Card of the Day: 27th and 30th Jan

Apologies for the late running of Friday’s card of the day, but as usual I’ve been a bit busy with other things. Friday rounded off the Madoka week with another Madoka card and her accompanying Climax card. This week continues the run of Madoka cards with a new Homura card, this time a level 3.

Health representative, Madoka

Green / Level 0 / Cost 0 / 2500 Soul 1 / No Trigger
«魔法 Magic»
[A] [(1)] When this card attacks, if [Girl from the Dreams] is in the Climax zone, you may pay the cost. If you do so, choose 1 character from your Clock, return it to your Hand, and put the top 1 card of your Deck to Clock.

Girl from the Dreams

Green / 2 Soul Trigger
[A] When this card is put from your Hand to the Climax zone, put the top 1 card of your Deck to Stock, and all of your characters gain Soul +1 for that turn.

Here we have a level 0 Climax combo between Madoka and a Soul/Stock boosting Trigger. The Climax card is one of the +1 Stock/Soul kind, which is very useful for Green decks which need as much Soul as they can get. The Madoka card has reasonable attack for a card with a bonus ability, sitting at 2500. This means that she isn’t completely helpless against other level 0 cards, but you shouldn’t expect her to stick around too long in the face of stronger level 0 cards, since once they get above 3500 it’s unlikely that even support can keep her around.

Her ability works perfectly with the Climax card, because you will always have the 1 stock required to use her effect from the Climax card. Retrieval effects are always useful, and this is no exception, since cards in the Clock can be especially hard to get back until you level up. Unfortunately though the Clock will have a much smaller choice of cards to retrieve compared to the Waiting Room. If you can get multiple copies of this Madoka down at the same time you can gain 1 or 2 cards from this effect, otherwise it will normally be break even (since you lose the Climax card). If you can spare the space on the Stage, this card can be useful at all stages of the game, since you will often have something stuck in the Clock you could really do with in your Hand.

Homura Akemi

Green / Level 3 / Cost 2 / 10000 / 2 Soul / 1 Soul Trigger

«魔法 Magic» / « 時間 Time»

[C] If you have 4 or fewer cards in Stock, this card gains +500 Power and [A] ENCORE [Discard a Character card from your Hand to the Waiting Room]
[C] The Character opposite this card gains -1 Soul.

The 2nd Level 3 in the Trial Deck is another Green card, and this time it’s for Homura. At first it might look underwhelming, but this could be surprisingly annoying in the late game.

Her 1st ability comes into play when your stock is low, which can either happen just because it’s late game and you’ve just played all your powerful cards, or you can combine it with the level 3 Madoka card. Madoka can drain the stock for her massive power boosting abilities, making her able to take down just about any threat, which will then activate Homura’s ability. The +500 boost really doesn’t matter all that much, but when many level 3s are stuck at 10000 base + supports (due to having powerful effects not related to attack power) the extra power can help kill them off. Encore is very useful at level 3, because at this point both Stock encoring and playing another copy from your hand would be very costly.

Her 2nd ability helps protect you from damage, which can be very handy in the late game, when you’ll play her. It basically means everything with Soul 1 can’t cause damage without Climax / Trigger support, and it means Side Attacks have to hit 5 Soul before they can even cause 1 damage, which isn’t exactly an easy thing to achieve. The one down side is that it makes it easier for Front attacks from other Soul 2 cards to kill you once you hit about 5 or 6 stock at level 3, since you’ll usually be taking 1 damage, instead of 2, making it harder to cancel.


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