Today we get two new Madoka cards that work together as well as a new Saber card with Climax synergy. Based on what little I’ve see of Fate cards before they seem well known for massive attack boosts.
Time Traveller to the Past, Homura
Green / Level 2 / Cost 1 / 7500 / 1 Soul / 1 Soul Trigger
«魔法 Magic» / « 時間 Time»
[A] When this card is put from your Hand to the Stage, if your Deck has 5 or less cards, return all the cards from your Waiting Room to the Deck. If you do so, shuffle that Deck, choose 1 of your [End of Fate, Madoka] and put up to the top 2 cards of your Deck under that character as Markers, and all of your characters gain Power +2000 for that turn.
End of Fate, Madoka
Green / Level 2 / Cost 2 / 8500 / 2 Soul / 1 Soul Trigger
[C] For every 1 Marker under this card, this card gains Power +1500.
[A] When you Refresh the Deck, you may put the top 1 card of your Deck under this card as a Marker.
Since Homura and Madoka are designed to work together I’m going to cover them both at the same time.
Normally Homura doesn’t do anything, but when you’re close to a deck Refresh she can refill the deck for free. This avoids you taking 1 Refresh Damage, as well as giving your characters a massive attack boost. If the Madoka card is around she gains 2 Markers, making her become an 11500, which is enough to overpower even level 3s. This isn’t even counting the extra +2000 everyone gets. At 13500 before you even consider support cards there’s very little that can stand up to Madoka outside of massive Counter cards. During the following turns even at 11500 she’s still a massive threat.
Without Homura around it’s unlikely Madoka would gain more than 1 Marker, making her a 10000. This makes her no better than a level 3 vanilla, and to be honest you probably won’t be refreshing until you hit level 3 anyway.
Homura could be useful without Madoka, because she provides a free deck refill, and gives you a massive power boost for the turn. Madoka on the other hand isn’t really any good on her own. Together the cards work together really well, as they are of course meant to. So I could see a Green deck utilising both of these cards being quite interesting, although I’m not sure how consistently you could have them both whilst having a 5 card or smaller deck.
Steel Blue Gale, Saber
Yellow / Level 1 / Cost 0 / 5000 / 1 Soul / No Trigger
«サ-ヴァント Servant» / «武器 Weapon»
[A] [(1)] When this card attacks, if [Hammer of the Wind Sovereign] is in the Climax Border, you may pay the cost. If you do so, choose 1 of your characters. It gains Power +5000 for that turn.
Saber has a Climax synergy which provides a massive power boost to one of your characters. At +5000 even Level 1 cards could gain enough power to challenge Level 3 cards. In early to mid game this pretty much means you’ll guarantee defeating a character, since even counters won’t usually help over the +5000. Late game it can either force a counter, or push through against any character your opponent controls.