Sorry about missing out on Friday’s card, I was rather busy then and over the weekend. Because of this I’ll be covering both last Friday’s card and today’s (Monday’s card). Last week finished over with another Dog Days Climax combo, whereas this week starts of the reveal of the Madoka cards.
Red / Level 2 / Cost 1 / 7500 / Soul 1 / 1 Soul Trigger
«動物 Animal» / «科学 Science»
[A] [(1)] When [Ricotta’s Support] is put in the Climax zone, if this card is in the Front Row, you may pay the cost. If you do so, choose 1 of your opponent’s Level 1 or below characters and put it to the Waiting Room.
[S] [Rest 2 of your «動物 Animal» characters] Choose 1 of your characters. It gains Power +1500 for that turn.
Red / 2 Soul Trigger
[A] When this card is put from your Hand to the Climax zone, draw 1 card, and choose 1 of your characters. It gains Power +2000, Soul +1 for that turn.
As the final part of the Dog Days preview with have Rico and her accompanying Climax card. Apparently she is the Chief Researcher of the National Research School of Biscotti. (Because magical fantasy worlds still need scientists?) Rico either serves as a support card, or as character removal.
As a support card she can rest your back stage characters to give one of your other attackers or herself a +1500 boost, and since most of the time the back stage wouldn’t be rested anyway, you’ll be able to do this most turns. I imagine you’ll often have to use this ability on herself, since at 7500 she’s very weak for a level 2 attacking character, however on turns when she’s not faced with a strong threat she can grant the power to one of your other characters.
When combined with her Climax card she can take out any level 1 or below character, which will often be used to deal a blow to the opponent’s Back Stage cards. Since the Climax replaces itself this will overall net you a +1 over the opponent.
With her low attack score though I don’t see her sticking around very long and won’t often be able to use her ability. Should you successfully use her Climax synergy this card can be fairly good, however without it this card is fairly lacking.
Green / Level 3 / Cost 2 / 10000 / Soul 2 / 1 Soul Trigger
[C] This card gains Power +1000 when there are 3 or more of your other «魔法 Magic» Characters.
[A] When this card is placed to Stage from your Hand, all your Characters gain Power +2000.
[S] [(1)] This card gains Power +2000 for the turn.
To start off the Madoka cards we have Madoka herself, and what’s more the Level 3 Madoka from the Trial Deck. Rather surprisingly she’s a Green card, rather than the Red you might expect given her pink colour scheme. Being a Green card this is the usual sort of power boosting card you’d expect from that colour. All it does is boost power, it doesn’t even heal any damage when you play her.
Her first effect basically means she’ll be at 11,000 at a base level the vast majority of the time, which can be an important bonus over the normal 10,000 you get for level 3s. Her 2nd effect boosts everyone on your Stage, including herself, by +2000. This means that on the first turn you play her she’ll probably be at a base of 13,000 attack, which is already a threat to most other cards. It can for example match standard 10,000 attack level 3s support by 2 level support cards. It can also help your other characters become a major threat as well. If you ever played multiple copies of this card in a single turn the original Madoka could become dangerously powerful.
Her final ability gives her another boost of +2000 and can be used as many times as you like in a turn, basically meaning you can make her as strong as you like provided you have enough stock.
This card is a very straightforward beatstick that should be able to defeat just about anything in battle. It’ll be interesting to see where the rest of the Madoka cards go.