. However if the deck plays some support cards that Rest themselves you’ll need to be careful they don’t conflict too much. It’s also a risky effect since it relies on a reveal from the top of your deck, and will fail if you hit a Level 0 or Climax card. Depending on the state of your deck at the time you use this ability you should probably be sitting above a 50% chance of working most of the time though. If the deck has ways to manipulate or see the top of the deck you can time this more easily, but I don’t know if it does.

The +1000 boost isn’t too impressive for all the hoops you have to jump through to get his ability to work, but it can tip the balance late game once you’ve used up all your other boosting resources. What is impressive though is the bonus ability he gains. Instead of going to the Waiting Room after losing battle the opponent’s card goes to the Clock. This means that not only can’t they encore it, they also take a guaranteed 1 damage, which is especially important late game. Since it will be very important for the opponent to not take that damage you might find that you can force the use of Counters on Shu and hit your opponent’s other characters more easily afterwards.

Kind Words, Hare

Green / Level 2 / Cost 2 / 8500 / 2 Soul / 1 Soul Trigger

No attribute

[A] [(1)] When this attacks, if “My Favorite King” is in the Climax Zone, you may pay the cost. If you do so, all of your other Characters gain Power +4500 for the turn.

Hare has a powerful Climax combo, but unfortunately she comes with a high cost and with no attributes. If you get the combo off it will basically make your other characters unbeatable for that turn, unless you’re up against something like Fairy Tail with their ridiculous Counter card. However to do this you need to give up 3 Stock and a Climax card, but depending on the effect the Climax might make up for this.

The main drawbacks for this card are her relatively low attack power given her cost, and her lack of attributes. Her attack means that you will likely only pull off the combo once per card, and will have to save her until you draw the combo, because you can’t rely on keeping her on Stage long enough. The lack of attributes means that outside of cards like Taniguchi from Haruhi, you would need to rely on generic boosting cards to support her, which means she may not get as much of a power boost as all your other characters. The fact her ability also doesn’t boost herself means she’s unlikely to be defeating anyone on the turn you use her either.

Hare can be useful for a 1 turn blowout, but I don’t think she’s worth the time and effort in the long run.

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