Apologies for being a little bit late on this, but I’ve been a bit busy, so only just getting time to do the cards for Thursday. Since Friday has 3 cards I’m going to still keep that as a separate post. This time we’ve got a Sayaka card with a quasi-change effect, and a card with a sort of in-built counter ability from Fate/Zero.
Empty stare, Sayaka
Blue / Level 2 / Cost 1 / 5000 / 1 Soul / 1 Soul Trigger
«魔法 Magic» / «愛 Love»
[C] During your opponent’s turn, all of your other characters gain Power +1000.
[A] [(1)Put this card to the Waiting Room] When [I’m Really a Fool] is put in the Climax Zone, you may pay the cost. If you do so, choose 1 [“Mermaid Witch”] or [Fighting While Injured, Sayaka] from your Waiting Room, put it in the Border this card was in, draw 1 card, and that character gains Power +1500 until the end of the opponent’s next turn.
The power of this new Sayaka card is entirely dependent on how good the cards it can switch into are. Under normal circumstances it can be a support card giving +1000 to each other character. This makes it better than the ordinary +500 supports like Kyubey and can match level supports during level 2, and the Kyoko/Sayaka Assist supports revealed previously. With all the different cards revealed so far capable of powering your characters up you’ll be spoilt for choice, and will have to pick the ones most suitable to your deck.
The 2nd ability is a Climax synergy effect, which allows you to perform what is essentially a Change, however there are two possible characters to choose from instead of the normal one. Not being an actual Change ability means you can’t combine it with Kyubey though. Unfortunately neither have been revealed so far, so we don’t know if either are worth it yet. Undoubtedly one will be better than the other, but if you can gain quick access to two powerful cards all the better. Of course in the worst case scenario neither will be worth switching too.
In addition to the quasi-Change you also draw a card and boost the switched card by +1500 until the end of the opponent’s turn. Drawing the card covers the cost of the Climax card (assuming it’s not a Draw 1 Climax), and the boost will allow the switched character to act as a powerful attacker and wall until your next turn. Until we know exactly how big they are though, we won’t know how important this +1500 is.
Volumen Hydragram, Kayneth
Green / Level 1 / Cost 0 / 5000 / 1 Soul / No Trigger
«マスター Master» / «錬金術 Alchemy»
[A] [(1)] When this card is Front Attacked, you may pay the cost. If you do so, this card gains Power +1500 for that turn.
This card is interesting from the point of view that it’s essentially a card with an in-built counter. Personally I’m not too impressed by Kayneth, but I’ve seen people interested in him. The most obvious way to look at this card is by comparing him to the 1/1 and 1/0 vanillas.
Compared to the 1/0 this lacks 500 power under normal circumstances, meaning it will lose to vanillas unless you use his effect. It also means he’ll only trade off with all the other 1/0 5000 attack effect characters out there. After he uses his effect though he can take out either of these types of cards, but it comes at the cost of 1 stock.
Compared to a 1/1 he will lack 500 attack after using his ability, however you can play him whilst you have no stock and use the stock from him attacking to make him a 6500 next turn. If you have no stock you simply can’t play a 1/1 by comparison.
In my eyes as a cost 0 he lacks compared to the 1/0 vanilla, and as a cost 1 (using his effect once) he lacks compared to a 1/1. However he is more versatile than either of these cards. Sometimes you won’t need the boost and can save a stock, whilst other times it’ll help you beat 1/0 cards.