Yu-Gi-Oh! Order of Chaos Preview Part 4 : Evol

Welcome back to my Order of Chaos preview, which is fast running out of time before the Sneak Previews hit us. Following on from Photons I’ll be looking at the other new theme which was introduced in PSHW that receives an extra boost from ORCS, which is Evol. As usual I aplogise in advance if any texts/names aren’t 100% accurate.

The Evol theme is based around the idea evolution, as the name might suggest. It consists of 3 stages of monsters, Evoltile, Evolsaur, and Evolzar. This is meant to follow the evolution of Reptiles into Dinosaurs and finally Dragons. As you can see from the final stage this isn’t exactly scientifically accurate. The purpose of the Evoltiles is generally to summon the larger Evolsaur monsters who can then be used to make the Evolzars who can have quite devastating effects.

By now most people playing should be more than aware of Evolzar Laggia and Dolkka and how powerful these cards can be, thanks to the Dino-Rabbit deck. I’m sure their original intention was to be used within their own theme, but the Evol cards themselves can’t quite match Rescue Rabbit for speed and efficiency of getting out two of their boss monsters. This set introduces a new boss for the deck in the form of Evolzar Soldde and support to summon him quickly. Thankfully he can only really be summoned within the theme, or Dino-Rabbits would be even more devastating, however I don’t think it’s comparable in strength to the older two Evolzar.

The Monsters


This set brings us three new Evoltile, all who make summoning the Evolsaur that much easier.

Evoltile Pleuros : Level 1 200/200 Fire Reptile

When this card is destroyed and sent to the Graveyard: You can Special Summon 1 “Evolsaur” monster from your hand.

This card is a quick and easy way to summon the bigger Evolsaur monsters, however it has a couple of important drawbacks. Firstly it’s a “When” optional card, meaning in some circumstances it will miss the timing. Although given the size of the card it’s unlikely to ever be destroyed by much other than battle, so this won’t often be an issue. Secondly it only summons Evolsaurs from your hand, which means the card is an inherent -1,  and cards like that usually need fantastic versatility to justify the -1, such as Book of Moon. Unfortunately this is not the case for Pleuros. In addition only summoning from the hand means there will be times you can’t even use his effect. As such I don’t really think much of this card.

Evoltile Casineria : Level 3 1600/400 Fire Reptile

At the end of the Battle Phase, if this card destroyed an opponent’s monster by battle: You can Tribute this card; Special Summon 2 Level 6 or lower FIRE Dinosaur-Type monsters with the same name from your Deck, but their effects are negated. Banish them during the End Phase.

Casineria on the other hand is a much better Evoltile. Basically once it destroys something by battle you’ll be able to get one of your Evolzars out. By trading it for Cerato you can get Laggia or Dolkka. If instead you use the new Elias or Terias you can make Soldde. Admittedly something like Jurrac Guaiba works better at getting the Rank 4 ones out due to its 100 extra attack, but Casineria has a little more versatility. Unfortunately this also makes it easier to foil, since its effect won’t go off during the damage step like Guaiba.

Evoltile Najash : Level 2 100/2000 Fire Reptile

If this card on the field is Tributed: You can Special Summon 1 “Evolsaur” monster from your Deck.

The final new Evoltile is a rather good TCG exclusive. Unlike Pleuros, this card summons Evolsaurs from the deck, making this effect an even trade off. In the deck there will probably be no problem tributing this card, either for an Evolsaur, other high level monsters or for cards such as Compulsory Evolution. Najash makes it much easier for the deck to swarm the field and summon the Evolzars, and as such I’m sure will see some play in Evol decks.


The new Evolsaur honestly don’t have anything that impressive about them and seem to be mainly there as stepping stones to the new Evolzar.

Evolsaur Elias : Level 6 100/2400 Fire Dinosaur

When this card is Special Summoned by the effect of an “Evoltile” monster: You can Special Summon a Level 6 or lower FIRE Dinosaur-Type monster from your hand.

The whole point of this card is clearly to summon another level 6 dinosaur and make Soldde, however it does it by draining your hand. If you were trying to make Soldde without using Casineria this would be the better choice, but most of the time you’ll be doing it via Casineria anyway.

