Card of the Day: 13th of Feb

After a little break whilst Bushiroad repeated their Card of the Day things have started up again, and we’re finally past all the dedicated Madoka cards. Today we seem to be starting on the Fate/Zero reveals, so I expect us to see Madoka + Fate/Zero for a while or possibly some days with double Fate/Zero. The Madoka card today is another Assist support, whilst Fate/Zero has a Green level 3.

Multi-sectioned spear, Kyoko

Red / Level 1 / Cost 1 / 2000 / 1 Soul / 1 Soul Trigger

«魔法 Magic» / «お菓子 Sweets»

[C] ASSIST All of your characters in front of this card gain Power +X. X is equal to the number of your characters with [ASSIST] x 500.
[A] [(2)] When this is placed from your Hand to the Stage, you may pay the cost. If you do so, return up to 1 «魔法 Magic» Character from your Waiting Room to your hand.

This card is very similar to Full of Smiles, Sayaka from last week. Both cards share an Assist ability, only really differing in their attack stat and their secondary ability. (Ignoring the largely unimportant attribute difference.) Kyoko here has 500 less attack than Sayaka, which makes her slightly more vulnerable. It’s unlikely either card will be used for attacking, but there are cards such as [Dressed Up Mikuru] which can reduce a card’s attack by 2000, which will get rid of Kyoko, but not Sayaka. However these cards are not commonly seen, so this is not really something to worry about.

Sayaka’s 2nd ability gives her more staying power than Kyoko, however given that it’s unlikely Sayaka will be sent to the Waiting Room in the first place this ability will rarely be used. Kyoko on the other hand has an effect that can be useful at any stage of the game, provided you have the stock. At the quite hefty cost of 3 stock (1 for Kyoko and 2 for the ability) you can retrieve any «魔法 Magic» character from your Waiting Room. As you’ll be aware this will basically mean any character in the deck can be brought back. Chances are the best use of this card will be late game to get back important cards such as Level 3s, but at other times it can save you by digging out a card you need there and then.

Given the high cost of Kyoko’s 2nd ability you won’t be using it very often, but it does grant the card more versatility than Sayaka.

Legendary King of Conquerors, Rider

Green / Level 3 / Cost 2 / 10000 / 2 Soul / 1 Soul Trigger


«サ-ヴァント Servant» / «王族 Royalty»

[C] If you have 3 or more other «マスタ- Master» and/or «サ-ヴァント Servant» Characters, this card gains Power +1000.
[A] When this card is placed from your Hand to the Stage or via CHANGE to the Stage, you may put the top card of your Clock to the Waiting Room.

Rider here is a very simple level 3 card. His general stats are as expected for a standard level 3 (3/2 10000 2 Soul+ Soul Trigger) and he has a healing ability when played from the hand or via CHANGE. Having  a Change card could potentially make this card more useful, but from what I’ve heard pulling off the change isn’t exactly the easiest thing in the world to do. Although I could be wrong / misinformed about this.

His first ability is a very simple attack boost when you have enough of the required characters on stage. I believe these attributes are fairly common to the Fate series cards, so you should have no trouble at all activating this ability, especially when you’ll likely already have 2 cards Back Stage to start with. It might not look like much but a +1000 boost can help this card get over all of the cards which sit at 10000 normally, such as those with a Climax synergy. Combined with level support he can hit 14000, which can be quite hard to overcome for some decks.

There’s nothing fancy to Rider, but he should be able to consistently overpower in battle other cards with much stronger effects.


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