Evolsaur Terias : Level 6 2400/600 Fire Dinosaur

When this card is Special Summoned by the effect of an “Evoltile” monster: It loses 500 ATK.

Bringing Terias out via an Evoltile has no advantages over Cerato, barring the fact it’s level 6. Once again the make purpose of this card is for making Soldde. His 2400 attack is useful in some situations should you ever have to tribute summon him though.


This set only brings us one new Evolzar, who the rest of the new monsters have practically been dedicated to summoning.

Evolzar Soldde: Rank 6 2600/1000 Fire Dragon

2 Level 6 Dinosaur-Type monsters
While this card has Xyz Material, this card cannot be destroyed by card effects. When your opponent Special Summons a monster: You can detach 1 Xyz Material from this card; destroy that monster.

Much like the other two Evolzar this card is capable of restricting the actions your opponent can make, in this case Special summons. However destroying the card is much worse than preventing it in the first place, since there are more ways to prevent this, and some cards don’t mind being destroyed. Its protection ability can make it quite a pain to destroy, but with Dimensional Prison, BLS, Caius and Forbidden Lance flying around nowadays there are still plenty of ways around it. It honestly doesn’t match up to the older two Evolzar in my eyes.

The Support

Evol get several new support cards to play with in this set, of varying usefulness.

The Spells

Primordial Soup : Continuous Spell Card

Once per turn, during your Main Phase: You can shuffle up to 2 “Evolsaur” monsters from your hand into your Deck, then draw the same amount of cards. You can only control 1 “Primordial Soup”.

Here we have a themed Card Trader. It can be useful for returning those Evolsaur to the deck to allow you to special summon them with your Evoltile, however it doesn’t really offer much advantage over Card Trader. The only thing going for it is the fact it can be used during the Main Phase rather than the Standby Phase, which is admittedly a much more useful time to use it. However being restricted to only Evolsaurs means it’s unlikely you’ll often get to use its effect. I don’t see it getting used.

Compulsory Evolution : Normal Spell Card

Tribute 1 “Evoltile” monster you control; Special Summon 1 “Evolsaur” monster from your Deck. That monster Special Summoned by this card’s effect is treated as if it was Special Summoned by the effect of an “Evoltile” monster.

This card gives the deck extra speed and works very well with Najash. Combined you can easily summon any of the Evolzar, or alternatively keep the two monsters on the field. Normally you lose a card when you play this, but Najash can turn it into an even trade off. As such I expect we’ll mostly see these two cards used in conjunction.

The Traps

These are all about special summoning in a variety of ways.

Compulsory Degeneration: Normal Trap Card

Tribute 1 Level 4 or higher Dinosaur-Type monster you control; Special Summon 2 Level 3 or lower Reptile-Type monsters from your hand or Graveyard.

As you might guess from the name this card is meant to downgrade your Evolsaurs back to Evoltile. It isn’t restricted to just this, but will not likely find use anywhere else. This can be used to make an easy low Rank Xyz monster, or alternatively to follow up into more Evolsaurs. Turning an Evolsaur into two Casineria at the right time could be quite painful for the opponent.

Junction of Evolution : Normal Trap Card

Target 1 Reptile-Type monster you control; destroy it, and Special Summon 1 “Evoltile” monster from your Deck in face-down Defense Position.

This card is designed to abuse Westlo and to a lesser extent Pleuros (I believe the destruction and special summoning happen at the same time). Since Westlo has a flip effect it’s the ideal choice for this card and will easily let you make up for the -1 you suffer for playing this card. It has its uses, but it’s very restrictive in what it can do.

Instant-Evo: Normal Trap Card

Tribute 1 Reptile-Type monster you control; Special Summon 1 “Evolsaur” monster from your Deck.

This is basically a trap version of Compulsory Evolution, however it doesn’t count as being an Evoltile effect. This is useful for cards like Terias, but not for ones like Cerato. It’ll be interesting to see which of the two cards is favoured by the Evol players.

Come back next time when I’ll be taking a look at the new Wind Ups you get to play with.


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